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how do you fight in games like MK:A and DBZ:BT2

Discussion in 'Nintendo Wii Gaming' started by amon140, Oct 24, 2006.

  1. amon140

    amon140 game junkie

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    does anyone know how you can fight in DBZ or mortal kombat with the motion sensing technology of the Wii-mote?
     
  2. Wilko21

    Wilko21 Wii-kipedia

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    It's a pretty big mystery at the moment for MK:A. But I'd guess for DBZ you might move the wii-mote in the motion of a chahamahar (hows that spelt) and it does one?
     
  3. NeMeZyZ

    NeMeZyZ Chapter .1

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    yea gayballz uses the wiimote, but i REALLY think mk:A uses gv remote, but the game sucks, mk just isn't good in 3d...infact a bunch of games arn't. but hey wtf can we do right? it has like 60 characters and its very limited and crappy and glitchy and ew
     
  4. Flip

    Flip WiiChat Member

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    I was under the impression that DBZ gave you the option to use either the Wii-mote or the GC controller. I hope so, as I had a chance to play Budokai Tenkaichi on a friends PS2, and despite the useless controllers, it was very cool. I'm almost tempted to get it for the Wii.
     
  5. ocdan

    ocdan Pastafarian

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  6. stu

    stu wii owner

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    i know thats your opinion, but he is just asking on how the controls work, not on your opinion of the game
     
  7. LukasJunior

    LukasJunior I think i wiid myself

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    i think the vid ocdan gave us was the best dbz game i av seen, i h8 dbz but it has changed my opinion XD
     
  8. stu

    stu wii owner

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    WOOW tht video was amazing

    theres too many games, but too little money
     
  9. Icetrash

    Icetrash King K.Rool

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    In that video I like the way they have used the WiiMote but the game is the only thing that doesnt interest me, never been a big DBZ fan
     
  10. Brad The Best

    Brad The Best WiiChat Member

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    im not bothered about DBZ , its a bit... ya kno.

    But im dissapointed that MK:A isnt Wii controls because it would be great if it was.
     
  11. Flip

    Flip WiiChat Member

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    November 20th DBZ BT2 release date? Does that mean Australia will get it on launch day? I just watched that video, and I want it now. BT1 was really awesome.
     
  12. Equis

    Equis WII-19-VI

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    holy spit! that looks like a fun rental!!!
     
  13. wiiwii

    wiiwii WiiChat Member

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    I feel the exact same way. I want all the wii games so far (except for some of the ubi soft ports) but i wasent interested in this until i watched that video. My friend is a huge fan of the games and he always bets me when we play the other ones cause i only play them occasonaly with him. mabye when this comes out ill be able to finaly beat him haha:lol: but back on topic. I think that MK will use the classic controler wich will also be used for smash bros. Some people dont think this is good but personaly i think a game like smash bros is too fast paced to use the wiimote. not to say that the wiimote will be hard to use i just dont think it sutits fighting games.
     
    #13 wiiwii, Oct 25, 2006
    Last edited: Oct 25, 2006
  14. Ancestor

    Ancestor WiiChat Member

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    I think Wiimote suits fast fighting games just fine. Dbz video showed that all basic stuff that are normaly done with one button or one directional are still done so:

    Basic momement: Still analog pad
    Basic melee attack: Still one button
    Basic energy attack: Still one button

    Things where it seems that dbz uses motion is to replace those nasty really long button/directional combos for special moves (I personaly love this I hate to spend time to perfect a button combo), Vertical movement (Normaly button directional combo taking both hands to make now doable with one hand though I admit response is most likely bit slower on this one) and dash (normaly double tap on directional or directional button combo I think this is greatly better than double tap it's not nearly as strange and it's about as fast to do)

    (For next part I disregard sensors of wiimote totaly and consentrate on conventional stuff)
    So if only thing in this case is slower to make with wiimote than with normal pad how is it not fit for fast fighting. Wiimote with addon has analog stick and 4 easily used buttons on it's own witch is about all you need to make fighting game controls for 3d fighter. For 2d sideview it's a bit diffrent I atleast like to use digital pad for 2d fighting games and I think for wiimote even if you turn it sideways is not optimal (only 2 buttons).
     

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