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Tatsunoko Vs Capcom

Discussion in 'Nintendo Wii Gaming' started by Stray77, Jan 8, 2010.

  1. Stray77

    Stray77 http://wiisociety.tk/

    Jan 8, 2010
    Likes Received:
    Wii Friend Code: 1748-5487-6658-7771
    As you all know this game is going to come out for the wii and its a wii exclusive .

    release date: january, 26 2010

    Well for those of you who are not informed this game here is not based on the friend code system online.. you will need a gamer tag for this game..


    Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game in development by Eighting and published by Capcom for the Wii gaming console. The title is Capcom's seventh game in the Versus series, and will be released in North America, Japan and Europe in January 2010. The game was originally released exclusively in Japan as Tatsunoko vs. Capcom: Cross Generation of Heroes (タツノコ VS. CAPCOM CROSS GENERATION OF HEROES?) for video arcades and the Wii in December 2008. Fan reception of the game led Capcom to localize it with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
    Tatsunoko vs. Capcom features characters from the Japanese animation studio Tatsunoko Production and video game company Capcom. Like traditional fighting games, gameplay consists of attempting to knockout the opponent on a 2D plane. This plane creates a 2.5D environment in conjunction with character models and backgrounds rendered in 3D—a first for the Vs. series. Tatsunoko vs. Capcom's simplified three-button attack system is a departure from Street Fighter and some previous Versus fighting titles since the game was developed with the Wii in mind.

    Tatsunoko vs. Capcom is Capcom's seventh installment in its Vs. series, which includes the Marvel vs. Capcom and Capcom vs. SNK games. It is the first Vs. series game to feature 3D graphics on a 2D plane. This creates a 2.5D environment consisting of character models and backgrounds rendered in 3D, while gameplay remains on a 2D plane used in traditional fighting games. Tatsunoko vs. Capcom does not have the more complex attack systems like in the Street Fighter series and some previous Versus fighting titles. The game uses a simplified three-button attack system with the option for a more simplified control scheme since it was developed with the Wii in mind. The three attack buttons are listed as "Weak", "Medium" and "Strong". Players face each other with a team of two in a one-on-one fight to deplete their opponent's health bar. To regenerate health, each player may switch out their characters at any time.A team can perform two special moves at the same time (which however uses up three special bars). The match is over once one of the teams have no remaining fighters. The game's two large characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, fight on their own without a partner resulting in the inability to do universal techniques that require a partner.
    Universal mechanics are similar to the previous Marvel vs. Capcom games. Characters can call their partner to do a predefined "Variable Assist" attack. Characters can tag with another character, performing an attack upon entry called a "Variable Attack". Performing a "Variable Counter" also lets the player tag out with another character."Snapback" is an attack that forces the opponent to switch characters should it land. "Hyper Variable Combination" lets characters of one team perform their Hyper moves, attacks that require a stock of level, at the same time, whereas "Delayed Hyper Cancellation" cancels a current Hyper move of the character with another Hyper move of the character's partner.Each character has a launcher to send the opponent to the air, allowing the character to do an "Air Combo".
    There are also new universal techniques found in the game. "Variable Aerial Rave" lets the character switch to his or her partner while in mid-air. "Mega Crash" is a defensive maneuver that frees the character from the opponent while sacrificing a part of his or her life and two stocks of levels."Baroque Cancel" is a mode where the character glows in a rainbow of colors while sacrificing the red portion of the character's life - activating the mode cancels the current attack animation, allowing the player to extend combos and deal more damage relative to the amount of red life that is sacrificed. Baroque ends when the character stops or performs a Hyper move.
    Tatsunoko vs. Capcom: Cross Generation of Heroes has an Arcade mode, which involves the player battling against computer controlled opponents in multiple stages until he or she reaches the boss character, Yami from Ōkami. Time attack and Survival mode requires the player to defeat every character in the game. Survival limits health regeneration while Time attack is solely about completing it in the shortest time possible. There is a shop where unlockable characters, alternate character costumes, character profiles, movies, illustrations, background music for use in the gallery and minigames can be purchased with money obtained throughout the game. There are also modes exclusively for multiple players. Vs. Mode is the where two players can compete simultaneously, while Original Games is where up to four players compete in character-specific minigames. Ultimate All-Stars will add new features, including online multiplayer via Nintendo Wi-Fi Connection and new character ending artwork by UDON.

    Replay with you gamer tag and your 2 mains you will use when the game comes out:wink:

    Mines will be "Stray"

    1st main is ryu 2nd megaman
    #1 Stray77, Jan 8, 2010
    Last edited: Jan 8, 2010

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