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question about teleporting

Discussion in 'Mario Strikers Charged' started by wolfsocr20, Dec 19, 2007.

  1. wolfsocr20

    wolfsocr20 WiiChat Member

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    i'm still kinda new to strikers and i play with walaugi and usually have a dry bones and boo on my team and i had a question about teleporting. sometimes i do it and i go a good deal of distance right into the goal to score and then i will try it the next time and i go absolutely no distance and get taken out be the goalie. does anyone know how to explain this to me?
     
  2. Clarke

    Clarke The "Real" Tech Support

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    Wii Friend Code: 4185-4226-9233-5237
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    The more charged up your ball is the farther you teleport.
     
  3. Eagles

    Eagles WiiChat Member

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    There's your answer.
     
  4. unska

    unska WiiChat Member

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    There's your answer answer.
     
  5. wolfsocr20

    wolfsocr20 WiiChat Member

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    ok i got ya. thanks guys. everyone is always so helpful on this forums
     
  6. Croswenthy

    Croswenthy WiiChat Member

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    There's your answer.
     
  7. cowzuvdoom

    cowzuvdoom WiiChat Member

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    dude yous toad or diddy to jump over golie but you have to time it right and youll jump right over him and you can run into the goal:wink:
     
  8. unska

    unska WiiChat Member

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    With Diddy it's all about timing but it's way too easy with Toad.
     
  9. Waky Wii

    Waky Wii Habs Rule. Period.

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    It all depends on your timing and of course, the charge of the ball.
     
  10. Wiily Good

    Wiily Good WiiChat Member

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    With Toad, instead of jumping OVER the goalie, its more effective to jump at the goalie, pass in mid-air to someone else and they will score into an open goal.
     
  11. AvariceX

    AvariceX WiiChat Member

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    Now I know the charge of the ball affects Dry Bones', Waluigi's, and Daisy's teleport, but does it affect other dekes as well? For instance; Toad's jump, Diddy's jump, Shy Guy/Mario/Luigi/Yoshi's sidestep? I've also noticed it doesn't seem to affect Boo's teleport, unless it just affects it a lot less and I haven't really noticed, but with Daisy, Waluigi, and DB it makes a very obvious difference.
     
  12. Croswenthy

    Croswenthy WiiChat Member

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    Testing it, charge does change up Boo's deke ever so slightly, even if it's just in that the ball is released faster. Anyone else know anything about it?
     
  13. unska

    unska WiiChat Member

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    There's no difference with Diddy and Toad on that trick.

    All dekes that get benefit from white balls has one thing in common: they turn the ball back to normal state. So no, Boo's deke does not change if you charge the ball.
     
  14. Croswenthy

    Croswenthy WiiChat Member

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    Boo's deke and Toad's deke do not take the charge of the ball away. The ball remains white.
     
  15. unska

    unska WiiChat Member

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    Is it cool to quote me and say the same thing as I said?
     
  16. Croswenthy

    Croswenthy WiiChat Member

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    I'm sorry, but it's just that you said

    which means one of two things. The ball doesn't lose it's charge after a deke, which is wrong because Boo/Toad deke's both retain their charge after a deke. Or, this means that the ball keeps it's charge, which is wrong because Walugi/Daisy/Dry Bones all lose their charge after a deke.
     
  17. unska

    unska WiiChat Member

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    Uh.. Boo's and Toad's deke does not affect the state of the ball and that's what I told in the first reply.
     
  18. wariowardy

    wariowardy WiiChat Member

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    ive noticed that if you have a mushroom i your power-ups and you pass the ball to toad and you use the mushroom to speed up and jump over the keeper it is easier to get over him.. thats wat i think anyway
     

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