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Old 09-05-2006, 07:08 AM  
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yeah good point, i think there will be a lot of side quests in this game
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Old 09-05-2006, 03:30 PM  
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Is this really a good thing? At that sort of size the game world would surely be mostly empty fields and hills. Remember how dull sailing was in Wind Waker?
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Old 09-05-2006, 03:36 PM  
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I really Doubt that if you wanted to come to the other side of Hyrule it would Take 45 minutes, thats just stupid. Many people will get extremely bored if it was that long :/
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Old 09-05-2006, 04:22 PM  
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this stinks what if your like stuck in the game and you dont know where to go.....i hope i dont get stuck....cause normally when i am i just start going around everywhere to find out what to do next, and if its 45 minutes....then i better be willing to play a pretty long time
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Old 09-05-2006, 04:25 PM  
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If it is 45 min then im selling the game its just completely unneccesary to make it 45 min to get to the other side
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Old 09-05-2006, 06:39 PM  
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I don't see how making the world bigger can be a downside. It doesn't mean it's gonna take 45mins everytime you go somewhere which many of you just assume. It also doesn't mean it's 45mins of riding true some boring field with nothing in it.

I'm sure if you'd try the same thing on wind waker you'd get about 20-30mins if not longer and I think I've never sailed that long unless I was searching for something.

They will include teleportation songs no doubt but I'm sure there will also be parts where you have to travel through hyrule for 15minutes just to get somewhere, maybe even longer. That's part of the adventure and there is no reason to think it's gonna be boring.

Y'all need to be more positive, just assuming the worst is not a great way of looking at things.
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Old 09-05-2006, 07:04 PM  
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reminds me of WoW or Olbivion 4
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Old 09-05-2006, 07:23 PM  
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Quote:
Originally Posted by chessaholic
I think this wouldn't be too bad, if travelling from one end to the other. What i think would be a good idea is to have small villages dotted around; where you could save. Each village could have a shop and a minigame, and would offer people a 'way out' so they could save and exit without ending up back at the starting end of the field. Also, if the horseback fights happened quite often, and other things could be done while riding, it may be quite good.


yes i agree with u they did something similar to this sort of thing in Majora's Mask; the 45-minute long ride may b how long u reach hyule throughout the whole game, so when ur at the end of the game, to get back to the beginning area, u would have to ride a total of 45 minutes horseback. of course, this information is a bit misleading (45 minutes thing) because the person who recorded this may have traveled the longest routes a normal player would not take to cross hyrule; u never know. besides, if the ocarina is usable, cant u teleport places that make it an overall shorter distance to get to other places? the developers of this game would not have left this so-called "45-minute ride over hyrule" behind, theres more to it than just that
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Old 09-05-2006, 07:25 PM  
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Quote:
Originally Posted by Mcclane
I don't see how making the world bigger can be a downside. It doesn't mean it's gonna take 45mins everytime you go somewhere which many of you just assume. It also doesn't mean it's 45mins of riding true some boring field with nothing in it.

I'm sure if you'd try the same thing on wind waker you'd get about 20-30mins if not longer and I think I've never sailed that long unless I was searching for something.

They will include teleportation songs no doubt but I'm sure there will also be parts where you have to travel through hyrule for 15minutes just to get somewhere, maybe even longer. That's part of the adventure and there is no reason to think it's gonna be boring.

Y'all need to be more positive, just assuming the worst is not a great way of looking at things.


Very nicely put, please read my post i wrote just before too please
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Old 09-05-2006, 07:41 PM  
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Quote:
Originally Posted by RPGMasterTurk91
yes i agree with u they did something similar to this sort of thing in Majora's Mask; the 45-minute long ride may b how long u reach hyule throughout the whole game, so when ur at the end of the game, to get back to the beginning area, u would have to ride a total of 45 minutes horseback. of course, this information is a bit misleading (45 minutes thing) because the person who recorded this may have traveled the longest routes a normal player would not take to cross hyrule; u never know. besides, if the ocarina is usable, cant u teleport places that make it an overall shorter distance to get to other places? the developers of this game would not have left this so-called "45-minute ride over hyrule" behind, theres more to it than just that

The start point and the end point of the game don't have to be the start and end point of the game world. You might start in the middle of the world and then go to a direction of your choice.

You got a good point about the 45min being misleading. If you'd take oblivion you can say it'll take 5 hours to get from one end of the world to the other. This doesn't mean it takes 5 hours all the time. Even if you'd be crazy enough to cross the world in oblivion there are lots of caves and gates to make the trip interesting enough. There are also a billion possible routes you could travel so the recorded time would only apply for that exact route.

There is no doubt in my mind they will include some sort of teleport device or spell like they did in WW and OoT.
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Old 09-05-2006, 07:44 PM  
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hmm possible but if ocarina exsits why do u have to use grass to call animals in the first demos and not a wooden ocarina
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Old 09-05-2006, 08:49 PM  
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Quote:
Originally Posted by sasuke747
If it is 45 min then im selling the game its just completely unneccesary to make it 45 min to get to the other side

i think the idea is to show how expansive the game it.......

i was hoping for something comparable to wind waker, with more of a Shadow of the Colossus feel, and it sure as hell looks like Colossus, only it takes about 15-20 minutes to get from one corner to another. Now even though it takes that long, theres no reason in the game to ever have to do that, jsut like im assuming in twilight. Granted, i could be wrong, cause wind waker required quite a lot of sailing.

i know i wasnt the only one to set your path, and go eat dinner.

anyway, my point is that just means a big game.....sounds comparable to san andreas in a slow car....... im down with that
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Old 09-05-2006, 09:08 PM  
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Yea but im not a very big fan of Zelda that much I mean i prefer it over Metroid but anyways i just think if you have a quest on the other side of Hyrule and you have Teleportation Song then it's gonna be extremely Annoying.
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Old 09-05-2006, 09:19 PM  
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like i said, dont fall for the 45 minutes thing all as one thing; 45 minutes to go across hyrule could mean it takes 45 minutes total; of course, u wont b sent on a mission on the other side of hyrule and travel 45 minutes just to get there; probably missions throughout the game that u move further and further thorughout the game and total travelling time to get ALL throughtout hyrule is 45 minutes, without the use of shortcuts or telepoprting. this is most-probably misleading, and like i said, the developers of the game probably already encountered this problem even if it really were 100% true! theres more to it than just the 45 minutes across, u know? we'll find out when the right time comes
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Old 09-05-2006, 10:23 PM  
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Some people will look at things negatively no matter how good the message is. They simply implied this zelda world is gonna be bigger then any other zelda world before, they mentioned the time to give us an idea of how big the world is. Everything else is speculation. If you have a problem with a bigger zelda world/game I suggest you don't play zelda anymore.
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Old 09-06-2006, 12:28 AM  
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And I doubt that tasks you have to do will constantly take you from one side to the other, you might just ease your way over. They know how to make a good game...don't read into it too much, just trust that they know what they're doing.
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Old 09-06-2006, 12:56 AM  
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but what happens when youve done all the quests in one area, and then you have to travel over it again without anything to do
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Old 09-06-2006, 08:20 AM  
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Perhaps I was a little hasty earlier, but now I'm thinking a huge world may not be a bad thing if executed right. Take Oblivion for example: it's large, but it's an interesting world with lots of things to do and places to find. It's almost certain Twilight Princess isn't going to have hundreds of dungeons in it like Oblivion, but there could be other kinds of places out in the open, for example villages, farms (if there was one thing that I found odd about Hyrule in previous Zelda games, it was that it looked like virtually no one lived there), and various natural landmarks.
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