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Fifa 2010 - first details announced

This is a discussion on Fifa 2010 - first details announced within the Playstation 3 forums, part of the Console Forums category; Okay so I'll just post this in the PS3 section since the 'Mask' threads only produced results here, and because I've got a PS3. Anyway. ...



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Old 06-04-2009, 09:28 AM   #1
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Fifa 2010 - first details announced

Okay so I'll just post this in the PS3 section since the 'Mask' threads only produced results here, and because I've got a PS3.

Anyway. 360 degree control. Orgasm.

Quote:
EA gave a brief, top-level overview of what to expect from FIFA 10 in our visit to its booth. The first thing David Rutter, producer at EA, pointed out was the new dribbling system. In the previous FIFA, players only had eight directional movements, but in FIFA 10, players have full 360-degree movement, which enables them to move with the ball in a much more realistic fashion. Rutter pointed out that previously you had to use limited motions to move the ball up the field and avoid defenders, but the refined control makes that unnecessary. "The cool thing about 360 dribbling is that you can push the ball anywhere you want on the pitch," he said. "Previously, you might spot a gap between two defenders, and you'd have to sort of zigzag to get there. This gives you a lot more freedom."

Seeing this in action onscreen definitely revealed more articulation with ball movement, and a quick contest from a defender on the field showed another improvement made to the game in the form of enhanced physical play where a defender can muscle out the ball with a bit more finesse. Along those same lines, slide tackling has been modified to better reflect individual player skill, as well as his position in relation to the ball.

Rutter also revealed the new urgency system, which realistically portrays a player's behavior away from the ball. "When players aren't involved in the action, they're a little more relaxed, but as soon as they see a threatening position, they'll run with a lot more urgency," he explained. "That works for both defenders and attackers." Defenders also do a better job of covering the field, thanks to some reworking of the threat analysis system--if there's a gap somewhere behind the defenders, then they won't switch out their positions. Likewise, attackers push up the field in intelligent ways, attempting to get open and spread the defense to open up passing lanes.

In addition, you'll see an all-new trapping system, which shows that players will recognize when they're not being immediately threatened by a defender. "What was happening was the ball was coming in, and the player would get into the first possible position to intercept the ball," said Rutter. "The ball usually bounced on his chest and then he would get it under control. In nonthreatening situations, you'll actually see players back off to take the ball on their feet." The goalkeeper has also been the focus of similar changes for FIFA 10. "We have some new reactions in there. He's able to tip the ball and guard more effectively on crosses," he said. "We've also added an ability to scramble back to the line and scoop the ball off the line in emergency situations, which wasn't there last year."

The Practice mode is another big aspect of the game, and it's something that fans of the game have demanded. In this mode, you can have as few as four players on the field, but if you want to have a full squad on the field, that's also possible. But the main focus of the Practice mode is what it implies--to work on your skills for certain situations so that when a real game is on the line, you don't mess up.

Another major sticking point for the fans of previous games has been the over-the-top ball where a defender launches the ball toward the opposing team's goal in the hopes of clearing the area and going back on the offensive. "We tried to adjust the frustrations with the game that fans have reported," said Rutter. "A lot of the time, we saw things like [the over-the-top ball] being too powerful, so we had to adjust not just the defensive AI, but also introduce slightly more error on those balls."

Lots of other tweaks and additions have been made to other facets of the game as well. The improved momentum system brings a greater risk-versus-reward element for being aggressive on offense or defense, essentially making it difficult for aggressive players to recover if they miss their intended target. Also, changes have been made to the Manager mode. Match simulations in this mode are now based on the skill of individual players and on a per-minute basis, so the outcomes should be a bit more realistic. Transfers now take into account the prestige of a club, as well as opportunities for player growth and opportunities for money. For example, if a star player is fielding offers from other teams, he may be less likely to join a team that already has another star player or simply doesn't have enough money. We've only scratched the surface of FIFA 10, so we hope to get a peek at some of these and other refinements in the near future before the game is released this fall.
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Old 06-04-2009, 01:49 PM   #2
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Fifa 2010 sounds great!
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Old 06-04-2009, 02:39 PM   #3
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holky shit
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Old 06-06-2009, 07:47 AM   #4
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Key Features

• 360° Dribbling—The first-ever true 360° dribbling system in a football game provides finer dribbling control, enabling players to find spaces between defenders that previously were not possible.

• Skilled Dribbling—All-new animation warping technology provides unprecedented control. Skilled players now have the ability to face a defender and use highly-responsive lateral dribbling to skip past him.

• Freedom in Physical Play—Wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.

• Player Urgency—Improved urgency AI logic, with over 50 new movement cycles, delivers more responsive positioning so your players stay focused on the ball and move at a speed appropriate to the action.

• Improved Trapping Intelligence —Players now have a better awareness of where the easiest, most natural trapping position is so they can get the ball on the ground and under control easier and earlier.

• Advanced Positioning —Defenders multi-task and play the pitch more intelligently by covering dangerous spaces left by out-of-position teammates. In attack, players analyze space more effectively, curve their runs to stay onside, create passing lanes and vary attacking options.

• More Accurate Passing —Players better analyze space resulting in pinpoint passes that give their receivers more options and time to outrun defensive pressure.

• Authentic Shooting —Refinements to the shooting system and modifications of the ball physics create a wider, more realistic variety of shots that enhance the exhilaration of scoring.

• Varied Defending Options —Slide Tackle targeting has been enhanced so skilled players have more reach and avoid tackling through the dribbler. Better effort clearance logic gives defenders more options when attempting to get a foot on the ball before an attacker. Effort, such as sliding to block crosses and overhead kick clearances, give defenders more tools to prevent goal-scoring opportunities.

• Refined Goalkeeper Intelligence — numerous improvements mean that goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.

• Manager Mode Authenticity—More than 50 major improvements were designed to create an authentic experience to mimic the real-world game. Match results are based on team and player strengths and weaknesses. Player transfers are determined by multiple decision points, including club finance and prestige, availability of similar players, and competition from AI-controlled clubs. Player development is more realistic with true-to-life growth curves based on factors such as age and environment.

• Continuous Gameplay— Maintain the atmosphere, pace, and intensity of a match with quick free kicks and referee carding.

• New Practice Arena—Work on individual skills in a fully featured practice mode before stepping on the pitch.
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Old 06-06-2009, 10:58 AM   #5
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meh, fifa sucks, yet so does PES these days. PES 5 FTW!
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Old 06-06-2009, 11:03 AM   #6
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Quote:
Originally Posted by Wii_BrEnDo2007 View Post
meh, fifa sucks, yet so does PES these days. PES 5 FTW!
You messin'?! Fifa 09 is the dogs bollocks, the bees knees, the ace of spades, the Queen's nose, the diamond in the rough, the eye of the needle, the top dog, the alpha male. Fifa 10 will be even better.
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Old 06-06-2009, 11:06 AM   #7
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Old 06-07-2009, 01:25 PM   #8
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Quote:
Originally Posted by Lewi T View Post
You messin'?! Fifa 09 is the dogs bollocks, the bees knees, the ace of spades, the Queen's nose, the diamond in the rough, the eye of the needle, the top dog, the alpha male. Fifa 10 will be even better.
nice
never been a pro fan always a fifa fan and always will fudge pro
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Old 06-07-2009, 01:26 PM   #9
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fifa has overtook pes. thats my take on it. ive played both + fifa is for me the better all round game.pes is frustrating, mainly becasue of the goalkeeping errors and crosses which always find your man. plus ref decisions are pathetic
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