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The Wii Remote Controller

Discussion in 'Nintendo Wii Hardware' started by Sovieto, Aug 13, 2006.

  1. Sovieto

    Sovieto Banned

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    Okay, this is a topic made for a full understanding of the Wiimote, every button, its requirements, everything.

    Wii Buttons:
    A: Just the A Button
    B: Just the B Button
    Control Pad: Just the Control Pad
    Home(House): Bring up the homepage? <-- need more info
    +: ?
    -: ?
    1: Acts like A or is a whole other button?
    2: Acts like B or is a whiole other button?
    4 Glowing Squares: Show which slot number you are

    Specs:
    Runs on 2 AA Batteries
    Wireless
    Wireless range?
    Battery life? (I forgot)
     
  2. Supermariomp3

    Supermariomp3 WiiChat Member

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    i think the 1 and 2 buttons are to use when you have to turn the wiimote sideways for racing games and games like sonic wildfire. They could be for gas and for the brakes.
     
  3. Sam_Harris

    Sam_Harris ******

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    i think the + and - are for numerous things like sensitivity and voloume
     
  4. i0n

    i0n :eek:

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    Here's some more recent specs revealed by IGN:

    ~ Uses 2 AA batteries.
    ~ 30-60 hour battery life depending on type of use.
    ~ Communicates with Wii console via 2.4 GHz Bluetooth signal.
    ~ Contains 6KB of non-volatile memory for an unknown purpose.
    ~ SYNCHRO button on console and remote tell system which controllers are working with it.
    ~ A shortcut for SYNCHRO is holding the 1 & 2 buttons.
    ~ Each controller is given a wireless ID number.
    ~ All buttons are digital.
    ~ The 20cm long Sensor Bar has a sensor on each end which interacts with Wii-mote.
    ~ LEDs on WiiMote used to indicate battery life as well as which player it corresponds to.
    ~ Halogen lamps, fluorescent lights, and light from plastic or mirrors can affect the Wii's sensors.
    ~ To combat this, the Wii-mote needs to first register the coordinates of the two sensors on the sensor bar.
     
  5. Diomedes

    Diomedes WiiChat Member

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    the memory may be space for save games like the memory cards!
    that would be cool, no hassle or forgetting to bring ur save profiles.
    just bring along the wiimote!
     
  6. m7ticalm

    m7ticalm WiiChat Member

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    I thought that this topic had been discussed before?, in the previous one i said that + and - were to change things like sensitivity and volume (just like sam harris said previously) Wat does 6kb non volitile memory mean, i no everything in that sentence except non volitile, if it is just normal memory then i reckon its there to save memory like last time used sensitivity and volume

    EDIT : Wat a bunch of ball squeeze ( i only said that cause Icetrash wanted me to :lol:
     
    #6 m7ticalm, Aug 14, 2006
    Last edited: Aug 14, 2006
  7. Icetrash

    Icetrash King K.Rool

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    lol good joke..... 30 hours of battery life isnt to bad
     
  8. Squall7

    Squall7 A li'l bit different

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    Could it be for streaming/buffering sound to the inbuilt speaker? 6KB isn't very much, so I can't imagine it for much else...

    I wonder, will the first person to switch their controller on be player 1 (and so forth)?

    Cool. I was kinda worried about the whole "Halogen and fluorescent lights" and stuff. Not that I have it myself, but I'm glad Nintendo are thinking about these problems now, rather than having to fix it after it's release.
     
  9. nintendowiigaming.piczo

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    phjoo! i'm flying high! my dad has a halogen lamp and a mirror next to his 42 inches plasma tv! :tard:
     
  10. DarkDepths

    DarkDepths WiiChat Member

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    Ya... 6kb of memory definitly isn't enough to for a save game. Though it could be large enough to hold a small text file that could hold information about the particular controller, such as how long it has been turned on and such. I figure it is more likely for buffering sound though like Squall7 said. That makes the most sense.
     
  11. in touch with the wii

    in touch with the wii prez , you suck :p

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    what abot the recharge i thought it would be rechargable
     
  12. i0n

    i0n :eek:

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    Hearing a few rumours that have come to light today regarding voice recognition for the Wii remote, maybe this memory space could be in relation to that?

     
  13. MetroidZ

    MetroidZ Only took 4 years to get1

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    u might have to buy an adapter.
     
  14. in touch with the wii

    in touch with the wii prez , you suck :p

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    or use the ds one it fits i no i see the scale of the romote
     
  15. MetroidZ

    MetroidZ Only took 4 years to get1

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    no, i think the voltage will be different.
     
  16. in touch with the wii

    in touch with the wii prez , you suck :p

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    ok i understand but hate going out to buy batterys all the time
     
  17. jakke

    jakke WiiChat Member

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    You dont need to go out and buy new batterys. Just buy rechargeable batterys
     
  18. ghghgh14702

    ghghgh14702 Hero of Time

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    I don't think this is just for sound as it is non-volatile which means with-out power it can still hold info, the sound would not need to be stored after the power is out, I'm guessing first off it stores the sync settings so you don't have to sync the controller every time you use it, and also any updates they would want to put in the controller just in case it has bugs which I hope not but its a good in case something happens idea, a good company makes sure bugs don't get out, a great company does that but also makes for revisions as no one is perfect. I'm more inclined to think this is the function of the memory then game features as the developers have not been told how to access this memory and they more than likely are using the speaker already.
     
  19. +Maniacal=Maniac+

    +Maniacal=Maniac+ Am I Losing Friends?

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    30-60 Hrs Is Okay With Me... So I'm Taking The Home Screen WIll Be COntrolled By The Wiimote?

    The Wiimote Should Have VOice Recognition... That Way... Younger Members Of The Family Cant Mess Any Memory Or Progress Up Unless You Put In A Password Or Something! :p
     

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