controls used in online wii games!

asdfnick

asdfnick
Dec 10, 2006
491
2
FL
Wii Online Code
5880-1161-5752-5548
check out http://www.videlectrix.com/vii/ on the wii and play either trogdor or duck guardian one. Trogdor lets you use the directional, and the 1 and 2 buttons, and duck guardian one lets you use the a or the b button! this is exciting news for wii online games :)
 
OH that is AWESOME. Browser games for your Wii.

I LOVE THE WII!!!
 
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this has probably already been posted, but if not, heres this !
source:
http://wiicade.blogspot.com/2007/02/wiicade-unlocks-wii-remote-for-flash.h tml

Toronto, ON - February 27, 2007 – WiiCade is proud to announce the immediate availability of software that unlocks Nintendo Wii Remote functionality previously unavailable to online video games. This Application Programmer Interface (API) allows Flash developers to utilize the full range of buttons on the wireless remote device. Additionally, the API gives developers the potential to detect multiple, simultaneous button presses without interfering with the pointing capabilities of the remote; a feature not seen in previous APIs.

The intuitive nature of the API provides a wealth of other conveniences and advantages. One of the most innovative features of the API is that it automatically uses keyboard keys to emulate the functionality of the Nintendo Wii Remote on desktop computer systems. This allows games that utilize the remote to be played on a desktop computer without any additional code. Since the API offers the full range of buttons on the Nintendo Wii Remote, it also provides a clear method of circumventing the A button’s inherent rapid-detection limitations. A limitation that has been crippling to many online games.

By far, the best feature of the API is its easy-to-understand interface. Developers wishing to make their game Wii-ready only need to follow a few simple steps that are outlined on the WiiCade.com website. First, they download the ActionScript interface and include it in their working directory. Next, they paste a few common lines of code to initialize the “WiiMote” object. Lastly, the developer replaces their “Key.isDown” API calls with “WiiMote.isDown” calls, as outlined in the interface's documentation. This prepares the game to be exported and uploaded to WiiCade, where the rest of the work will be handled by server-side files.
 
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