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Why Wii Shovelware Is A Good Thing

Discussion in 'Nintendo Wii Chat' started by CantGetAWii, Mar 6, 2008.

  1. CantGetAWii

    CantGetAWii WiiChat Member

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  2. illmasaki

    illmasaki WiiChat Member

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    what is shovelware?
    is shovelware budget titles or minigames?
    if price what makes a game shovelware
    in that case all shovel sucks especially
    zack and wiki despite its high scoring reviews and many people praising it

    or is shovelware a bunch of minigames?
    then wiisports is shovelware


    there are good thing and bad things about shovelware
    but if the game is all around bad it doesnt matter if its shovelware or not it is a bad thing
    why even release a game thats really bad for every1
    bad isnt a game u dont like bad is a game that doesnt function well
    like having a childs game that has a confusing start menu

    small companys usually develope shovelware but it doesnt mean that game or games on it should be bad

    if more shovelware was good there wouldnt even be a question and theses games would be just a game

    minigames arent bad infact i can see how ubisoft learned how to take advantage of the wiimote and nunchuck when they developed rayman

    but back to my main question what is shovelware
    is shovelware something that non gamers play
    or is it minigames that suck
     
  3. wezeles

    wezeles Guru of everything Ninty

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    Wow needs alot of fixes..

    One big reason for the video game crash "and the reason behind the Nintendo Seal of Quality" is because of the fact that anyone and everyone could make games for the game systems at the time "As they can today, ill come back to this in a minute" There was no security and little to no copyright/patent protection. Because of this you saw 6, 7, even 8 different types of game cartridges from all the different 3rd party companies pushing games onto one console.
    Take atari 2600 for instance. Half of these games I'm sure Atari them self didn't even know existed.
    [media]http://i26.photobucket.com/albums/c118/wezeles/100_1681.jpg[/media]
    I have hundreds of Atari games maybe half are official Atari or even use the "atari" game cartridge

    Now as for Nintendo's Case and what they did was kinda funny. Nintendo's NES came out with the 10NES chip, It effectively stop pretty much anyone from making a unlicensed 3rd party game on there system without violating copyrights. Which worked to deter them for the most part but a some did make it to the system.
    Nintendo seal of quality had nothing to do with if Nintendo inspected a game or not, or that the quality of the game was good. There was no quality testing! All that the Seal of Quality meant was that it was an officially licensed product from Nintendo. It should have really been called the "Nintendo Seal of Approval" showing that it was a licensed game because it had nothing to do with quality, just the fact that Nintendo knew it exsisted and the rights were paid for it. lol

    Examples:
    [media]http://i26.photobucket.com/albums/c118/wezeles/nintendo.jpg[/media]
    What's funny is Tengen is actually part of Atari Games, And they tryed to do the same thing to Nintendo as was done to them and killed there own console.
    They illegaly obtained the information on the 10NES chip by contacting the patent office and some how getting the information, they then performed a "spike" style hack to the 10NES security.

    Other companies such as Wisdom Tree used a different method of bypassing the 10NES chip that required you to press a location on the game during the power on cycle to also perform a spike, but this method didn't violate patent's and wasn't really sought after.
    A few in Europe and Australia used a dongle system that attached to a licensed game would allow you to play an unlicensed game.
    So thats it in a nutshell, there was never really a quality standard just a 3rd party police. ha ha

    Now as you can see the real problem was people physically making games on there own for consoles, separate from the console itself. When it comes to what games make it to a console, that honesty isn't entirely up to Nintendo or any other console for that matter.

    The FCC and other agencies look at game consoles no different than say a VHS or DVD player. The view twards this is the VHS/DVD manufacturing company can not tell people what can and can not be made to play on the VCR/DVD player you made. That goes for any other hardware system.
    The loophole to this is to patent/copyright every little aspect of the product so only the people you give a "license" to will have an easy time making games for the console.
    In the world of gaming this is the only real security they have in making money beyond console sales. That's why we see them put so much time,effort,money into security features.

    So the way it works for 3rd party is you go and buy the "license" to make games for a console. This usually is a nice developers package of info of how the file format,encoding of software, as well as development tips.
    Without this you would pretty much have no clue where to start you wouldn't know what file format its using or anything so the cost to bypass this step would be more than you could make up for.
    Every consoles puts tons of money into encoding and security and most likely, as with Tengen's case, you would end up violating a patent any way if you tried to bypass security, or at the least be using technology that the rights belong to said company "i.e. the file format".

    So now that we got that outta the way, If you do own a license to make games you honestly could make them all you want, anything you want, with no way for Nintendo or whatever console to say no.

    Here is the problem, you would only get away with this once I assure you. If you shovel crap onto a console to make a quick buck by the next time they make a console you will be the last person they give a license to. Thats why anyone who wants to stay in the gaming business, specially with the same console for more than one generation, must do as they say. This usually means abiding but what they say is cool and not cool to toss onto the system.

    In the end if these games are bad enough they will not get there license renewed, and they will not be around next time. All there is to it. Until then they can shovel away no one can really stop them like is referenced here.

    I agree with him though, It may suck but its a part of every console and every aspect of gaming and chances are we will get a few decent games for a rock bottom price. Nintendo just seems to have open the door a little to far this time and may have handed out to many welcomes. I doubt it will reflect poorly on Nintendo. The prices alone keep the shovelware pretty obvious. And the fact that so many small shovelware companies are turning a profit with little investment shows to "Big" 3rd party what they should make with a decently invested game.
    Because lets be honest very few 3rd party games so far have invested much into Wii games! They cry about sales but compared to other consoels they are selling just as well if not better when you look at the money invested to money earned aspect of it. Hopefully we will see the change of heart soon because the only one missing out will be Big 3rd party not anyone else.
     
    #3 wezeles, Mar 7, 2008
    Last edited: Mar 8, 2008
  4. WiitnessID

    WiitnessID WiiChat Member

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    Great post! And yeah shovel ware is a good thing. It makes gamestop artificially increase the WIi's software shelf space LOL. Really I don't see the shovel ware hurting the Wii that much. The solution to it is more quality software that takes up it's spot on the shelf. There are plenty of games out there yet the dealers will soon realize that these shovel ware games are not really selling that well.

    Also too some simple games are welcome like bomber man! Right now people are putting more shovel ware out on this system because they feel as though they can take advantage of the new comers. LOL You have to realize it is actually hard to be an successful POP game makers or casual gamer maker. These game console developers will learn the same thing.

    The Wii is a good system because it can support shovel ware and good games. If the PS3 got shovel it would be dead. Same for the 360 and since it is now going to get ports from the PS3 then you can call that shovel ware in a way.
     
    #4 WiitnessID, Mar 7, 2008
    Last edited: Mar 7, 2008
  5. wezeles

    wezeles Guru of everything Ninty

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    Well look at PS1 and PS2 the winners of the previous generations. PS1 was full of shovelware, but it had just as many good titles as well.
    PS2 was the same way, sure it got the big titles but it had plenty of low budget crap aswell.

    This happens every gen in video game consoles. Shovelware makes its way to the most "casual supported" system.
    With the peopel that arn't die hard gamers, a game is a game to alot of them. They look at it as 20 bucks is better than 50 so they buy it. Although it might not make the top 10 sold games, shoveware always pops up because its an easy way to make a quick buck. Just remeber if you never heard of the publisher or never saw or heard anything about it don't buy it. Pretty easy to avoid the shovelware but its always tempting to pick up a 20 dollar game just to see what its like.

    Good thing is it shows Shovelware Publishers are thinking the Wii will be the most popular system.

    Bad thing is we have to sift through games much like on PS1, PS2 because of it.
     

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