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Dead Space Wii confirmed!!!

Discussion in 'Nintendo Wii Gaming' started by ResEvilWii, Feb 3, 2009.

  1. ResEvilWii

    ResEvilWii WiiChat Member

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    Dead Space En Route to Wii

    It's Nintendo's turn to dismember some alien zombies.
    by Daemon Hatfield

    February 3, 2009 - During its fiscal third quarter earnings call today, Electronic Arts CEO John Riccitiello announced a Wii version of last year's horror shooter Dead Space is on the way. No other details were revealed, but IGN has heard it will be an original take on the game that makes full use of the Wii remote.

    "We're bringing core intellectual property to the Wii," Riccitiello said. "Wii is the market leader -- they're getting half of our emphasis in terms of title count."

    Dead Space was released on the Xbox 360, PlayStation 3, and PC last October and received high praise for its beautiful graphics, creepy atmosphere, and gruesome alien zombie dismemberment. Oh, and zero gravity gameplay.

    http://wii.ign.com/articles/950/950714p1.html
     
  2. 1337endo

    1337endo Motard

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    Awesome. I loved it on PS3 so I'll definitely look into this game.
     
  3. Jay61

    Jay61 WiiChat Member

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    Man, being able to aim ahead of time Resi4 style would be a nice little feature for this, hope its there.
     
  4. ResEvilWii

    ResEvilWii WiiChat Member

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    Dead Space + Wiimote controls = vicotry
     
  5. vashivihan

    vashivihan Let There Be Rock

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    W...o....w!!!!!!
     
  6. CantGetAWii

    CantGetAWii WiiChat Member

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    Awesome, no april fool sites. :lol:

    Good news though, haven't played it on 360 yet so I may as well wait for it to come on Wii.
     
  7. CrocoLylee

    CrocoLylee mnehh

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    YESSSSSS!

    Best news ive heard for a while.
     
  8. Big_League_Slugger

    Big_League_Slugger WiiChat Member

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    Or it could equal an Epic Fail. Dead Space is a great game and can work very well on the Wii but it has to be built right. Sometimes Devs miss handle the Wii controls and that can turn a good game to crap really quickly.

    I hope they take their time with it and get it right.
     
  9. Sovieto

    Sovieto Banned

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    Original take? Ehhh.
     
  10. Maximo

    Maximo Wii Fanatic

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    I about crapped my pants when I seen this news on GoNintendo.

    I've been wanting it on 360 ,but now i'm glad I waited.

    Okay now 2K needs to step up with Bioshock Wii hehe
     
  11. opitekk

    opitekk Old School Master

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    i have not played it yet either. im excited to try it out. sounds scary!
     
  12. Gigon

    Gigon Muddy MudSkipper #1 Fan !

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    Yay!

    This is great news! Dead Space has very good reviews for it's PC and 360 version! One on the best of '09, with Wii control it'll be awsome! I just hope they don't screw things up porting the game to Wii... ;)

    Anyone seen "Dead Space: Downfall" the Dead space movie? The animation is a bit retro but it's a cool movie anyway, very gory!
     
  13. wiipsycho

    wiipsycho WiiChat Member

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    Yea, I can't wait for this! Finally some hardcore games for the wii:crazy:
     
  14. palermo716

    palermo716 (TA) Jr.M0DERATOR

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    Yesssss. Its gana be a good buy!
     
  15. CrocoLylee

    CrocoLylee mnehh

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    NOOOOOO!!
    Bioshocks stunning visuals are what pretty much made the game.
    I mean, the story would still be good, but no way would the eerie art deco styling and stunning water effects be as good, which is imo, the essence of the game.
     
  16. stickmode

    stickmode WiiChat Member

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    Great EA, finally a huge step foward!!
    They already have the tech to make graphics as close the Xbox360/Ps3 versions, take a look on NFS:proStreet and Skate It for example, these games have great graphics!!
    Of course they need to fix all the isuess that appear when they port directly from the next-gen engine to Wii, if they fix it, this game will be amazing!!
    Some tips for you EA: Try to use the Xbox360 developer kit instead the Wii developer kit, becose this secure better sharp, clear and brighter textures. Take a look on Cabela's Big Game Hunter Wii, this game was ported directly from the Xbox360 development kit and the results. A game with awesome gorgeous graphics. Improve the Texture Digitalization Techniques, becose it's better put digitalized elements from high-end textures of a superior system than make it from the ground. In the poligonal camp the Wii has near capabilities, but it's better if you use advanced poligonal tech like Tecmo, Namco and Sega did. See Residdent Evil Remake on Game Cube, this game uses digitalized textures and advanced poligonal tech but the old development kit did opaque textures. Using new techniques and tech that brighter and lightening the textures it's the next step, check the Tailand level of Tom Raider: Underworld Wii. This level is amazing detailed and go along with the other versions.
    KUDOS EA
    And thank you for deliver this great game!!
     
    #16 stickmode, Feb 4, 2009
    Last edited: Feb 4, 2009
  17. Big_League_Slugger

    Big_League_Slugger WiiChat Member

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  18. Sovieto

    Sovieto Banned

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    Dead Space held by far a much bigger role in graphics. The Wii won't be able to duplicate the same insane lighting and graphic content as its counterparts.
     
  19. baseclef51

    baseclef51 Thinking About Thinking

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    So the game was only good because it looked good?
    I'll wait for some reviews then, I guess.
     
  20. Big_League_Slugger

    Big_League_Slugger WiiChat Member

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    The visuals weren't the only reason why it was a good game. It had a good pace, the sounds and mood music was spot on, and the gameplay and controls were near perfect.
     

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