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Crystal Tools Wii

Discussion in 'Nintendo Wii Gaming' started by Foxy, Mar 1, 2008.

  1. Foxy

    Foxy Super Ninjarator
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    Source
     
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  2. iOwnage

    iOwnage Confiscation of the Mind

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    Cool, nice find.

    Hopefully we might see this engine, if they get it fully cooperating with the Wii, on Final Fantasy Crystal Chronicles: Crystal Bearers.

    I wanna see what this engine can do.
     
  3. AoWFraggit

    AoWFraggit WiiChat Member

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    has a release date been set for crystal bearers yet?
     
  4. Foxy

    Foxy Super Ninjarator
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    As of yet...No.
     
  5. AoWFraggit

    AoWFraggit WiiChat Member

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    ah, well has there been any mention of online capabilities for the game?

    personally, i'm not much of an rpg fan, but an online feature would definitely catch my eye.
     
  6. Foxy

    Foxy Super Ninjarator
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    It's been pretty quiet however rumours of it being cancelled circulated.
     
  7. WiitnessID

    WiitnessID WiiChat Member

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    This use to be the White engine-

    Nice post I've know about this for a while and they have not actually demo it publicly yet. The tools where seen on Japan tv I forget where but I remember seeing a full city lit with clouds running thur it (volumetric clouds it seemed very cpu gou intensive). Lots of geometry it seemed yet it moved in a full 60 frames. This engine is serious and these guys where an owner of the Ut3 engine lic yet I think these are the guys who will give epic a run for their money engine wise if they can get this thing running on the PS3. Which is totally possible because even my open GL pro 3d apps support most of the stuff in this engine in real time in the view port.

    Lots of post processing things can be done in real time now due to shaders. Can the Wii do this stuff?
    Well fur shading was once a post process of professional 3d rendering. This is also the thing that lets you do realistic hair. That is in nintendoware. So with the added support of the Wii for the crystal engine and nintendoware appearing almost back to back pretty much says that they may get pretty close minus some polys and texture resolution yet square enix may be using shaders rather than textures to produces the textures I've seen them using.

    Any way this is big and actually will provide more momentum for factor 5 to really show up and dazzly every one. I was sure some one had posted this? Think of this engine like this. Crysis runs ok with 460p and a few effects turned off. Still looks ok if you don't sit too close. Yet the full crystal engine is like running it full blast and maybe even loosing some frames. Yet crysis was never designed to be shoe horned into such limited specs as those on consoles. The Wii is become the budget GPU card of the next gen consoles. Which is actually a good thing. The PS2 support may be following soon after. Reports from japan are saying that FF13 has slipped to a 2011-12 date...LOL OuCH! This is from an analysis I believe but if that is true you can say yes to lots of square enix Wii games happening to pay for the extra time.
     
  8. iOwnage

    iOwnage Confiscation of the Mind

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    Oh god no! I have been waiting for this game for months, on top of months.

    EDIT: IGN says that the game is now undergoing some changes, and is likey to not release this year, and if it does, it'll be at the end of the year.
     
    #8 iOwnage, Mar 1, 2008
    Last edited: Mar 1, 2008
  9. Caliko

    Caliko I am Casual

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    Yeah I heard of this engine already. Since it's a new engine they might have to create Crystal Bearers' graphics all over again. This seems tedious and like a waste of money. Their best interest might be to drop Crystal Bearers altogether and create a new game.
     
  10. WiitnessID

    WiitnessID WiiChat Member

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    Most engines don't requirer you to recreate every thing. Most modeling packages have ways to export almost every thing to a rival package and game engines are even better at this. This engine is a sign of the times. Shader are going to be big for these guys... just look what it did for epic games!
     

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