Ok now i had a HUGE debate with some people yesterday (11-27-07), about consoles and power and all this other B.S...so i have gone through the trouble of finding all the specs for each system and there top SELLING games...now u decide what system u would rather have and why.
SOURCES
http://hardware.teamxbox.com/articles/xbox/1144/The-Xbox-360-System-Specifications/p1
http://www.wiili.org/index.php/Wii_hardware_specs
http://www.ps3power.com/ps3hardwarespecs.htm
http://en.wikipedia.org/wiki/List_of_best_selling_video_games
Now i know this is a lot to read but thank you if u do read it...took a lot of time...ok lets begin......
WII
Processors
• CPU: PowerPC based processor codenamed "Broadway", made with a 90 nm SOI CMOS process. Clocked at 729 Mhz.
• GPU: 243 Mhz ATI "Hollywood" GPU made with a 90 nm CMOS process. 3MBs texture memory on board.
Memory
• 24MBs "main" 1T-SRAM
• 64MBs other 1T-SRAM
• 3MBs texture memory on GPU
Storage
• 512 MB internal flash memory.
• Expansion available via SD card memory. Up to 2GB supported.
• Gamecube Memory Cards (for saving GCN games only).
• Slot-loading disc drive compatible with:
o 8 cm GameCube Optical Disc.
o 12 cm Wii Optical Disc.
o DVD-movie addon coming 2007 (Japan only)
• Mask ROM by Macronix.
Ports and peripheral capabilities
• Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
• One SD memory card slot. Up to 2GB supported.
• AV multi-port: S-video, composite, component.
• Two USB 2.0 ports.
• One Sensor Bar port.
• Four Nintendo GameCube controller ports.
• Two Nintendo GameCube memory card ports.
• Compatible with optional USB 2.0 to Ethernet LAN adaptor.
• Built-in 802.11b/g Wi-Fi capability, bcm4318 compatible
Built-in content ratings systems
• CERO, PEGI, ESRB
Video
• Up to 480p[48](NTSC) or 576i 50hz\480i 60hz and 480p (PAL/SECAM) , will work with any TV or projector
• Component (including Progressive scan), S-Video, D-Terminal, RGB SCART, or composite output, depending on the used cabling, Composite cables are the packin.
• 16:9 anamorphic widescreen support.
Note: GameCube/N64/Snes cables are physically incompatible with the console.
Audio
• Main: Stereo - Dolby Pro Logic II-capable.
• Controller: Built-in speaker.
TOP SELLING GAMES
• Wii Sports (11.86 million)[55]
• Wii Play (6.32 million)[55]
• The Legend of Zelda: Twilight Princess (3.61 million)[56]
• Mario Party 8 (2.89 million)[54]
• Wario Ware: Smooth Moves (1.82 million)[56]
PS3
CPU: Cell Processor
• PowerPC-base Core @3.2GHz
• 1 VMX vector unit per core
• 512KB L2 cache
• 7 x SPE @3.2GHz
• 7 x 128b 128 SIMD GPRs
• 7 x 256KB SRAM for SPE
• * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
• 1.8 TFLOPS floating point performance
• Full HD (up to 1080p) x 2 channels
• Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
• 256MB XDR Main RAM @3.2GHz
• 256MB GDDR3 VRAM @700MHz
System Bandwidth:
• Main RAM: 25.6GB/s
• VRAM: 22.4GB/s
• RSX: 20GB/s (write) + 15GB/s (read)
• SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage: • HDD
• Detachable 2.5” HDD slot x 1
I/O:
• USB: Front x 4, Rear x 2 (USB2.0)
• Memory Stick: standard/Duo, PRO x 1
• SD: standard/mini x 1
• CompactFlash: (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2) Wi-Fi: IEEE 802.11 b/g Bluetooth: Bluetooth 2.0 (EDR)
Controller:
• Bluetooth (up to 7)
• USB2.0 (wired)
• Wi-Fi (PSP®)
• Network (over IP)
AV Output:
• Screen size: 480i, 480p, 720p, 1080i, 1080p
• HDMI: HDMI out x 2
• Analog: AV MULTI OUT x 1
• Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
• PlayStation CD-ROM
• PlayStation 2 CD-ROM
• CD-DA (ROM), CD-R, CD-RW
• SACD Hybrid (CD layer), SACD HD
• DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
• PlayStation 2 DVD-ROM
• PLAYSTATION 3 DVD-ROM
• DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
• PLAYSTATION 3 BD-ROM
• BD-Video: BD-ROM, BD-R, BD-RE
TOP SELLING GAMES
• Resistance: Fall of Man (2 million)[102]
