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Discussion in 'Nintendo Wii Hardware' started by teh frog, Jan 26, 2007.

  1. teh frog

    teh frog rep me if u like vitamins

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    Wii Friend Code: 0803-2242-9556-7115
    0803-2242-9556-7115
    i need help. i have winRAR and i dont want to delete it cuz i need it for gmod10 mods. I downloaded gp and its now a rar file. what do i do? i want to use it but now its a winrar file. iunno how to change it to anormal program......im confussed. can some one help me?
     
  2. asdfnick

    asdfnick asdfnick

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    Wii Friend Code: 5880-1161-5752-5548
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    either just open in in rar, or change the extension, but i odnt know if that will work since its compressed in rar format. do you mean all your files show up as opening in rar? if so you have to set the default prog
     
  3. teh frog

    teh frog rep me if u like vitamins

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    what?? in win rar every thing is showing up in it.ther are folders called :... oldsamples newsamples speechscripts and wiimotescripts then under those are abunch of files
     
  4. asdfnick

    asdfnick asdfnick

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    so just extract it?
     
  5. teh frog

    teh frog rep me if u like vitamins

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    to? and which files?
     
  6. teh frog

    teh frog rep me if u like vitamins

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    sorry for doubble post but i did i extracted ALLLL files to desktop and its still a winrar file......I REALLY WANT GLOVE PIE SOME ONE HELLLP~
    edit: nvm i figured it out but! im using this script for the wiimote
    //Set the D-Pad to function as the Arrow Keys
    if wiimote.Up
    Up = true
    else
    Up = false
    endif
    if wiimote.Down
    Down = true
    else
    Down = false
    endif
    if wiimote.Left
    Left = true
    else
    Left = false
    endif
    if wiimote.Right
    Right = true
    else
    Right = false
    endif

    //Mouse Buttons
    Mouse.RightButton = Wiimote.A
    Mouse.LeftButton = Wiimote.B
    Mouse.MiddleButton = Wiimote.Home

    //Plus and Minus handle Volume
    if wiimote.plus then
    volumeup = true
    wait 60 ms
    volumeup = false
    endif
    if wiimote.minus then
    volumedown = true
    wait 60 ms
    volumedown = false
    endif

    //wiimote.One
    //wiimote.Two

    //LEDs look somewhat like KITT's grill from Knight Rider
    if 0 = 0 then
    if var.kitt = 0 then
    wiimote.Leds = 1
    endif
    if var.kitt = 1 then
    wiimote.Leds = 3
    endif
    if var.kitt = 2 then
    wiimote.Leds = 6
    endif
    if var.kitt = 3 then
    wiimote.Leds = 12
    endif
    if var.kitt = 4 then
    wiimote.Leds = 8
    endif
    if var.kitt = 5 then
    wiimote.Leds = 12
    endif
    if var.kitt = 6 then
    wiimote.Leds = 6
    endif
    if var.kitt = 7 then
    wiimote.Leds = 3
    endif
    wait var.KITTspeed
    var.kitt = (var.kitt + 1) % 8
    endif

    //If the mouse reaches the end, rumble for 200 milliseconds
    if var.rumble and (mouse.x = 0 or mouse.x = 1 or mouse.y = 0 or mouse.y = 1) then
    if var.rmbl = false
    wiimote.Rumble = 1
    wait 200 ms
    wiimote.Rumble = 0
    endif
    var.rmbl = true
    else
    var.rmbl = false
    endif

    var.accx = wiimote.RawForceX + var.xtrim
    var.accy = wiimote.RawForceY + var.ytrim
    var.accz = wiimote.RawForceZ + var.ztrim

    if wiimote.dot1vis and wiimote.dot2vis then

    if var.accy > -7 then
    var.orientation = 0
    elseif var.accy > -45 then
    if var.accx < 0 then
    var.orientation = 3
    else
    var.orientation = 1
    endif
    else
    var.orientation = 2
    endif

    if var.leftpoint = 0 then
    if var.orientation = 0 then
    if wiimote.dot1x < wiimote.dot2x then
    var.leftpoint = 1
    else
    var.leftpoint = 2
    endif
    endif
    if var.orientation = 1 then
    if wiimote.dot1y > wiimote.dot2y then
    var.leftpoint = 1
    else
    var.leftpoint = 2
    endif
    endif
    if var.orientation = 2 then
    if wiimote.dot1x > wiimote.dot2x then
    var.leftpoint = 1
    else
    var.leftpoint = 2
    endif
    endif
    if var.orientation = 3 then
    if wiimote.dot1y < wiimote.dot2y then
    var.leftpoint = 1
    else
    var.leftpoint = 2
    endif
    endif
    endif

    if var.leftpoint = 1 then
    var.fix1x = wiimote.dot1x
    var.fix1y = wiimote.dot1y
    var.fix2x = wiimote.dot2x
    var.fix2y = wiimote.dot2y
    else
    var.fix1x = wiimote.dot2x
    var.fix1y = wiimote.dot2y
    var.fix2x = wiimote.dot1x
    var.fix2y = wiimote.dot1y
    endif

    var.dx = var.fix2x - var.fix1x
    var.dy = var.fix2y - var.fix1y
    var.cx = (var.fix1x+var.fix2x)/1024.0 - 1
    var.cy = (var.fix1y+var.fix2y)/1024.0 - .75

    var.d = sqrt(var.dx*var.dx+var.dy*var.dy)

    var.dx = var.dx / var.d
    var.dy = var.dy / var.d

    var.ox = -var.dy*var.cy-var.dx*var.cx;
    var.oy = -var.dx*var.cy+var.dy*var.cx;

    var.ax = (var.ox * screen.desktopwidth) + (screen.desktopwidth / 2)
    var.ay = (-var.oy * screen.desktopwidth) + (screen.desktopheight / 2)




    var.dx = var.ax - mouse.cursorposx
    var.dy = var.ay - mouse.cursorposy

    var.d = sqrt((var.dx*var.dx)+(var.dy*var.dy))

    var.a = 180 / (200 + var.d * var.d * var.d * .001)

    if var.d <= var.deadzone then var.a = 1

    debug = var.d + " " + var.a

    var.finalx = mouse.cursorposx * var.a + var.ax * (1 - var.a)
    var.finaly = mouse.cursorposy * var.a + var.ay * (1 - var.a)


    mouse.cursorposx = var.finalx
    mouse.cursorposy = var.finaly

    else

    var.leftpoint = 0

    endif

    //debug = var.accx + " " + var.accy + " " + var.accz


    when i press run nothing happens............what am i doing wrong
     
    #6 teh frog, Jan 26, 2007
    Last edited: Jan 26, 2007

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