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Saving Game Data in Virtual Console

Discussion in 'Virtual Console, WiiWare and DSIWare' started by sunflowerkh, Dec 31, 2006.

  1. sunflowerkh

    sunflowerkh WiiChat Member

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    I recently dowloaded NES Super Mario Brothers. Not sure thought why it's not saving the game data. I have gotten so far in the game and it never saves the data. (Never played the orignal game). Any help or suggestions?
     
  2. Hotspur Warrior

    Hotspur Warrior Mmmmmm. Wii.

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    By 'save date', are you referring to the suspension point?
     
  3. csiguy4u

    csiguy4u WiiMaster

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    You have to rember that older systems didn't have save features like the new systems do. You either played the whole game through or you started over next time.
     
  4. sunflowerkh

    sunflowerkh WiiChat Member

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    No not the supension point. Actually saving our progress in the game instead of starting over each time.
     
  5. sunflowerkh

    sunflowerkh WiiChat Member

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    Thanks for the answer. Just find it odd that there's not saving option. I've played Super Mario World on Super Ninetendo and that saved - which the version for NES seems very similar.
     
  6. Hotspur Warrior

    Hotspur Warrior Mmmmmm. Wii.

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    Yeah, CSIguy4u has answered it. That was what I was leading up to - you can't save data on old games. You can create a suspension point, however, but pushing the home button and returning to the menu. Then, next time you play the game, you'll continue from where you were before.
     
  7. sunflowerkh

    sunflowerkh WiiChat Member

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    Thanks. I never really played the older games so I'm learning as I go.
     
  8. Leirith

    Leirith WiiChat Member

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    Well, good to hear SMB is getting the recognition it deserves!
     
  9. mothershipconnection

    mothershipconnection WiiChat Member

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    Sweet, I had not realized there was the suspension point option. As I leave my system on at all times, that'll be pretty nice (no writing down passwords for super castlevania).
     
  10. sagema

    sagema 3D Artist

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    A lot of NES games did not have save features. Most had codes... Like Justin Bailey for Metriod.
     

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