Alucard_Aricado
Vlad's Son
Who doesnt remember how we felt while playing those jewels?
It seems that that kind of gameplay is lost on today rpgs. The depth the distractions (like entering fort condor before following the main route or just playing in the golden saucer before following the story) The ton of secrets. The darklighted atmosphere that made those rpgs more adult like. It is all lost today since developers are just focusing on easy going trips with little depth, completly linear story, using too much cliches and even dumping the classic turned based system (cough FF12 cough) breaking the balance in the game mood (too dark or too light hearted) making rpgs a little more child like...I really hope that someday we return to these roots...
It seems that that kind of gameplay is lost on today rpgs. The depth the distractions (like entering fort condor before following the main route or just playing in the golden saucer before following the story) The ton of secrets. The darklighted atmosphere that made those rpgs more adult like. It is all lost today since developers are just focusing on easy going trips with little depth, completly linear story, using too much cliches and even dumping the classic turned based system (cough FF12 cough) breaking the balance in the game mood (too dark or too light hearted) making rpgs a little more child like...I really hope that someday we return to these roots...