Call of Duty: World at War for the Wii

umm... minor economics. 40% of cost probably goes to retailer, 30% porbably goes to orogramming, 15% may go to taxes. leaving you with 15% remaining as possible profit.

1,000,000 copies @ $50/copy = 50,000,000
50,000,000 * 0.15(possible profit) = $7,500,000.
 
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umm... minor economics. 40% of cost probably goes to retailer, 30% porbably goes to orogramming, 15% may go to taxes. leaving you with 15% remaining as possible profit.

1,000,000 copies @ $50/copy = 50,000,000
50,000,000 * 0.15(possible profit) = $7,500,000.

I think that was an aimless statement. I doubt Publishers are selling games at nearly half the mark-up price. It probably isn't that profitable for the retailer. Keep in mind that there are companies that are pushing out games with 10 million budgets, mostly pushing even higher. Some games are profitable by selling only a small number of games.

Let's say you for one game to be made there is a team of 50 making $90,000 a year. Most games require one to two years in production. Each year, programming costs are $4,500,000 and over two years of development, there is $9,000,000. For a company to break even, a company would need to sell 180,000 copies at $50. If the retailers are getting 40%, that would mean the publisher is only to get $30 per a game. That would force a company to try to sell at least 300,000 copies just to break even. You may say "see, they only need to sell 300,000 copies", however, who ever is the cost for game development staff. What about other overall costs in a game? What about shipping the game? Advertisements? I just think your method of analysis is not very in-depth, like throwing darts and hopping it lands somewhere.
 
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