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sensitivity of wii remote

Discussion in 'Nintendo Wii Gaming' started by goobs333, Jan 6, 2007.

  1. goobs333

    goobs333 WiiChat Member

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    when you are playing red steel for example are the sword swings generic, like are there only say 10 set moves, or is it completely free motion. Can you pin point any spot on the screen with the tip of the sword and move it in any direction. Also when you are aiming the cross hairs are they laggy at all or are they really crisp and fast. Sorry this has probably already been said but i couldnt find it anywhere.
     
  2. doug52

    doug52 Overly Strong Right Arm

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    red steel swordfighting is not free motion control
     
  3. ImageFX

    ImageFX WiiChat Member

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    I don't like the sword fighting in red steel. Yeah, if you swing a few different directions, he will swing in those directions. But for me, I think the swinging is too long. Meaning, you have to kinda really swing the wiimote to get the man to swing his sword.

    As for the shooting, it's not bad. I wouldn't say it's fast. I see better performance with COD3. But it's not bad.
     
  4. goobs333

    goobs333 WiiChat Member

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    thanks, i sure hope they can come out with a game that has full motion control sword play because that would be fricking amazing. i think i will wait a while for a really good fps to come out. but you never know
     
  5. Brawny

    Brawny Anglophobiphile

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    To Image: you can change the settings to register smaller movements

    Goobs, while it sounds cool on paper, it would not really turn out that well. Noobs would complain because their too slow and stuff. People who fence (a lot more than thought) would complain. Different skill levels would not be feasible because of the extensive programming.
     

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