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Anti-Psychic Lucario

This is a discussion on Anti-Psychic Lucario within the Pokemon Diamond / Pearl forums, part of the Nintendo DS category; Serene Grace isn't really hax, considering how high the percentage of it's moves' secondary effects, like Thunder or Water Pulse have effectively a 60% chance. ...



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Old 03-28-2009, 07:23 PM   #21
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Serene Grace isn't really hax, considering how high the percentage of it's moves' secondary effects, like Thunder or Water Pulse have effectively a 60% chance. I wouldn't call that hax. ... Random, but I will admit even though Air Slash Togekiss isn't hax, it's a douche bag strategy. :P
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Old 03-28-2009, 07:31 PM   #22
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Heheh....Douchebaggery? yes effective? yes...

I need to make a good togekiss
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Old 03-28-2009, 07:38 PM   #23
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... Effective? Too effective, lol. Paraflinch Togekiss = cheap. Add in roost and SR becomes way less of a weakness. =/
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Old 03-28-2009, 07:43 PM   #24
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I consider Flinch as part of hax. Getting flinched when your about to OHKO with a Fire Fang? That's hax slapping you in the face. Getting flinched for the revenge kill as they attempt to sacrifice their Poke? That's hax backhanding you in the face.

But yeah... I always thought that any form of luck (Infatuation/side effects [burn from Flamethrower, etc.]/Confusion/Fully Paralyzed/Missing/Critical/Flinch) was in a way a form of hax. Regardless, paraflinching Togekiss has nothing on paraflinching Dunsparce and paraflinchusion Stantler.
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Old 03-28-2009, 07:59 PM   #25
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Paraflinchusion exists?! Wtf??? Oh my god, that's just retarded. Good thing I don't play UU. DX

Well ofcourse, Flinch is definatly hax. I generally don't think of things as hax if they have a high percentages of happening though(higher than or around 50%, mind you. No freezing bullshit with Blizzard).
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Old 03-30-2009, 10:49 AM   #26
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Who's "Paraflinchusion"?
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Old 03-30-2009, 04:42 PM   #27
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Paraflinchusion stands for Paralyze/Flinch/Confusion. It's some... bullshit strategy where you paralyze the enemy, confuse the enemy, and then try using a flinching move like Headbutt. It sounds rediculous, doesn't it... Epic hax. DX
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Old 03-30-2009, 04:44 PM   #28
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Paralinchusion... refers to the use of Paralysis, Confusion, and flinching.

You paralyze your opponent, and use Confuse Ray on them while their paralyzed. This will make it so they attack about less than 40% of the time. Apparently with Stomp (Flinch) thrown in the mix, they have about 26% chance of being able to successful attack.

EDIT: Beaten.
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Old 03-30-2009, 04:49 PM   #29
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Don't forget about King's Rock... bleck. Again, epic hax (or cheapness, whichever).
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Old 03-30-2009, 06:34 PM   #30
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What a King's Rock have to do with it?
I thought it justs evolves Slowbro into Slowking.
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Old 03-30-2009, 06:38 PM   #31
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kings rock evolves alot of dif. pkmn by trade...

But it seems all its evolved pkmn have fallen off the face of the earth cuz I havent heard of a kings rock evolved pokemon, in what? 5years??

I forgot most of its evolutions...
But if anyone has a kingsrock and a polywhirl, Pm me
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Old 03-30-2009, 06:51 PM   #32
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Quote:
Originally Posted by Mega Luigi View Post
What a King's Rock have to do with it?
I thought it justs evolves Slowbro into Slowking.
Lol no. Just as Lastwords mentioned, it evolves multiple pokemon. It's not the reason why I mentioned it, though. When used as a held item, certain moves have a chance to flinch the enemy; even if the move doesn't normally have a flinch effect. As far as I know, a move that has a chance of flinching is technically increased when King's Rock is held.

