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Would it be possible to create a learning AI?

Discussion in 'Smash Brothers' started by Shmible, Sep 2, 2007.

  1. Shmible

    Shmible WiiChat Member

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    I think that would be very interesting. They would have the lvls 1-9 difficulties and have a learning AI (lvl 10?) that was capable of learning its opponent's strategies. Not that you'd really need it because the game's almost guaranteed to be online, but it was just an interesting thought that occurred to me.
     
  2. LevesqueIsKing

    LevesqueIsKing An Instant Classic

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    ^Its possible, but not right now. I would expect it in about 3 generations.

    It will be an amazing step in video gaming history.
     
  3. laderer5

    laderer5 Wii > Xbox360 +PS3

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    Or we could have downloadable Ai upgrades, SSBB can have periodical Ai upgrades on WiiWare
     
  4. Sovieto

    Sovieto Banned

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    it could be done already on ps3/360/pc
     
  5. LevesqueIsKing

    LevesqueIsKing An Instant Classic

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    ^To what extent?

    Would they really offer any more of a challenge then a pre-programmed opponent?
     
  6. balrogs.pa

    balrogs.pa Wiichats Idiot Identifier

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    well first you would have to play like 20 games and then once it learns your most common moves it would set it so when the buttons are pressed it would counter with an attack that is stronger. so yeah i guess its pretty easy if its in that kinda text.
     
  7. Byuakuya

    Byuakuya Bleach & Heroes fan.

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    I think that it will be a nice touch to some games, especially fighting games. The Shopping Channel, or a new channel, can be used to deliver these download-able AI upgrades. Good thinking.
     
  8. CyanRussel

    CyanRussel 2062-8990-6509 GET READY!

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    Im not so sure that that is possible on the wii....although, what Sovieto said was right....its possible on the PS3 and 360....and not to forget about the PC!!
     
  9. cif

    cif WiiChat Member

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    although not a fighting game, Pro evo 2008 will have enhanced ai were the computer adapts to your playing style and techniques. source: http://uk.xbox360.ign.com/articles/813/813753p1.html

    heres the info:
    As for the game itself, the big on-pitch difference between PES 2008 and last year's game is the introduction of Teamvision, which is essentially a posh name for enhanced player AI. In Konami's words, your opponent "adapts according to an individual's style of play", meaning the AI team will pick up on regular attack patterns and change their tactics accordingly. In practice it's quite subtle; playing as France, our preferred route of attack was to run it down the wing and then drag the ball back into the box where Henry would be waiting to slot it into the top corner. While this method worked the first few times (not always successfully we might add - there's no such thing as a guaranteed goal in Pro Evo) we noticed the full backs began tracking our runs more closely, reducing the chance of a decent cross being whipped in.

    not 3 generations away, although this is a football game and not a fighting game :)
     

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