MachineHead
WiiChat Member
- Sep 8, 2006
- 27
- 0
Has FreehandSwordplay been confirmed?
It means an awful lot to me that the game has freehand swordplay.
It means an awful lot to me that the game has freehand swordplay.
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ocdan said:isnt dragonquest going to have some sort of freehand swordplay to it?
Taero said:I will reply to this in the same vein I've replied to similar topics, the average gamer, if this 1:1 control methor were involved, would either a)suck total donkey nuts at the game or b)the AI would be terrible...let me explain.
Simply because the majority of gamers have never picked up a sword in their life or further have had any formal training. I'm a fencer, sabre mainly though epee to, so I can say with some authority that if you give me a sabre and your everyday person a sabre I will be able to kill them, simple as that.
Transfer this to the game, I then am the AI opponent, I've had training I know how to fight and I have no qualms about doing it, you are the player...you've never held a weapon and suddenly you're expected to defend yourself against me? Good god it'd be almost beneath me...
Add to this by the way that katana training is more specialised, I've never tried it but i've talked to a few people who have and on the whole I prefer the idea of fencing
The other direction would be to make the sword fighting pitifully easy, the sword attacks obvious with no skill required and this would be terrible, so what if I can move the sword as I want if the battles are so easy/slow so as to allow everyone to move the sword in the right way the battles wouldn't be worth it.
What people forget when they ask for true freehand swordfighting is that the majority don't know dick. This is also why I doubt a true freehand swordfighting game will see the light of day unless the opponents are very slow.
yes, but they arent using samurai swords in red steel...Darkprinny said:The Samurai sword is held with two hands
No offence, but I think that is a load of crap. The AI can be tweaked anyway the developer wants. It can adapt to experienced or less experienced players. I don't see any reason why a freehand sword game couldn't work on the Wii, as a matter of fact, you would think it to be logical to release a game of that nature on a console as the Wii.