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Old 08-07-2008, 05:00 PM   #61
 
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The Black Knight:

Overall: The Black Knight is rather slow in terms of running speed. About the speed of Ike. But in terms of attacking speed, he is somewhat quick, or at least, faster than Ike.

Normal Attacks:

A: The Black Knight makes a single diagonal strike. Damage: 7%.

AAA: The Black Knight does a figure eight with his blade for the first two attacks, and then stabs in front of him. Combined Damage: 25%.

Smash Attacks:

Side Smash: The Black Knight does a horizontal strike in front of him. Uncharged: 6%. Fully Charged: 19%.

Down Smash: The Black Knight spins low to the ground, and does one complete rotation. This ends up so that he attacks in front of him twice (once when he begins to spin, and once when he is completing the rotation), and in back of him once. If both attacks in front hit, the damage uncharged is: 10%. Charged, the attack does 22% if both attacks hit.
Back Damage (the swing in the back) : 4% uncharged, 10% charged.

Up Smash: Smilair to Marth's, but slower. It's also a bit more curved (when he thrusts his sword up). Uncharged: 9%. Charged: 20%.


Jumps:

First Jump: The Black Knight's first jump is average, about the distance of Samus's first jump.

Second Jump: The Black Knight's double jump is a small teleport a bit less than the distance of a normal jump. The advantage to this is that you can't hit the Black Knight when he teleports, but he can't attack during the double jump and it isn't very long.

Throws and Grabs:

Grab attack: The Black Knight simply swings his sword at his enemy.

Side Throw: The Black Knight stabs his enemy, thrusting them away.
Up Throw: The Black Knight uses his powerful arms to grab his opponent's arm and throw them straight up into the air.

Down Throw: The Black Knight elbows his enemy downwards, and slightly diagonal in the direction he is facing.

Specials:

Down B: Parry. The Black Knight parries the attack, and then attacks himself. The initial parry is very quick, but because he does this first the second attack can sometimes be dodged. Damage: The attack does 1.3 times the damage of the attack from the enemy, with a minimum of 12% damage.

Up B: Warp. The Black Knight warps upwarps about the distance of a Fox Phantasm, but slightly farther. When he reappears he swings his blade. Damage: 13%


Neutral B: Eclipse
The Black Knight attacks the opponent directly in front of him with a flurry of slashes, each slash doing 6% damage. While attacking, if the first strike hits, the opponent becomes temporarily paralized (sp?), and remain in that state for the duration of the attack. Without charging the attack, Black Knight only does 2 slashes, for a total of 12% if they all hit. However you can charge it up (it's a moderate charge speed) to increase the number of slashes, but the damage stays the same for each slash (in other words, charging it up doesn't make each slash do more than 6%). Fully charged, the Black Knight does 5 slashes, for a total of 30% if they all hit. The attack doesn't have good (in fact, it has almost NO knockback, but it knockbacks more than say, Sheik's throwing darts) knockback, but it's used primarily to bring the opponents damage up FAST.

Side B: Energy Wave. The Black Knight swings his sword at a slow speed. When the sword hits the ground (or just at the end of the swing if you're in mid-air), a vertical wave of energy, which moves horizontally, is unleashed from the sword. Charge Time is very brief, but the actual swing speed is only as fast as Ike's side smash. Damage uncharged: 6%. Charged: 18%.

Final Smash: WARP ECLIPSE
This is a custom final smash. The Black Knight raises his hands into the air slowly. Anyone close on either side of him will be lifted into the air, just above the top of the stage. The Black Knight warps around quickly, attacking after each warp. The more people the Black Knight catches in his attack, the less damage it does to each of them. Like this:
-The Black Knight catches one person in FS: 75% damage (usually an instant K.O, the Final Smash has high knockback)
-The Black Knight catches 2 people in FS: 50% damage to each (if the character has below 50% initial damage, there's a good chance they'll survive)
-The Black Knight catches 3 people in FS: 25% damage to each (Almost never an instant K.O) After six warps, the Black Knight hits the victims sideways.

