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Super Mario Galaxy Review

This is a discussion on Super Mario Galaxy Review within the Super Mario Galaxy forums, part of the Nintendo Wii Gaming category; I'm sure about half of the Wiichat community has purchased a copy of Super Mario Galaxy on the Wii. After getting news that the game ...



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Old 11-19-2007, 06:13 PM   #1
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Default Super Mario Galaxy Review

I'm sure about half of the Wiichat community has purchased a copy of Super Mario Galaxy on the Wii. After getting news that the game was the best reviewed game in our rich history of gaming, I decided to take a shot and buy it.


Price: $49.99
Rating: E
Length: 15-40 hours
Replay Value: High
Average Score: 97.7/100 (A)

Gameplay: 9.5/10
If you have ever played a 3-D Mario game, you'll be looking at the same concept. Except this time, you'll be using the wiimote. Much like Super Mario 64, you will have to reach a certain hub to access the levels. Each hub consists of 4-6 different levels, or what they call in this game, galaxies. Each galaxy is filled with stars that you must collect to unlock more galaxies to come. To complete the level totally, you must obtain 3 stars and sometimes there will be a "bonus" level, for example, a timed level. Each galaxy, or level, will involve a boss battle, by completing this level, you will obtain a Grand Star. Grand Stars are used to unlock other hubs, resulting in more galaxies to explore. There a total of 42 galaxies, so you will not be disappointed.

The levels inside the galaxies involve some puzzles, but they won't be any of a challenge to figure out. Oddly though, they can be very fun and intriguing. If you have ever played any Mario game, I'm sure you will know how Mario kicks ass against the monsters. A simple jump on the head could do it, but I like to do what I call a "BOOT!" Simply stun the enemy by spinning and walk straight into it, making Mario kick the monster a few feet in front of you! OH THE JOY! Also, there are two new suits, the Bee costume and the ghost costume, both refreshing and something that would give you a little laugh.


I wonder how the wings could support his weight..

Well let's see here...if you're in the galaxy...doesn't gravity affect anything? The answer is yes. Each planet inside each galaxy has it's own gravity. A galaxy may have planetoids where you can walk anywhere where you see land. At first though, it may be hard to navigate through the levels, as the positioning of Mario can be difficult. Soon though, it will feel as the game was meant for you and will become a second nature. The gameplay will leave you guessing on what challenge you may encounter next or what you may have to do. Accompanied by timed trials, races, and other bonuses will keep you playing.


Transition between planets

Graphics: 10/10
The visuals are AMAZING to see. I was amazed to see what the Wii could put out in only 480p. Each planet has it's own theme, and it doesn't repeat itself over and over again. Every ascept of art is included, blur, lighting effects, contrasts, and more. At times, the graphics in this games seem to actually be up there with the PS3 or X360. The theme of the game will be what you expect from past and old Mario games. If you're looking for the best graphics on the Wii, look no further.


Run Mario, Run Mario!!

Story: 7/10

If you ever played a Mario game, don't except anything groundbreaking or anything that will keep your mind on. The story is well...the same. Bowser comes, steals princess, you rescue a useless, overdressed, high-pitched princess. Although, Mario games aren't for the story, as it doesn't tie in at all in my opinion. There is also a side story that can accessed toward the beginning of the game, but it's a little disappointing. Don't except much from the story.


See this guy? Yeah, he's the reason why you're playing the game.

Sound: 10/10
The soundtracks for this game cannot be beat. Each galaxy is accompanied with a it's own theme song, and boy, it fits in perfectly. You'll also encounter some classic theme songs scattered across all Mario games.

Voice acting is missing, but then again I couldn't imagine how Mario or the cast would sound like -.-. But one voice that we'll always remember...YAAAA..HOO!! If you ever get a chance to get a sample of music from this game, check it out.

Length: 9/10
This is the first game that has shown me a good quality game that will keep me going for months to come. Even though the game only takes 60 stars to beat, you can collect all 120 stars. The levels are fun enough to replay over and over again. And you could always try to beat records in the timed levels. Or maybe hit up some racing with the manatee-looking-guys. Not only that, but you'll get a secret character after you beat the game. I'm only about 8 hours in, but it's a great game to play and something that will keep my occupied for weeks and months.

Overall:
Gameplay: 9.5/10
Graphics: 10/10
Sound: 10/10
Story: 7/10
Length: 9/10

Final Score: 9.6/10

Rent or Buy? Buy

Comments on the review would be appreciated.
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Last edited by RivalDestiny; 11-21-2007 at 10:13 AM.
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Old 11-19-2007, 06:15 PM   #2
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Thx for the tips. and Bowser looks cool!.
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Old 11-19-2007, 06:21 PM   #3
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Very good review! Thanks for the input. (Even though I already have it)
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Old 11-19-2007, 06:26 PM   #4
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Made me want even more....I cant's wait till X-mas
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Old 11-19-2007, 06:46 PM   #5
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great review. did you take those screens yourself?
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Old 11-19-2007, 06:47 PM   #6
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Quote:
Originally Posted by killik119
great review. did you take those screens yourself?
Google is your friend .

Wish I could, but I have no clue how to do so.
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Old 11-20-2007, 08:46 AM   #7
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That is a very nice review. It looks very professional, so nicely done.
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Old 11-20-2007, 03:05 PM   #8
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Yes nice review indeed.
Awesome read.

The game is so amazing!
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Old 11-20-2007, 07:35 PM   #9
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One thing that disappointed me was that on the ship where all of the "hubs" are located, Nothing really changed aside from different areas lighting up. In SM64 and in SMS different events would happen at different times during the game, such as every shine in SMS making the town brighter (Similar), Mario Draining the water in the moat in SM64, and many of the secrets scattered around these areas. SMG didn't really have any secret stars hidden in the "hub" world, unless you would count the hungry Lumas as secrets, but they were continuous in that they really began to feel more like something you would expect to come along.

I suppose it wouldn't really make sense to hide power stars on a space ship. This game is different in many ways.
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Old 11-20-2007, 07:37 PM   #10
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I can't gt this game till after thanksgiving. . . I'm gonna asplode!

Nice review anywho.
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Old 11-20-2007, 08:38 PM   #11
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This could be a spoiler, I am wondering about...
Spoiler Alert!
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Old 11-20-2007, 10:43 PM   #12
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cant wait for dec 16th
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Old 11-20-2007, 10:51 PM   #13
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good review, a simple mistake you oversaw though...you gave sound a 9/10, but in your summary of your review you gave it a 10/10,
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Old 11-21-2007, 10:13 AM   #14
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Quote:
Originally Posted by mushroomedmario
good review, a simple mistake you oversaw though...you gave sound a 9/10, but in your summary of your review you gave it a 10/10,
ah, my bad. I'll change that.

Thanks
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