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Street Fighter II Turbo: no special moves???

Discussion in 'Virtual Console, WiiWare and DSIWare' started by looooooozr, Jan 18, 2008.

  1. looooooozr

    looooooozr WiiChat Member

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    In Game Start mode of SFII Turbo I can't for the life of me execute any special moves (even pounding out Blankas electricity is IM-FI_ICKING POSSIBLE!)

    Please chime in. I've been able to throw fireballs and yoga flames in battle mode, but Game Start mode seems to have special moves disabled.
     
  2. skidmarx

    skidmarx semi-pro thumb jockey

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    No I doubt the existence of a disabled moves mode, SF games are all about fireballs ... methinks you need more practice. All the moves for the game should be availible online.
     
  3. hal2814

    hal2814 WiiChat Member

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    Don't take this the wrong way but I imagine you might've forgotten how hard it was to pull off special moves in the older SF2 games. Street Fighter Alpha and later are far more forgiving of the button combos being right.
     
  4. Ghosthoffa

    Ghosthoffa WiiChat Member

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    I have no problem with Ryu... I can execute all of his moves... try try again my friend
     
  5. mcfz

    mcfz WiiChat Member

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    I played it last night as Ken... I didn't clear it :(

    But last week I did beat the game as Blanka. Shock and Rolling Up/Forward and all...

    Its the BEST VC game I have downloaded and enjoyed thus far...
     

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