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RjPunk47 said:Does the Wii have great physics and lighting. Lighting like in Directx 10?
Budo said:Hmm, I doubt the Wii could run any of the new features in DX10 at a reasonable framerate. Look at some Crysis DX10 videos for an example of a game built on it. As far as physics and lighting though in general, the Wii does both, it just doesn't have as much of it as other PC/console titles.
That being said, the only thing I really know for sure is that DX10 requires a hefty PC to run well, and retain a decent framerate.
player911m said:As for physics... I'd say none. People refer to Mario Galaxy for physics, but I don't know what they're talking about. Obviously they don't know what game physics mean in this day and age.
cookiemonsta11111 said:Great physics... have you seen Super Mario Galaxy?
largedarry said:there are no in game physics computations needed to play that game. In game physics are extremely complex and will often require an extremely large amount of processing power to calculate out the results.
LoganSix said:There are in game physics, you can't say there are none.
Wikipedia definition of Game physics.
You may argue about the complexity of the physics, but you can't say that there are none being handled by the Wii.
List of games using the Havok Physic engine on the Wii.
largedarry said:And the limited use of any physics in Galaxy (as far as I know) is limited to one object at a time. The amount of computations required are very minimal, if I am incorrect in my assumption please give me an example of it.