Freehand Swordplay?

MachineHead

WiiChat Member
Sep 8, 2006
27
0
Has FreehandSwordplay been confirmed?
It means an awful lot to me that the game has freehand swordplay.
 
Why didn't they do it? It would need some extra programming and not everyone is a highly skilled samuri warrior. Some people might have a hard time with it and they will have to polish it really really well to make it work nicely, which takes lots of time. But i wish they did, maybe as an expert mode with basic mode as default
 
I will reply to this in the same vein I've replied to similar topics, the average gamer, if this 1:1 control methor were involved, would either a)suck total donkey nuts at the game or b)the AI would be terrible...let me explain.

Simply because the majority of gamers have never picked up a sword in their life or further have had any formal training. I'm a fencer, sabre mainly though epee to, so I can say with some authority that if you give me a sabre and your everyday person a sabre I will be able to kill them, simple as that.

Transfer this to the game, I then am the AI opponent, I've had training I know how to fight and I have no qualms about doing it, you are the player...you've never held a weapon and suddenly you're expected to defend yourself against me? Good god it'd be almost beneath me...

Add to this by the way that katana training is more specialised, I've never tried it but i've talked to a few people who have and on the whole I prefer the idea of fencing ;)

The other direction would be to make the sword fighting pitifully easy, the sword attacks obvious with no skill required and this would be terrible, so what if I can move the sword as I want if the battles are so easy/slow so as to allow everyone to move the sword in the right way the battles wouldn't be worth it.

What people forget when they ask for true freehand swordfighting is that the majority don't know dick. This is also why I doubt a true freehand swordfighting game will see the light of day unless the opponents are very slow.
 
ocdan said:
isnt dragonquest going to have some sort of freehand swordplay to it?

I thought it was gesture based so I went and looked at a few vids for it e.g. Clicky for Video footage

and I see where you're coming from but I don't class this as freehand swordplay, you dont see the sword rather if you slash left it draws a line across the screen and any enemies on that line get damaged. tbh I dont even class this as swordplay...quite dissapointed with this game...it's linear on the rails, you push and hold A to move forward and slash like hell at random slimes. Obv more will be in the final build but I'll give it a miss.
 
yeah, well maybe they probly just want us to warm up to the wiis set up first then maybe publish some freehand game... or you can mod it yourself, get one of those tight body suits with the ping pong balls and have you whole body motion sensored into the games....
 
I saw a red steel trailer and the Wiimote can do the following things in the video:

-Turn gun sidewards (so cool!)
-Use the Wiimote to point the gun
-Control Sword Actions combined with the Wiimote.

I believe you have to hold the attack button then swing the Wiimote to swing the sword. YouTube - red steel trailer
 
Taero said:
I will reply to this in the same vein I've replied to similar topics, the average gamer, if this 1:1 control methor were involved, would either a)suck total donkey nuts at the game or b)the AI would be terrible...let me explain.

Simply because the majority of gamers have never picked up a sword in their life or further have had any formal training. I'm a fencer, sabre mainly though epee to, so I can say with some authority that if you give me a sabre and your everyday person a sabre I will be able to kill them, simple as that.

Transfer this to the game, I then am the AI opponent, I've had training I know how to fight and I have no qualms about doing it, you are the player...you've never held a weapon and suddenly you're expected to defend yourself against me? Good god it'd be almost beneath me...

Add to this by the way that katana training is more specialised, I've never tried it but i've talked to a few people who have and on the whole I prefer the idea of fencing ;)

The other direction would be to make the sword fighting pitifully easy, the sword attacks obvious with no skill required and this would be terrible, so what if I can move the sword as I want if the battles are so easy/slow so as to allow everyone to move the sword in the right way the battles wouldn't be worth it.

What people forget when they ask for true freehand swordfighting is that the majority don't know dick. This is also why I doubt a true freehand swordfighting game will see the light of day unless the opponents are very slow.

No offence, but I think that is a load of crap. The AI can be tweaked anyway the developer wants. It can adapt to experienced or less experienced players. I don't see any reason why a freehand sword game couldn't work on the Wii, as a matter of fact, you would think it to be logical to release a game of that nature on a console as the Wii.
 
The Samurai sword is held with two hands
 
the swordplay currently is a type of 1:1, basically you have special moves but during regular swordplay your slash will be copied on screen with a slash, there is no power struggle back and forth, either you hit or its blocked, same as the enemy to you, this is done easily by using the Ir, before it was using motion sensing only and was going to take a tons of programming to get exact then I think they smartened up and used Ir, check the new videos, the red line is where the person just slashed.
 
No offence, but I think that is a load of crap. The AI can be tweaked anyway the developer wants. It can adapt to experienced or less experienced players. I don't see any reason why a freehand sword game couldn't work on the Wii, as a matter of fact, you would think it to be logical to release a game of that nature on a console as the Wii.

Ah I see, sorry I didn't realise you had a degree in artificial intelligence and computer programming as well as your extensive experience in swordplay, I retract everything ¬_¬ So I'm assuming you would like A.I to adapt to how well you play? I.E if you're crap then your oponents would move slower giving you more time to block etc? So then wouldn't you get the same end result i.e. a slow fight with obvious moves, plus think of what would have to be added, instead of a limit on the number of positions the swords can be in when they clash there are now nigh unlimited positions because of the free range of movement, surely this would mean they would have to program in responses and graphics to counteract your attack seeing as how it no longer has a set path?
 
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