Red Steel is an Ubisoft video game in development for Nintendo's upcoming Wii console. It is being developed by the Ubisoft Paris studio. It was unveiled in the May 2006 issue of Game Informer. Red Steel was the first game for the Wii platform to release in-game screenshots, thus giving the public an idea of what the console is capable of. It is currently scheduled to be a launch title. A version of the game was playable during E³. An exclusive first-person action / adventure game from Ubisoft for the Nintendo Wii. Red Steel is set in both the US and Japan. Players will master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Wii's remarkable controller. The title utilizes the Wii's free-hand style controller for innovation control mechanics, including allowing players are able to hold swords or guns normally or side-armed depending upon how they hold the controller while playing. Meanwhile, it's possible to block incoming attacks using the sword, too. In action, gamers will be able to jump over and take cover behind objects with the flick of the Wii controller. In addition to all this, you can shoot out of fishtanks, hold your gun "gangsta-style," and make the enemy submit to you...if you're feeling merciful. STORY Tokai, the antagonist of the game and leader of the Shibuya Giris, attempts to take control of six Yakuza clans, including the Financial Clan, who controls major banks. While Tokai persuades the clans, it is the player's job to convince them to join you and fight Tokai. At the same time, the player's fiancee is kidnapped during what was supposed to be the player's first meeting with her father. He is revealed to be a Yakuza, and gives the player a Katana to find his captured daughter. GAMEPLAY The game will take full advantage of Wii's unique motion-sensitive controller, along with the "nunchuk" attachment. Some ideas of the game that have been confirmed are the use of a katana and a firearm. It has been confirmed that the game will be extremely immersive (e.g. twisting the controller while handling the gun causes the on-screen gun to twist as well). Players can push objects to use them as cover by pushing the controller forward. Shaking the "nunchuk" attachment reloads the gun. The player can also lob grenades in a more realistic fashion, with underhand or overhand, employing the controller as the thing being 'thrown'. The AI characters can "care for themselves" according to project leader Roman Campos Oriola; enemies will be aggressive, moving around objects and the environment to attack the player (like jumping on a table instead of running around). The developers hold the computer game F.E.A.R. as their standard for the AI. The AI will also be completely unique, with an option that allows the player to force the enemy mob bosses to surrender, rather than take their lives. This is done by disarming the boss and holding them at the player's mercy instead of killing them. (A Game Informer article mentions this can be done by stopping the katana's swing a fraction of a second before it could inflict a killing blow, or shooting the gun out of their hand.) This actually becomes beneficial, as the bosses may then help the player if the player can convince them to join the player's faction, possibly handing over new weapons or paths. A violent approach will also be possible, but it will not be as beneficial, wise, or encouraged. The bosses' factions may actually join Tokai (instead of the player) in his quest for Yakuza control, making the final confrontation with the mobster more difficult. It has been confirmed that the game will have multiplayer: split-screen multiplayer with traditional deathmatches. According the project leader, "Perhaps most impressive is the fact that although split-screen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements —you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants." The game will reportedly place less influence on killing the enemy and a greater influence on defeating them and convincing them to join the player rather than to join the opposing faction. Recklessness will be strongly discouraged by a unique system that adds 'freeze points' for accuracy/efficiency while using one's weaponry. When a certain number of points is accumulated, the player will be able to momentarily freeze time thus allowing for amazingly accurate attacks. The latest control scheme was revealed in a recent interview.  The biggest revelation was that the above nunchuck trigger makes your character jump, as this functionality was not present in the E3 build. The bottom button makes him crouch, the B trigger shoots, the D-pad reloads and the A button zooms your gun in and out. For sword fighting, the motion sensitivity of the Wii remote controls the katana and accelerometer in the nunchuck moves the tanto (short sword).  Characters Tokai: Main antagonist; takes control of six Yakuza companies Harry Tanner: Teaches player how to use firearms Otori: Former Yakuza member; teaches player katana combat  Graphics The May issue of Game Informer magazine has the first ever screenshots of this game, Polaroid photos of which leaked onto blogs and fan sites all over the Internet. Ubisoft Paris claim they are rendered in real time. The demonstration of the game during Nintendo's E3 2006 press conference seems to confirm that the in-game graphics are very similar to the shots seen in the magazine. Since the E3 demo, Red Steel is going through a major overhaul. The associate producer of Red Steel Jean-Baptiste Duval, said in an interview with Australian video game magazine Hyper that the game runs on a modified Unreal Engine 2.5. He said that much of the Ubisoft staff had worked on the engine and knew its strengths and weakness. Weapons (names are subject to change) Melee Katana Tantō - Can be used with the katana using Hyōhō Niten Ichi-ryū style or using two of them.  Firearms Pistol - The GLOCK 17. Machine pistol - MP7 shown in the new trailer. Pump action Shotgun - The Remington 870. H&K G3 automatic rifle Grenade - A frag grenade that can be tossed even while holding another weapon. Submachine gun - The Uzi (due to the one handed use seen it is likely the player will be able to use two in an Akimbo fashion).  Reaction Red Steel has the dubious honor of being the first third party game on the Wii to have screenshots released. This caused a massive amount of excitement among Nintendo enthusiasts. However, the game was met with a lot of initial negative response at its showing at E3 2006. Many critics complained that the controls were too loose and that the sword fighting portions did not mimic the player's movement with the Wii Remote. Ubisoft has taken this criticism into account, and has announced that the game is being fine tuned to please gamers when it releases. Since E3, it has been rumored that the updated version mimics sword movement and fixes many of the problems present at E3, though Ubisoft has since denied this claiming that mimicking exact movements would be too difficult. However it has been released by Ubisoft that sword movement now more closely mimics the player's movements.