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Old 08-25-2008, 07:04 PM   #441
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that is true. but what about mario's U-smash, and fox's f-smash. what about captain falcon's f-smash.
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Old 08-25-2008, 10:01 PM   #442
 
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Brawl, because it had more characters,stages, and other stuff.


I am P!$$3D about the wave-dashing removal though!
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Old 08-25-2008, 10:42 PM   #443
 
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Brawl because it has more characters, the online doesnt suck anymore and it has Ike
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Old 08-26-2008, 05:01 PM   #444
 
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Quote:
Originally Posted by TLRMTM
that is true. but what about mario's U-smash, and fox's f-smash. what about captain falcon's f-smash.
...what about them? i don't understand the question
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Old 08-27-2008, 03:47 AM   #445
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does anyone miss those moves?
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Old 08-27-2008, 04:03 AM   #446
 
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nope. i never use CF's F smash... all aerials. and he's the only 64 character i use haha
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Old 09-02-2008, 03:13 AM   #447
 
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brawl cuz melee seems to get repetitive to me
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Old 09-02-2008, 03:29 AM   #448
 
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I played Melee again today, and loved the fast pace. I love both for different reasons, and they're actually far too different to compare.

If I had to, I'd say they end in a tie.
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Old 09-02-2008, 03:33 AM   #449
 
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^ WMBQ has the idea! As I said awhile ago, they are just too different to compare and contrast. They are better in completely different areas. So naturally it ends in a tie, if you look at it on a full scale.
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Old 09-02-2008, 04:39 PM   #450
 
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^ personally for me that makes no sense... not the idea! your idea is good... but i mean... it doesn't make sense for nintendo... the only time a sequel is nothing like the prequel is when the prequel is a complete failure... and melee was an incredibly successful game... so why the heck did they change it so much?
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Old 09-02-2008, 04:41 PM   #451
 
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I'm pretty sure they changed it as an attempt to eliminate competitive play.
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Old 09-02-2008, 04:43 PM   #452
 
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well then they're dumb... lol why would you PURPOSELY kidify a game? sigh. well all in all... 'SUCCESS!'
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Old 09-02-2008, 07:21 PM   #453
 
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Because Nintendo wanted to stick to the casual croud, in which nobody wants to practice to increase their skill making them lose to people who practice. They made it so that noobs could stand a chance against the pros, which is bullshit.
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Old 09-02-2008, 08:17 PM   #454
 
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i think this is all based on the fact that as a noob youre not picking chars who suck off every other char in brawl. a noob that picks sonic cus hes supposed to be the coolest addition will not keep playing him to get his ass kicked every time.
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Old 09-02-2008, 08:28 PM   #455
 
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Quote:
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Because Nintendo wanted to stick to the casual croud, in which nobody wants to practice to increase their skill making them lose to people who practice. They made it so that noobs could stand a chance against the pros, which is bullshit.
...ya... because there were no casual melee players... what incredible logic Nintendo uses...
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Old 09-03-2008, 02:02 PM   #456
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one thing i can say about melee is that you see the same shyt over and over. most melee pros that played the same character used the same tactics/mind games 70% of the time. but in brawl, i see characters played in many different ways.
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Old 09-03-2008, 04:04 PM   #457
 
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Quote:
Originally Posted by TLRMTM
one thing i can say about melee is that you see the same shyt over and over. most melee pros that played the same character used the same tactics/mind games 70% of the time. but in brawl, i see characters played in many different ways.
....whaaaaat?....

same characters can be argued... i suppose... but same mindgames?... sigh... lemme break it down for you:

they DON'T just wavedash back and forth L canceling aerials and using the same combos over and over again... i'll go through a few examples of 'commonly used' tourney characters by the big names so you can see...

Marth:

everyone knows the u throw chain grab. but much like all combos in melee... its DI reliant... which is why you'll see players like M2K and Ken do some wavedashes and or Dash dances after the throw. if the character DI's behind you... you gotta turn around before you grab again. if they DI away, you gotta move forward a bit or start up a 'ken combo'.

even with the Ken combo its dependent on DI... if you space it wrong you'll tipper and they'll go too far to follow it up with another F air... if they DI right they can force a tipper...

Falco:

the most well known falco combo is the shine to D air repeatedly. this is reliant less on DI and more on tech chase... as the d air spikes into the floor... do you predict a get up attack and shield grab?, do you predict a tech roll away and purposely chase through them so as to continue the combo?...

if they used the same mind games all the time they'd get owned... the only reason Mango pulls off so many u tilt - rest combo's is because he lures people into them. the only reason Ken got so many u throw chain grabs is because people were afraid of Ken combo's, B throws to F smash Tippers... etc. the only reason Chu got so many wobbles (when legal) and ridiculous chain throws is because he lured people into grabs.
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