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| Playstation 3 General discussion forum for the Playstation 3 console and gaming titles. |
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03-27-2007, 02:39 AM
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#61
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WiiChat Member
Join Date: Feb 2007
Posts: 167
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interesting, thanks VampiricLugia
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03-27-2007, 08:52 AM
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#62
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Gabba 4 Life
Join Date: Nov 2006
Location: linc UK
Posts: 209
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yea the point it they both took the technology and improved it
They bought is into gaming, i dont care if its old thing sum1 elses idea, They used its improved and not its betta, Ya i can remember playin clint east wood on the cdi player so i kinda see wot ya sayin. but Again who cares?
O Onli u sad Boys that aint got nuthin beta to tlk about ofcourse< No Girlfriend no life...
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03-27-2007, 02:05 PM
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#63
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WiiChat Member
Join Date: Feb 2007
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Do any of you know how old the motion technology is? I thought it was recent technology, but i keep seeing people say its old technology. Did Nintendo have that technology since Duck Hunt on NES with the gun? Was the NES gun ever used for any other games? If motion technology really is old technology I kind of feel let down.
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03-27-2007, 03:36 PM
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#64
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Special Olympics Medalist
Join Date: Nov 2006
Posts: 635
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The PS3 controller motion sensitivity doesn't even come near to the wii remote.
How are you going to be able to use the PS3 controller?
As a steering wheel? Its shaped totally stupid for that - I'd rather buy a real wheel.
The shape of the PS3 controller doesn't lend itself to even a fraction of what the wii remote is capable of.
The PS3 controller sucking majorly is one of the big factors in me getting an 360 over a PS3
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03-27-2007, 04:24 PM
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#65
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WiiChat Member
Join Date: Feb 2007
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BrandonMcAuslan, are you compairing the PS3 controller to the XBOX 360 controller?
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03-27-2007, 07:12 PM
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#66
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Ptowwnaagee!
Join Date: Dec 2006
Location: Canada
Posts: 1,063
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Quote:
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Originally Posted by Shiftfallout
Wiimote:
Imagine being in a pitch black room, and someone accross from you lights a glowstick. The glow stick represents the wiimote, and you, the viewer are the wii sensor bar. You watch and register as the remote is moved up and down, closer and farther. You can map the movement based on what you see.
Sixaxis:
Now imagine you are in a box, much like an elevator. You close your eyes. The box/elevator thing moves up and down. You cant see the movement, but you can feel it. Then it goes left and right, you feel the movement. If the box goes up fast, you feel more pressure, if it goes up slow, you feel less pressure. If it tilts you feel the box tilt.
The neon stick is the wiimote. The elevator box is the PS3 sixaxis. They both approach motion sensing in different ways, each one has its strengths and weakenesses. Its clear they are not the same, but can achieve similar results.
good analogy eh? =) thats exactly how it works too.
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That must be the best thing ive heard from you. Good Examples.
But dont forget the wiimote just doesnt use the sensor bar, the sensor bar is mainly for the pointer. Alot of it is just by the excelleration of the controller to whatever direction (not sure what its called). Alot of games can be played without the sensor bar.
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03-27-2007, 11:39 PM
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#67
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Fully NextGen Enabled
Join Date: Mar 2007
Location: Gold Coast, Australia
Posts: 154
Friends: 0
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Quote:
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Originally Posted by BrandonMcAuslan
The PS3 controller motion sensitivity doesn't even come near to the wii remote.
How are you going to be able to use the PS3 controller?
As a steering wheel? Its shaped totally stupid for that - I'd rather buy a real wheel.
The shape of the PS3 controller doesn't lend itself to even a fraction of what the wii remote is capable of.
The PS3 controller sucking majorly is one of the big factors in me getting an 360 over a PS3
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PS3 Controller..

360 Controller..
WOW! i've never noticed SO MUCH DIFFERENCE!!!
I mean, they switched the dpad with one of the joysticks, made the design fatter and more gumby!! ZoMG!!@ I'm totally gona play my 360 more than my PS3 now!!! /sarcasm.. 
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