It's a hax item though, so it's generally looked down apon in the competitive community. I wouldn't be suprised if pokes in the battle frontier used it regularly, though. -.-; (I've already seen it happen in battle)
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Old 03-30-2009, 07:13 PM   #33
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Doesnt razor claw/fang do the same thing?
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Old 03-30-2009, 07:24 PM   #34
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Ya, Razor Fang does the same thing. Ironically, it also evolves Gliscor. I never really thought of it, but Razor Fang and King's Rock are practically clones of eachother; King's Rock evolves more than one poke, though.
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Old 03-31-2009, 09:44 AM   #35
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So that's how that one move made me Flinch...
I think Paraflinchusion is just a waste of Moves. But it does sound effective. If I wasn't such an Offensive freak I'd probably use it.
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Old 03-31-2009, 04:26 PM   #36
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Quick question then....
Is this a defensive build?

Togekiss@Leftovers
Serene Grace
Calm 252 HP / 6 Def / 252 SpD

~ Body Slam / Thunder Wave
~ Air Slash
~ Roost
~ Aura Sphere / Nasty Plot / Substitute / Water Pulse

Para-Flinch-Fusion on a verry offensive poke that will sweep you.
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Old 03-31-2009, 05:38 PM   #37
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As long as you have T-wave, I think a defensive Togekiss would work great. T-waving special attackers and roosting off your special weaknesses (Ice and Electric) is effective. To be honest though, I think you'd get more milage out of it if you bulked it up with defense EVs and a def+ nature (Bold). Unless you need a poke specially bulky, defense EVs are a wiser choice since most strong special attackers are 2HKO'd anyways, and with paraflinch it's a cinch to get rid of them. Meanwhile, if you don't have Aura Sphere TTar will pretty much domilish you with Stone Edge, even if you roost off your Rock weakness, a crit would do you in probably. Without Sp. atk EVs Weavile can Ice Punch you hard before you 20HKO it.

Paraflinchusion Togekiss... cheapness to the max. Water/Flying covers a good amount of types as well, right? Not as good as Normal/Water, but... eh. I honestly wouldn't press my luck with that strategy though. Aura Sphere just seems necesarry for the coverage on Weavile/TTar. You can still run Water Pulse, though.

I also wouldn't recommend Nasty Plot, it's a defensive build as you said, right? Certainly not an outright sweeper. Substitutes a good idea on pen and paper, but if they pull off an attack, your sub will probably vanish, whether it be after the switch or you took necesarry time to make a sub.

So I'd personally recommend this as a defensive build.

Togekiss @ Leftovers
Serene Grace
Bold, 252 HP/ 252 Def/ 6 SpD

T-wave
Air Slash
Roost
Aura Sphere/Water Pulse/Substitute
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Old 03-31-2009, 11:50 PM   #38
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Hey CK, you know I was useing a little bit of synical sarcasm to the idea of offensive and defensive as he was defining it....While it is not a balls to the wall offensive threat, it is a threat that stays on the aggressive side (and that was the point)

Also, that is the standard togekiss that I just added water pulse to, since water/normal has great coverage, that we already mentioned that...
Bodyslam/Waterpulse....


Give me a little more credit than that CK
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Old 04-01-2009, 12:05 AM   #39
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Quote:
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Hey CK, you know I was useing a little bit of synical sarcasm to the idea of offensive and defensive as he was defining it...
It wasn't very obvious, then. >.> ... Or maybe I'm just stupid/not paying much attention. :P

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Also, that is the standard togekiss that I just added water pulse to, since water/normal has great coverage, that we already mentioned that...
Bodyslam/Waterpulse....
Ya, as I said previously water/normal has great coverage. The problem is that Body Slam barely taps an enemy, even if it's nuetral. Body Slam is used for paralysis after all, not damage, sort of voiding the Water/Normal offensive coverage IMO.

Besides, T-wave is more useful for that guarenteed paralysis if it's paired with Water Pulse, you'll probably be confusing AND hitting ground types SE.
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Old 04-01-2009, 03:45 AM   #40
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Pokemon games online sound great, but I've heard people have ruined the online with hacks and other bull. Is that true? Sorry if its off topic, but I wanna know and I don't feel like creating a thread just to ask this question.
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