History of Sales

sagema

3D Artist
Dec 5, 2006
1,685
16
NY
Wii Online Code
4496-9128-1304-3457
Money in US amounts I'm not counting Atari!
Nintendo | Average Range $100-$200 | 60 million units
SNES | Launch Price $200 | 49 million systems
N64 | $100-$200 | 32.93 million systems
Game Cube | $100-$200 | 21.20 million units
DS | $150-$200 | DS | DS Lite 37 million units
Game Boy | $50-$100 | 49 million units
Nintendo Total 387 million hardware units worldwide

PS1 | $150-$300 | 100.49 million units
PS2 | $110-$300 | 105 million units
PS3 | $500-$600 | 1.5 million (current estimate)
Sony Total over 227 million hardware units

Sega Genesis+Mega Drive | $100-$200 | 29 million
Saturn | $400 | 10 million
Sega CD | $? | 6 million
Dreamcast | $100-$200 (estimate) | 10.6 million units

Jaguar | $249 | 150,000
Neo Geo | $600 | 1 million
Turbo Graphix 16 | $200 | ?

Xbox | $200-$300 | 24 million
Xbox 360 | $300-$400 | 10.5 million

The indicators are expensive game systems do awful on the market. It seems to be the theme that the cheaper system with less graphical power wins almost each time. If anyone remembers the PS2 was the weakest system of it's era. The Neo Geo, Saturn, DC, GC/Xbox were all graphics leaders in their eras. They all lost. Something to keep in mind during this current console wars. All info was from wiki and other sites, the PSP wasn't included.
 
sagema said:
Money in US amounts I'm not counting Atari!
Nintendo | Average Range $100-$200 | 60 million units
SNES | Launch Price $200 | 49 million systems
N64 | $100-$200 | 32.93 million systems
Game Cube | $100-$200 | 21.20 million units
DS | $150-$200 | DS | DS Lite 37 million units
Game Boy | $50-$100 | 49 million units
Nintendo Total 387 million hardware units worldwide

PS1 | $150-$300 | 100.49 million units
PS2 | $110-$300 | 105 million units
PS3 | $500-$600 | 1.5 million (current estimate)
Sony Total over 227 million hardware units

Sega Genesis+Mega Drive | $100-$200 | 29 million
Saturn | $400 | 10 million
Sega CD | $? | 6 million
Dreamcast | $100-$200 (estimate) | 10.6 million units

Jaguar | $249 | 150,000
Neo Geo | $600 | 1 million
Turbo Graphix 16 | $200 | ?

Xbox | $200-$300 | 24 million
Xbox 360 | $300-$400 | 10.5 million

The indicators are expensive game systems do awful on the market. It seems to be the theme that the cheaper system with less graphical power wins almost each time. If anyone remembers the PS2 was the weakest system of it's era. The Neo Geo, Saturn, DC, GC/Xbox were all graphics leaders in their eras. They all lost. Something to keep in mind during this current console wars. All info was from wiki and other sites, the PSP wasn't included.

Very cool info. Any footnotes you want to add to the information. I'd like to copy and paste your stats (with proper attributes to you) but I'm leary to do so unless I know where you in turn gathered your numbers.

-Chewie
 
i love the sales figures of the gamecube, it sold pathetically, whenever i see a gamecube walking down the street, i spit on it.
 
  • Thread Starter
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  • #6
That info wasn't easy to find. I was amazed at Nintendo's insane track record. I'm glad I did it. I learned a great deal about the past thanks to some Wiki research.
 
everything was fine except the neo geo price, im pretty sure it wasnt 600 dollars considering it was a gameboy with a joystick shaped like a psp...
 
wii_cammy said:
u misssed out psp man

missed out on wat? the neo geo? my mom wouldnt get it for me cuz i was pretty young wen it came out and i had the gameboy stuff, i bought like ever gameboy there was gameboy,gameboy pocket,gameboy color,gameboy advanced,gameboy advanced sp, but i didnt buy the ds or ds lite.
 
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  • #12
I put in what I could find. And yes Neo Geo was $600 at launch! If anyone can add any PSP figures go ahead. The master system is added in with Sega Genesis sales.
 
Have to factor in other stuff though. Anyone can sell record breaking numbers. Heck, if I sold my PS3's for $1 each I'd probably finally be able to sell them like hotcakes! (No I don't actually have PS3's, I sold mine at release for their initial BS prices :))

Point is you'd have to factor in how much money you're making/losing per console, how much profit you expect to make from software, how many developers are willing to sign with you, etc. It isn't always as simple as lower the price, more we sell, greater the profit :). Otherwise you'd have a quick race to the bottom.

Those numbers for the PSX and PS2 are astounding, though. 100k...Nintendo barely breaks that mark with combined sales of two systems, and Sony managed to pull it off twice. Then factor in the incredible library of games they [Sony] had in those days--my, my, where have they gone now.
 
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