The Moveset Thread

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This is why you make a few posts in the beginning of a thread, not just one. :/
Yeah I thought about doing that
but i was thinking mods can move posts

Quick Question:
Does Magnus look like Kibito Kai?
MagusSmall.png

KibitoKaiSmall.png


Catalog News: Problem temporarily fixed
Magus, Broly, Darth Vader, Fulgore, Dovahkiin, and Grunty added
 
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Updated Dovahkiin final Smash: Dragonrend

The Dovahkiin resorts to a desperate move and attract the all powerful evil dragon Alduin to the battlefield. When he nears the Dovahkiin uses the human made dragon shout created to destroy dragons by making them grasp the concept of reality, Dragonrend. He shouts this in
The dragons language. "JOOR ZACH FRUL!!!" This causes a disorentend Alduin to crash land onto the stage. Before Dovahkiin can be attacked by the powerful beast, Dovakhiin shouts "FEIM ZII GRON!!!" (Become Ethereal) a shout that transforms the Dovahkiin into a spirit like form that can be harmed by no one, nor do anyone harm, leaving his opponents to be the only ones left to face Alduins wrath. Alcuin, still being effected by Draginrend, panics and unleashes all his moves onto the opponents on the field. Bites, tail swipes, fire breath, and his powerful shouts. He may use Unrelenting Force to push players off the stage, or Call to Meteors to summon stones from the heavens down upon the enemies. (Similar to PK Starstorm via Ness) when Alduin regains his strength back he swoops the stage in flight as one final attempt to slay his foes and flies off into the distance. Shortly afterward the Dovahkiin fades back into existence to continue his battle.

That better?
 
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Thanks

Catalog News: Jack Cayman has been added
Dovahkiin's Final Smash has been changed
 
Doctor Robotnik (aka: dr. Eggman)

Eggman is seated in his pride and joy; the Egg Walker from Sonic Adventure 2. He has a triple jump assisted by the jets on the walker.

Neutral B: Egg Laser Cannon; Chargeable, as long as the button is held down, eggman will have a laserbeam that reaches across the screen. The beam does no damage, however, if an enemy passes through it (eggman can move and jump but not dodge while doing this) the beam will make a ticking noise and grow larger. The beam can increase in size up to three times, and when B is released, the laser is fired and has lock on capability that it follows you. Each beam level does 6%, 12%, and 20% with little knockback, respectively.

Side B: Egg-Fist: the egg walker opens a front compartment and a boxing glove on a spring shoots out of it, dealing 8% damage and little knockback on impact. Travels half the length of final destination then retracts back into the egg walker.

Down B: reflective armor; this is robotniks counter move. Works very similar to Ike and marths, counters any attack and has same start up and reboot time as they do.

Up B: Eggman Sunny Side Up; jets boost from the egg walker as eggman is propelled upwards and then smashes down. Works like king dee de dees up B.

Final Smash: Super Cannon of the Ark!; a close up of eggman smiling and laughing, followed by a large green laserbeam shooting in a random direction ( side to side, top to bottom, etc) the beam is as large as the stage of final destination, but it appears at random and is therefore unpredictable. Those hit, including eggman himself, sustain 150% damage and immense knockback. In other words, instant KO.*
 
Its odd, you did a move set for the character I was about to do one for :lol:

Side note: the Arks cannon is named the Eclipse Cannon

Might go ahead and make mine anyway.

Tell you what, we'll go Sonic Generations on this and Ill make Classic Robotnik. And a Classic Sonic while I'm at it.
 
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Awesomeness
Sorry I have not been here for a while because of other stuff
will be cataloging shortly

Gonna answer for MR on this one.

Well, yes, of course you can. =)
Thanks Nick
 
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http://images.wikia.com/spongefan/images/3/31/Eggtoons.png

Classic Dr. Robotnik

Dr. Robotnik pilots his egg mobile, the small flying/hovering vehicle in which he is usually seen with since his first appearance. The egg mobile actually plays as a universal control system for all vehicles/machines/mechs he mans in boss fights by connecting to them in a set part of said machines. This plays a vital role for his move set. Different vehicles/machines attach to his egg mobile the second he attacks, and they vary depending on the attack.

Mechanics of Dr. Robotnik: Dr. Robotnik is a heavy class character. He moves about the stage by hovering just inches above the ground in his egg mobile. Because of this, he has slightly less traction than other characters. So sudden stops should be planned tactically and hell have a harder time keeping his footing when receiving attacks, but the lack of traction is minimal and shouldnt be devastating.

Because his machine was built for the sky, Robotnik has a surprisingly high jump for a heavy weight, along with hover mechanic similar to Peaches when holding up after a jump.

