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| Twilight Princess Discuss the latest Zelda title to be making its way to the Nintendo Wii. Twilight Princess videos, images, and game details. |
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11-23-2006, 11:39 AM
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#1
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Ive been watching videos of this beautiful game, and it struck me that whenever Link hits something the game kinda jitters or pauses slightly... Why is this? Does it get annoying?
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11-23-2006, 12:32 PM
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#2
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Quote:
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Originally Posted by Deanis
Ive been watching videos of this beautiful game, and it struck me that whenever Link hits something the game kinda jitters or pauses slightly... Why is this? Does it get annoying?
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No idea what your talking about.
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11-23-2006, 12:35 PM
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#3
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I know what your talking about. In the videos of Z:TP when Link attacks the game seems to pause or stutter.
Wondering the same thing too. Does it do that in gameplay? 
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Last edited by Andrakis_Scarr; 11-23-2006 at 12:38 PM.
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11-23-2006, 12:40 PM
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#4
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Quote:
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Originally Posted by Andrakis_Scarr
I know what your talking about. In the videos of Z:TP when Link attacks the game seems to pause or stutter.
Wondering the same thing too. Does it do that in gameplay? 
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Um, no. The game does not stutter or pause when link attacks. That wouldn't make much sense considering how much time is spent in the game attacking stuff. The video probably just does it to show the attacks off better.
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11-23-2006, 12:42 PM
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#5
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Hi,
it's the Link style of fighting. No just kidding, anyways Nintendo designed the fighting with this feature. Fighting in Wind Waker works the same, doesn't bother me.
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11-23-2006, 01:06 PM
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#6
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It's part of the game play. Basically creates a sort of cinematic way of combat. It's nothing to worry over, Game runs smoothly and beautifully.
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11-23-2006, 01:57 PM
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#7
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yah it is quite cintematic, hit him in the head ,circle a bit, then the side...its all gooooooooooooooood! 
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11-23-2006, 03:10 PM
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#8
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yeah its to create effect
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11-23-2006, 03:59 PM
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#9
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just to raise the tension it makes battles look better
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11-23-2006, 04:17 PM
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#10
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lmao to make things look better? They don't program things like that in for "looks".
Either way, each attack is a different action, and it gives you time to shake that remote around.
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11-23-2006, 04:24 PM
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#11
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to me it makes it look better,darn every body is a critic
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11-23-2006, 10:03 PM
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#12
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I don't really notice it, seeing as how its the same in every 3d zelda.
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11-23-2006, 10:25 PM
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#13
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It would be more convincing if they added some sort of effect lines (focussing on where you strike). Not a lot, just enough to get the fact over that the slow-down was intentional. They had the same questions being asked with Windwaker.
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