kotaku.com managed to get some gameplay time on Battalion Wars 2 this week. Below is a link to their write-up on the game.
Here's a snippet:
Although it does appear to be a little negative in places, its actually a pretty good read, exceptionally well written and just plain funny.
read the article here
Here's a snippet:
The first thing I noticed was just how loose the controls felt. Turning my character around, in particular, seemed extremely difficult. I would have to whip my hand back and forth several times to complete the circle. Aiming was easy, since you could lock on to targets with a trigger button, but surprisingly unsatisfying. Yet I was still just thrilled to be waving around that cool Wiimote.
As I ran around, I realized I had no idea who the bad guys were and who the good guys were. But it didn't seem to matter much, since I was nigh-invulnerable. I just sort of ran on, waving my hand around, chasing these hovering stars that would occasionally pop up on the horizon, signaling my next objective. I was already bored. I noticed absolutely nothing about what sort of enemies I was shooting at, or what the level was even like, although I vaguely remembered some purple canyon walls and occasional barrages of guys that I'd just sort of run past. It didn't really seem to matter what I did.
Although it does appear to be a little negative in places, its actually a pretty good read, exceptionally well written and just plain funny.
read the article here