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Internal Wiimote speaker 3rd party support

Discussion in 'Nintendo News & Rumors' started by i0n, Sep 8, 2006.

  1. i0n

    i0n :eek:

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    Nintendo has now supplied third party developers with the information to access the Wiimote's internal memory and built-in speaker.

    Of course, this will lead to better games, and more interactivity.

    However, the Wii-mote's internal memory can only store saves for one game at a time. So, in practice, if a user saved their play style preferences for Metroid Prime 3: Corruption to the device, the information would be overwritten when they attempted to do the same thing for Excite Truck.

    source: http://uk.wii.ign.com/articles/731/731369p1.html
     
  2. Sam_Harris

    Sam_Harris ******

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    yeah the internal memory seems fairly trivial if you ask me
     
  3. MetroidZ

    MetroidZ Only took 4 years to get1

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    cool about the speakers. when u mentioned the internal memory thing, u mean like sensitivity and things like that on a specific game? that is kinda cool and kiinda sucks aswell, it can only store it for one game :(
     
  4. Mcclane

    Mcclane WiiChat Member

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    The play preferences could be stored on the wii or an SD card and be loaded into the wii controller when the game starts. So then you could still save your preferences per game.
     
  5. King Wiired

    King Wiired HITLER ME JEZ

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    Well it would suck if the mote didnt work the same on all games.. so.. s'all gd :)
     
  6. Taxidous

    Taxidous WiiChat Member

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    Ouch, can only save for one game at a time? Too bad.
     
  7. rodent

    rodent WiiChat Member

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    wait a minute, can u only save 1 game, or is that just 4 the wiimote, and u can save other games on the wii?
     
  8. Ronan

    Ronan WiiChat Member

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    Chiusi in su, siete tutti bizzarri
     
  9. MetroidZ

    MetroidZ Only took 4 years to get1

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    ooooooohhhhhhhhhh, that clears it up perfectly. :D
     
  10. Squall7

    Squall7 A li'l bit different

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    I can think of a way of getting around that, your personal preferences and info gets stored on the Wii itself, and the controller simply recalls saved info from other games using blu-tooth from the console. (if you get what I mean).

    In essence, the memory on the Wii controller probably would only recall info on the game that is in the wii itself.

    Well, that's my theory anyway...
     
  11. in touch with the wii

    in touch with the wii prez , you suck :p

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    i like that would be cool
     

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