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Make your own SNES games

Discussion in 'Retro Consoles' started by DBloke, Oct 26, 2009.

  1. DBloke

    DBloke RIP and tea you say?
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    For those of you wanting to start making SNES games to play on the console heres the thing for you....

    Features:

    • 16 MBit SRAM for ROM storage
    • ATmega644 MCU for housekeeping
    • USB connection for ROM upload
    • ucon64 software compatibel
    • PAL/NTSC CICs are supported
    • Lo/Hi ROM support
    • Reset trigger and sniffer from cartridge possible
    • AVR USB Bootloader for quick firmware updates
    • Snes bootloader intro
    • Snes powered, no power source needed
    Get one from here

    At $120 a pop there a bit on the expensive side, but seeing something you made come up on screen via the console you made it for is priceless.
     
  2. SuperWiiN

    SuperWiiN WiiChat Member

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    That Doesnt Looks Easy...

    Can YOU build one?
     
  3. DBloke

    DBloke RIP and tea you say?
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    No

    I cant code
     
  4. Shadowking

    Shadowking Super Geek

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    Same here, I'm a designer...I would get this if I had a programmer =P

    . . . and a working SNES D=
     
  5. SuperWiiN

    SuperWiiN WiiChat Member

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    Lol, I hate coding. So difficult....
     
  6. ledford5

    ledford5 WiiChat Member

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    ah i want one

    ah i want to make a game it does sound hard but its probly worth it

    have you made a game yet

    any ways why dont you make one for the wii i would if i got the chance

    but it would be hard
     
  7. Fox

    Fox Super Mοderator
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    Damn you for making me know this awesomeness without having the skill to do it myself...
     

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  8. DBloke

    DBloke RIP and tea you say?
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    Did you know theres now a N64 version?

    Only problem is the PRICE!!
    Its over £100
     
  9. Strype McClaine

    Strype McClaine Harder Core than You.

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    Personally, I would start on the high side, and just work with hacking rom files, and making custom games.

    Super Mario world hacks are still a popular choice.

    Also, still only 16mb on the dev kit?! that's horse <curse word here>.
    That would hold around 8ish snes roms
    A gig of space isn't hard to muster...
    I payed 15 for a 4 gb micro flash, but that is sRAM but still...
     
    #9 Strype McClaine, Feb 12, 2010
    Last edited: Feb 12, 2010

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