The only thing missing is mid-air a attacks. Sorry, I couldn't think of anything, really.
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Last edited by Blue Man; 08-07-2008 at 05:37 PM. Reason: Added sentence to up smash description, and other various edits.
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Old 08-07-2008, 05:42 PM   #62
 
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didn't you make an entire thread about the knight?
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Old 08-07-2008, 05:44 PM   #63
 
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didn't you make an entire thread about the knight?
Silence. I know not of what you speak.

In other words, yes I did. The thread was to discuss his moveset, because when I first made it, there were some mager blank spots. But with the help of a couple others, I was able to finish it. I wanted it to be perfect before I posted it here.
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Old 08-16-2008, 01:59 AM   #64
 
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Master Chief Smash Move Be That Weopon From Halo 2 That Kills In One Shot ^__^
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Old 08-16-2008, 05:59 AM   #65
 
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You know who would make a kick ass character? The mole dude from animal crossing- resseti or w.e. I know he's already an item, but he would make a good character as well. Since I'm too lazy to actually write out all the moves and blah blah blah, im just gunna say every single button you press with him makes him bore the opponent to death. I can't see that not being fun.
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Old 08-24-2008, 10:35 PM   #66
 
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hmmm... I really can't think of anyone except Rosalina from Super Mario Galaxy...


Regular Special Move: Luma Call (Rosalina calls down a Luma from the sky. Just like Olimar can have up to 6 Pikmin in tow of five different colors, Rosalina can have up to 6 Luma with her.)

Side Special Move: Luma Strike (One of the Luma with Rosalina attacks an opponent. Red Luma do fire damage, blue Luma can freeze opponents, yellow Luma do electrical damage, green Luma do poison damage like white Pikmin, and white Luma blow. Yes. Blow. Like those Borboras things in Subspace Emissary mode.)

Up Special Move: Sling Star (One of the Luma turns into a Sling Star and shoots Rosalina back on to the stage. If it's too far away, it can miss. The Sling Star then dissappears.)

Down Special Move: Star Bits (Star Bits circle around Rosalina, absorbing any projectile attacks and blocking most physical attacks.)

Final Smash: Comet (A comet comes down at an angle from the top of the screen. When it hits the stage, it sort of explodes.)
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Old 08-25-2008, 05:54 PM   #67
 
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Once someone else posts, I'll make one in honor of NickAttack, the guy who started this.

It's gonna be... BLOOPER!!!

Last edited by Supernova1; 09-06-2008 at 07:42 PM.
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Old 09-09-2008, 09:29 PM   #68
 
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Well, OK sure...Thanks!
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Old 09-09-2008, 10:07 PM   #69
 
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Ein (the guy in my sig)

B: Sword Blitz
Attacks with three sword slashes

>B: Angelic Plume
Launch a ranged slash with the sword

^B: Rose
Grabs his familiar fly back on stage (his familiar is a winged cat) No damage

vB: Earth Shaker
Slam the sword down to the ground to cause a slight tremor, similar to Metagross's Earthquake.

Final Smash: Disaresta
Ein's power as a grim angel shows when he launches a flurry of sword slashes, all leading to a large angel wing going across the screen. The wing is as wide as Zero Laser as to make Ein not too godly.
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Old 09-17-2008, 11:30 PM   #70
 
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Cool
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Old 09-19-2008, 08:02 AM   #71
 
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yeah that would be cool

okay this guy is custom i've been working on myself

Name: Xenex
weapon-2pronged sword and magic spells

B= fire twistor releases a fire that spins around him protecting him from attacks (chargeable and can carry the charge with him like samus' charge shot)

forwardB= quick lightning shot directly in front of him spans two bowser lengths

downB= spins sword on both sides of him like toons spin attack

upB teleports up at an angle with a quick slice, since he teleports he can't be hit till he reappears

A moves and smashes would be some sword move

Final Smash: Elements Blade= charges his sword with the power of all elements causing it to glow pure white then he can fly around and do only his basic air a moves at 3 times the strentgh

would be a middle weight with three jumps and average speed and power
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