Resident Evil: Umbrella Chronicles Details and Ideas

Feb 5, 2007
84
0
Canada
-The game consists of 4 chapters: RE1's mansion, RE2's RPD, RE3's city areas and RE4's village and surrounding locations.
-Each chapter has 2 selectable characters. RE1 includes Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos, while RE4 has Leon and Ada.
-There are several characters that can be unlocked by playing through the game, including Rebecca Chambers, Hunk, and Albert Wesker.
-The game features Quick Time Events ala RE4, but rather than pushing buttons they require motioning with the Wiimote.
-All characters will have melee attacks, just like RE4.
-To encourage replayablility, each character has strengths and weaknesses, with variations in health, speed, and other factors.
-New content will be added to the individual chapters, with a primary aim to include more of an Umbrella connection to the RE4 story.
-Ammo conservation will play a part in the gameplay, harkening back to the pre-RE4 games.
-Each character will have a unique set of weapons, and may hold a maximum of 2 weapons at any one time. Chris, for example, gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
-Each stage will feature new weapons such as Richard's shotgun (RE1), the Desert Eagle (RE2), and the Chicago Typewriter and Krauser's anti-personnel robots (both RE4).
-After each chapter your data can be saved, unlocking these new weapons for Arcade Mode.
-Arcade Mode will be based on the Mercenaries minigame, where you pick a character and stage and blast your way through it.
-Scenario mode will feature a large number of in-game cutscenes.
 
that sounds good, I'm sure they will apply those ideas and much more to the game
 
Yeah sounds really good. Not what I was thinking of it being but it still sounds like fun. Good find man.
 
Back
Top