The Wii GPU

I've been wondering about this same question in general for some time now. I dug for about a week around launch time and came up with some pretty sketchy unspecific info about the HOLLYWOOD. Anyways, In perticular, one thing I've wondered is about shaders and bump mapping etc.. Anyone know anything about such capabilities with the HOLLYWOOD?

From watching Mario Galaxy footage in as high res as I can get it, it appears to be using some bump mapping (though this could be done in polys).
 
Wii GPU is probably very, very similar to Cube, considering the hardware backwards compatibility of the machine. Cube was capable of bump mapping (EMBM). The specifics of what's new in Wii GPU are very limited.
 
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