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Discussion in 'Smash Brothers' started by vashivihan, Feb 5, 2008.
Read that. It's good to see that they found online to be smooth, but that's not saying much. The players were only 500 miles apart, and they were using some pretty fast T1 lines. The real test will be playing people from across the country on standard DSL and Cable lines. Chances are, if you're playing random battles, you're not going to be paired up with people in your state, but rather people from all over the country. Let's hope the game still remains lag-free. If not, the online (and thus the game itself for many people such as myself) will be taking a final death blow after all of the other online lackings (no voice chat, no stats tracking, no leaderboards, no taunts with strangers, no matching to skill level, etc.).
"final Death Blow"? Wow are you pessimistic or what!?
I mean, sure, online with no lag in Brawl would be (hopefully will be) amazing, but that isn't the whole game. To say it's a death blow is sorta exagerating it a bit don't you think?
Not really. For many people, including myself, the only thing carrying our interest in this game is the online. The single player is pretty much just and add-on to the main portion of the game--multiplayer. Although the game will have local multiplayer (which is certainly great), not all of us are school children who have access to other school children who play video games. As an adult, I personally don't know anyone who would have much more than a passing interest (if any) in playing SSBB.
Therefore, the only redemption for this game (for me and many others) is the online capability, which has already been limited to the point where it is barely even worthwhile. If lag becomes a ubiquitous enemy, it will be the final deathblow to the online portion of the game, and thus the game itself.
So, no: I'm not being pessimistic. I'm just being realistic on the part of significant portion of the consumers of this game.
I suppose Circumstance does have some bearing on the value of online in the game. Obviously you are entitled to your opinions.
One note though: I too am an adult.
You build up your friends list. Like any game where you build up your list, you eventually venture away from playing strangers and focus on your friends. This is how you keep people on any online game. From Star Craft to WoW a friend's list works. It doesn't mean people will abandon playing strangers, it does mean people will eventually spend more time with people they know... a little.
Result less lag, less drops, more communication. If a player does drop Nintendo implemented a AI feature where AI takes over the player that dropped.
What does playing with friends have to do with lag? If random matches lag, so will friends matches. The only advantage with friends matches in terms of lag is that you can limit yourself to people nearby. But then you're REALLY limiting the online capabilities of the game even more than they already have been!
No, you probably won't add the people who lag to your friend's list. Same concept as Star Craft. You avoid the players with the red ping. And no, it didn't limit who you played in Star Craft, it helped.
You make it sound like people will only be able to play against those in a 3 mile radius. Try 500 miles.
I got my import working but got no one to play online
If you imported Brawl PM me your friend code and so we can have some 1 v 1 online
PS: Dam Snake is hard to use...
Do you have any concept of mileage? 500 miles is NOT that big of a radius (in the US at least).
They said the connection was worldwide. whats sad is it lags only going like 1000miles apart >_>
That's not even remotely worldwide. That basically means you can't play people who are basically outside of your general geographical area. So if you're on one coast, you'd have some lag playing someone on the other coast, assuming that this hypothesis is correct.
Well... I played against a japanese on my Mario Kart DS the other day without lag, so it should be able to work on the Wii too?
YEP THAT SHOULD WORK. hopefully there will be no lag based on the experiments by the japanese and ign, although they would do something like ign versus the nintendo office in japan. that would shut all naysayers up.
You're an adult!?!!?
i was guessing by that AHAHAHAH IN YO FACES I WAS RIGHT ABOUT NO MORE HEROES thread that you were like 12
and you're not being realistic "the final death blow"
with your logic melee would have already gotton it
You obviously don't really know much about ssb series "single player is just an add on" uhhh no it isn't, the single player looks fantastic, and it's around 10 hours long....unlike halo, and that's only the subspace emmisary, there are other single player options too
wi-fi is just an add on.....
as for what's bolded, that's one of the dumbest things i have ever read....brawl would still be one of the best(both in quality and sales) games for wii even if it didn't have wi-fi
can you not search for local battles to??
and its not only the distance that matters its that and how god you connecting is and im sure it will work fine with pretty crap conections
I'm nervous about online connections in the US. We have much worse service than in Japan. I mean if I can't connect lagless with people in my own state I won't be too happy.