Physical attacks:

For Robotniks standard physical attacks, his egg mobile takes the form of the Big Arm machine he mans as the final boss of Sonic 3.

http://images1.wikia.nocookie.net/__cb20110526204113/sonikuu/images/d/d5/Big_Arm.jpg

Special attacks:

Neutral B: Call for Badnik

Robotnik will through a round metal ball at a short distance when b is pressed. The ball will open up to become one of four robots under Robotniks control.

Motobug: A small lady bug looking robot with one well for transportation and two sharp claw arms to attack with. Motobug will slowly roll around the platform he landed on and attack whoever is near.

Buzzkill: A flying hornet looking robot that will hover over Robotnik and lend him aid by firing lasers at anyone who attacks/gets close to Robotnik. Useful for when Robotnik is caught in a combo and can't escape.

Crabmeat: a crab looking robot that stays stationary and shoots small fireballs from his claws. They have short range but can deal heavy fire damage. These fireballs shoot upwards but quickly fall back down. They can go through platforms to hit someone below.

Coconuts: A monkey looking robot that, similar to the Pikimin thrown by Captain Oligarchy, will latch onto the face of a nearby enemy and continuously attack but without causing any flinch. The difference being that while attached to an enemy, if another enemy gets within a certain distance of the enemy it is attached to it will throw bombs at the other enemy. This will make an enemy of yours sort of a walking bomb that continuously explodes and earning you KOs, while a grateful strategy while in a team match, forcing the victim to stay separated from his teammates.

B down: Chain Ball *down meteor smash while airborne*

While on the ground, Robotnik unleashes his Chain Ball from the first Sonic boss fight ever in a horizontal 360 swing, hitting both his front and rear enemies. The attack is devastating and has an immense knock back. While in the air he swings it at a vertical 180 degrees. Hitting his front, back, and lower enemies. If an opponent is caught in the attack while the ball is heading on its downward half of the swing, it sends them hurtling below.

Side B: Drill Cart

http://ll-725.ea.com/spore/static/image/500/114/725/500114725330_lrg.png

Similar to Warios motorcycle, Robotnik man a vehicle that charges forward and can change direction. The difference being there is no jump while in this mode and being hit by the front drill traps the opponent in it, causing a chain of fast paced damage before releasing them.

Up B: Drill Mobile

http://info.sonicretro.org/images/5/52/Marblegardenboss2.png

Pressing up b transforms the egg mobile into Robotniks Drill Mobile. Once transforming, there is a one second charge time in which you can choose which direction Robotnik will point the drill and charge. Choosing upwards will have the drill pointing up and send Robotnik shooting upward and can be used as a third jump. The one second charge time does leave him vulnerable for a cancellation attack and if you choose to send him downwards with the attack and he meets a platform his drill will dig into the platform, leaving him stuck to the ground and defenseless for a very brief moment of time.

Final Smash: Death Egg Robo

http://images.wikia.com/sonic/images/e/e2/Egg-Robo-Generations.jpg

Robotniks final smash puts you at the controls of the Death Egg Robo. Once activated, Robotnik will fly upwards off screen. When he returns he will come crashing down onto the stage in the giant robot. Anyone caught in his initial landing will receive a OHKO. The final smash is similar to that of Bowsers as you control a giant form of the normal character, but unlike Giga Browser, the Death Egg Robo comes with a separate move set. It can punch and kick but will also shoot its claw hands as a large projectile when pressing side B, do a squatting move that damages anyone close enough with neutral b, lay multiple high damaging mines that scatter across the stage with down B, and lifts up into the air with its jet purpolsion system on its back to crash down on the stage again with up b. The time limit is the same as Giga Bowser.
 
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Thread News:
Sorry I did not do this earlier
Both Dr. Robotniks have been added (The Storm and Bodine)
Dr. Robotnik (Bodine) is currently being showcased
 
Expect a Riki and Shulk moveset sometime. Both from Xenoblade. Maybe I'll only do one of them, but still.
 
Looking back I see my auto correct kicked in when i tried to type in Captain Olimar
 
Spiderman-spider-man-323987_396_600.jpg


Spiderman

Mechanics: Spidey is a very unique brawler. From his Spider-Sense special move, to his ability to tether to literally anything, to his wall crawling.

Spidey is a mid-weight character built for midair combat. His high jump and long fast paced air combos make him a key player when facing jump happy foes.

Special moves:

B neutral: Web Shot

Spidey shoots a ball of webbing about half the distance of Final Destinations playing field. When it hits, it does no damage, but will in case the enemy in webbing, immobilizing them for a short time. The time can be extended briefly if the foe is hit with two or three consecutive web shots. After three hits the web shot has no effect.

