wiiman14
Hello-Moto/Go Leafs Go!!!
Wow only [SPOILER/]4.5
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GameSpot said:Much ado has been made about the Wii's appeal to audiences outside the normal gaming realm, hence why you often find established franchises and genres taking different approaches when developing for the Wii hardware. That isn't an inherently bad thing, but when you futz with a formula too much for the sake of trying to broaden a game's appeal, sometimes you end up stretching things too far and destroying any appeal whatsoever. The case in point is WWE SmackDown! vs. RAW 2008, the first wrestling game for the Wii and a real downer for any wrestling fan. In an attempt to simplify the admittedly overcomplicated SmackDown! game design, the developers ended up with a control scheme that is neither responsive enough nor deep enough to hold anyone's attention for more than a few matches. Couple that with the fact that nearly every hallmark feature of the series has been stripped out, and what you're ultimately left with is a hollow shell of a wrestler.
GameSpot said:Just to linger on that last point for a moment, let's run down the list of things that SmackDown! vs. RAW 2008 doesn't have compared with its counterparts on other consoles. The quick and dirty list includes: the fighting-style system implemented this year in the other console versions, 24/7 mode (both the single-player story mode and the general-manager mode), create-a-belt mode, create-a-stable mode, create-an-entrance mode, online play, hall of fame matches, the cage match, hell in a cell, the ECW extreme-rules match, the fatal four-way match, battle royals, backstage brawls, the ironman match, the table match, the ladder match, the tables ladders and chairs match, tables, ladders, and, in fact, any weapon that is not a chair.