stickmode
WiiChat Member
- Feb 4, 2009
- 334
- 0
Hello, if you see the sales of the last hardcore games on the Wii are totaly dissapointed. I want to focus in this issue and try to explain what really happen here and what the third-parties can do to change this situation definitely.
From a hardcore gamer view there are couple of issues that must be fixed.
First checking the sales of: The Conduit, HOD:OverKill and Mad World you can see all surpassed the 300,000 copies worldwide. This is the first bar to make profitable a game. The sales of the Wii market are low and due the economic crisis are even more slow, but this not mean that can't be sucessfull in the long term. From 500,000 to 800,000 is medium sucessfull and starting from 1,000.000 copies worldwide is complete sucessfull (for a Wii game due to low development cost). Generaly we focus on the US sales to track if the game has sucess, but talking about the Wii this is a wrong way. We need to focus on the worldwide sales, becose the Wii's market is very different from the xbox360/ps3 market and the third-party developers are accustomed to these results (if a xbox360 game sells 2 million copies in the first week, then they expect the same for a Wii hardcore game).
This is a erroneous assumption, they need to know well the Wii's market, how the Wii owners (hardcore&casual) react. I think there's a huge amount of hardcore gamers on the Wii, the problem is they're unbelievers and they need to prove if the game has enogh quality to make a purchase, for example the ports that are sucessfully are ports that gain sucess in other consoles and the Wii owners know that, this means they're completely sure the title has quality like Guitar Hero and Rock Band for example.
There's a mentality pushing by the press that all the Wii games suck, are shovelware and only the first-party games matters, but if one investigate the Wii's catalogue you will find great harcore games from the third-party. We need to support them, becose if you don't the third-parties lose interest in the console and deliver their AAA titles to other consoles. We need to send a clear message to the third-parties: "We support your games, but you need to improve to make authentic AAA titles on the Wii"
Next, I will continue. But I want your opinion...
What do you think?
What are we doing to change this Vicious Cycle?
We are hardcore gamers and we want more, much more hardcore mature AAA titles on the Wii
From a hardcore gamer view there are couple of issues that must be fixed.
First checking the sales of: The Conduit, HOD:OverKill and Mad World you can see all surpassed the 300,000 copies worldwide. This is the first bar to make profitable a game. The sales of the Wii market are low and due the economic crisis are even more slow, but this not mean that can't be sucessfull in the long term. From 500,000 to 800,000 is medium sucessfull and starting from 1,000.000 copies worldwide is complete sucessfull (for a Wii game due to low development cost). Generaly we focus on the US sales to track if the game has sucess, but talking about the Wii this is a wrong way. We need to focus on the worldwide sales, becose the Wii's market is very different from the xbox360/ps3 market and the third-party developers are accustomed to these results (if a xbox360 game sells 2 million copies in the first week, then they expect the same for a Wii hardcore game).
This is a erroneous assumption, they need to know well the Wii's market, how the Wii owners (hardcore&casual) react. I think there's a huge amount of hardcore gamers on the Wii, the problem is they're unbelievers and they need to prove if the game has enogh quality to make a purchase, for example the ports that are sucessfully are ports that gain sucess in other consoles and the Wii owners know that, this means they're completely sure the title has quality like Guitar Hero and Rock Band for example.
There's a mentality pushing by the press that all the Wii games suck, are shovelware and only the first-party games matters, but if one investigate the Wii's catalogue you will find great harcore games from the third-party. We need to support them, becose if you don't the third-parties lose interest in the console and deliver their AAA titles to other consoles. We need to send a clear message to the third-parties: "We support your games, but you need to improve to make authentic AAA titles on the Wii"
Next, I will continue. But I want your opinion...
What do you think?
What are we doing to change this Vicious Cycle?
We are hardcore gamers and we want more, much more hardcore mature AAA titles on the Wii
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