B horizontal: Spider's Sting

Spiderman leaps forward in the direction of the players choice. While in mid leap, he is invulnerable to attacks. At the end of the leap he does a swift, powerful downward swing with his fist, with blade damage. It causes a whole 13% damage and can be used as a meteor smash. Note that if in mid air when doing this attack he does not move horizontal and only swings his fist. But after the punch there is an option for a special follow up attack. If up is pressed during the punch Spidey will use both of his legs in an upward kick launching his foe in the air, which can be further followed up with Spidey jumping up to the enemy and launching a full air combo if up is selected again during the kick. If down is selected during the initial punch, Spidey will spin a web around the enemy and use it to slam said foe on the ground again. This move can damage other enemies if they are hit with the foe caught in the webbing, causing an effect of Donkey Kong's head butt move.

B Down: Spider-Sense

Spiders sixth sense kicks in when down b is selected. After pressing it, three wavy green lines appear above his head for a split second. After that nothing happens, until he is attacked. The spider sense is meant for an automatic counter that can be set before hand. It only works once though after using spider sense. But if pressed twice the lines become yellow and its good for the next two attacks. If pressed three times the lines turn red and its good for the next three attacks. If the attack is a physical projectile Spidey will throw it back at the enemy. If its an energy or fire projectile he will simply dodge it. Any physical attack will be countered.

B up:Web Swing/Web Zip/Web Throw/Web Tether/Web Strike

B up for Spidey is very versatile. When selected he pauses briefly for time to select which direction to aim. After selected he shoots a line of webbing in that direction. From there the affects of the move vary depending on what the webbing hits. If it hits anything above him that's part of the stage, or if it goes off screen above, he can web swing, web zip, or web tether (only if hitting part of the stage or platforms, tether does not work if webbing goes off screen). Web Swinging is done when the webbing connects above Spidey and a horizontal direction is chosen. Spidey will hold onto the web line and swing in the direction, letting go and leaping forward. Web zipping is performed when the web line connects and the direction of where the web line is connecting to is selected. If the web line is connecting to something above Spidey he will jerk the line and go shooting in the same direction, making for a good third jump. Web zipping can also be used as an attack called web strike if the web line connects to an enemy. This can be used in any direction and is most effective if the enemy is below spiderman. Spidey will web zip to the enemy and give a powerful kick upon reaching the enemy. Web tethering is performed when the web line connects to something above Spiderman and then the blocking button is pressed. Spidey will hang there upside down in the spot he was when the command was given. Web throw is performed if the web connects to an enemy at any direction and the physical attack button is pressed. Spidey will pull the enemy to himself, swing them around and launch them back at the direction they came from. Also note the move can be used to grab far away items. If web throw is executed upon the web line hitting an item Spidey will pull the item towards himself and hold on to it.

Final Smash: With Great Power...

Spidey's Spider Sense goes off. He launches to all corners of the screen, back and forth creating a large spider web. Anyone caught in the web are completely immobile for the duration of the attack. He then quickly crawls along the web OHKOing anyone caught in the web. Also, if anyone manages to avoid being caught in the web they won't be affected, but if they make even the slightest move after the final smash was activated Spidey will lock on to them and OHKO them, as a reference to the way an actual spider web works with a spider sensing vibration in the web.

Taunts:

Taunt 1: Spidey points forward and says one of the following lines: "Does whatever a spider can!", "With great power comes great responsibility!", "Dude, you suck!", "My Spider-Senses are tingling!" All sayings are also quoted in a speech bubble that appears above Spiderman.

Taunt 2: Spiderman looks around rapidly as his Spider-Sense goes off.

Taunt 3: Spidey pulls out a camera and snaps a photo for the Daily Bugle.

Now as anyone will know, a big part of Spidey's history is the entourage of costumes he has worn over the years. Here are some that will be selectable as alternate color schemes.

Amazing Spiderman: Seen above, usable as red team suit.

Spiderman 2099:
spidey_edge_01.jpg

Usable as a blue team suit

Big Time suit:
marvel-vs-capcom-3-spider-man-costume-4.jpg

Usable as a green team suit

Iron Spider:
ironspidey.jpg

Alternate red team choice

Future Foundation Spiderman:
1680184-spider_man_new_costume_super.jpg


Black Suit Spiderman:
SymbioteSpidey.jpg
 
Great moveset bro, obviously quite fitting for ol' Spidey.

Though, I can see him bein' very overpowered if his damage output/knockback is any better than medium; particularly his Down-B. 'Less that **** has huge start-up lag that increases per level, or it doesn't do much damage/knockback at all, it'd be the most broken defensive move in any Smash Bros. game. :lol:

Yes, I forgot 'bout 'Karp's moveset again...
 
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