Hello again WiiChat. Its been a while. What initially attracted me to this forum was the anticipation of SSBB releasing... once the game flopped, I dipped my toe in the waters of The Lounge and whatnot, but then retired from most forums completely. But one of my long time passions have always...
this isn't overly helpful for strategy... and believe that CF has too high of a rating and Kirby/Metaknight too low. but over all its cool to read. nice post
you cant expect the AI to interpret your own stages well. Too many variables for a poor little standard Yoshi's mind to handle lol for their level 9's though on normal stages, I think they're a little smarter and a tad less annoying than melee ones... as melee ones did a whole lot of rapid...
...nope...
high power, high priority, good recovery, good range with rising pound, great ledge guard, super fast smash attacks = good character.
her only drawbacks that hold her from top tier are her nerfed rest, her weight, and lack of a good tech chase.
please refrain from posting comments...
This thread if need be, will be turned into a Game and Watch strategy guide including advanced techs, ledge guarding techniques, combo.
leave a post if you want me to make it
mmm. i'll give it some testing time this weekend. it MIGHT be because he has an egg for a shield so his reacts differently.
if oyu didn't know as a shield gets weaker it gets smaller and exposes parts of your character allowing some moves to penetrate. Yoshi's doesnt get smaller so this cannot...
thats assuming that their shooting you from close enough that you can hit them after your dodge before they get another shot out. thats a very situational strategy
recovery isnt THAT good. its straight up so its fairly predictable. b airs and up airs kill fairly well. f smash... but its hard to hit. get them off to the side then use your b air to ledge guard
if you just roll towards them you'll roll into a shot almost guarenteed. and if you jump and their good they snipe you. thats why its such a good spam. there's nearly no way of getting to them without getting a little extra damage
^ good point. plus computers will always react the same way every time you do something to them. like every time they get knocked off they'll recover in the same way. way too predictable to practice on. training mode is ten times better
its not the speed of the move itself its the fact that after the move's animation is done he sits there for quite a while before you can do anything else.
to your next post:
my favorite ganon moves for killing are his air moves. all of them have killing power. try u tilting into a crowd of...