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Discussion in 'Smash Brothers' started by Mr. MR, Oct 7, 2014.
That Perfect Pivot looks hilarious with Luigi, lol
Loving the techs so far
I was afraid there would be too few, but there's already about as much as in Brawl ^^.
Technically not an AT but it something to watch our for
Made soooooo many people rage quit because of this! It's so much easier than Melee! (for me at least)
Gonna Puffin so hard later!
Also learned about Diddy's [vThrow] -> [^Air] the hard way.
Feels super unfair. KOs at like 80-110% easily, added after a Banana Trip to Extended Dash Grab.
Anyone knew Sheik could recover off-camera starting a the bottom of a stage (provided it has walls/isn't floating AND has access to 2nd jump)?
I couldn't save it because I still have a full vault of unwatchable replay data. Can't find it on YouTube (not searching right terms).
Some string, with several uses, of Wall Jump, Wall Cling, Bouncing Fish, Air Jump, Vanish.
I'm very impressed.
I'm impressed by that Jiggly video ^^.
Also I'd love to see that Sheik recovery video.
Does this count as an actual tech? lol
probably not but its still a cool gif
I saw that video already, pretty damn nice.
Now I wonder what other characters can
-Jump Cancel their Up Smash.
-SHFF Cancel their Down Air.
Do you guys know anything about that?
I know Charizard can Jump Cancel his Side Special...
Project M is cooler with jump cancels
Another Jiggly tech? lol
I actually found one replay I had with an example, however it's on the 3DS and I have no way of sharing it. Still can't find anything online. Probably buried in SmashBoards somwhere.
Seems like you gotta position yourself and use the aerial at a certain height.
Missing leaves you wide open.
Vs Shields leaves you open to grabs.
Could be useful. I'm no good and would fail miserably.
Did you know...
- Link / Toon Link can keep their bombs on their person AND use their air-grabs?
--- All you have to do is air-dodge then air-grab slightly after (but still pretty quick) while moving in any direction.
- DK's Hand Slap (vB) can meteor (spike?) someone in the air if they are below him. The hitbox is pretty decent horizontally, albeit very small vertically. The people I've used it on had no clue it was coming.
- Ness can sorta double recover. I don't know how it works, but you PK Thunder into a wall or something and you might have a small window where you can PK Thunder again.
- Diddy's Flip Grab (</>B) can make for an easy, cheap ass KO.
--- Do it to a character (1 air-jump; normal recoveries) recovering. Do NOT Flip Kick (pressing a button after initial flip). It you latch on, you can kamikaze OR jump off at the end and attempt to recover. I'm not very good at it. (Screw you, Lv100!)
I did that to WiiAssassin in the first version of Sm4sh 3DS
Not sure which version this is on. Vid was posted Nov 20th. But some of it still works.
This is some serious OP looking stuff.