• MotorStorm (1 million)[103]
360
Custom IBM PowerPC-based CPU
• 3 symmetrical cores running at 3.2 GHz each
• 2 hardware threads per core; 6 hardware threads total
• 1 VMX-128 vector unit per core; 3 total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache
CPU Game Math Performance
• 9 billion dot product operations per second
Custom ATI Graphics Processor
• 500 MHz
• 10 MB embedded DRAM
• 48-way parallel floating-point dynamically-scheduled shader pipelines
Pixel Fill Rate
• 16 gigasamples per second fillrate using 4X MSAA
Memory
• 512 MB GDDR3 RAM
• 700 MHz DDR
• Unified memory architecture
Memory Bandwidth
• 22.4 GB/s memory interface bus bandwidth
• 256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus
I/O
• Support for up to 4 wireless game controllers
• 3 USB 2.0 ports
• 2 memory unit slots
Optimized for Online
• Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
• Built in Ethernet Port
• Wi-Fi Ready: 802.11 A, B and G
• Video Camera Ready
Digital Media Support
• Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
• Stream media from portable music devices, digital cameras, Windows XP PCs
• Rip music to Xbox 360 hard drive
• Custom playlists in every game
• Windows Media Center Extender built in
• Interactive, full screen 3D visualizers
HD Game Support
• All games supported at 16:9, 720p and 1080i, anti-aliasing
• Standard definition and high definition video output supported
TOP SELLING GAMES
• Gears of War (4 million)[10]
• Halo 3 (3.7 million in US)[17]
• The Elder Scrolls IV: Oblivion (3 million, includes PC version)[18]
• Crackdown (1.5 million)[19]
• Perfect Dark Zero (1.5 million)[20]
SOURCES
http://hardware.teamxbox.com/articles/xbox/1144/The-Xbox-360-System-Specifications/p1
http://www.wiili.org/index.php/Wii_hardware_specs
http://www.ps3power.com/ps3hardwarespecs.htm
http://en.wikipedia.org/wiki/List_of_best_selling_video_games
Now i know this is a lot to read but thank you if u do read it...took a lot of time...ok lets begin......
WII
Processors
• CPU: PowerPC based processor codenamed "Broadway", made with a 90 nm SOI CMOS process. Clocked at 729 Mhz.
• GPU: 243 Mhz ATI "Hollywood" GPU made with a 90 nm CMOS process. 3MBs texture memory on board.
Memory
• 24MBs "main" 1T-SRAM
• 64MBs other 1T-SRAM
• 3MBs texture memory on GPU
Storage
• 512 MB internal flash memory.
• Expansion available via SD card memory. Up to 2GB supported.
• Gamecube Memory Cards (for saving GCN games only).
• Slot-loading disc drive compatible with:
o 8 cm GameCube Optical Disc.
o 12 cm Wii Optical Disc.
o DVD-movie addon coming 2007 (Japan only)
• Mask ROM by Macronix.
Ports and peripheral capabilities
• Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
• One SD memory card slot. Up to 2GB supported.
• AV multi-port: S-video, composite, component.
• Two USB 2.0 ports.
• One Sensor Bar port.
• Four Nintendo GameCube controller ports.
• Two Nintendo GameCube memory card ports.
• Compatible with optional USB 2.0 to Ethernet LAN adaptor.
• Built-in 802.11b/g Wi-Fi capability, bcm4318 compatible
Built-in content ratings systems
• CERO, PEGI, ESRB
Video
• Up to 480p[48](NTSC) or 576i 50hz\480i 60hz and 480p (PAL/SECAM) , will work with any TV or projector
• Component (including Progressive scan), S-Video, D-Terminal, RGB SCART, or composite output, depending on the used cabling, Composite cables are the packin.
• 16:9 anamorphic widescreen support.
Note: GameCube/N64/Snes cables are physically incompatible with the console.
Audio
• Main: Stereo - Dolby Pro Logic II-capable.
• Controller: Built-in speaker.
TOP SELLING GAMES
• Wii Sports (11.86 million)[55]
• Wii Play (6.32 million)[55]
• The Legend of Zelda: Twilight Princess (3.61 million)[56]
• Mario Party 8 (2.89 million)[54]
• Wario Ware: Smooth Moves (1.82 million)[56]
PS3
CPU: Cell Processor
• PowerPC-base Core @3.2GHz
• 1 VMX vector unit per core
• 512KB L2 cache
• 7 x SPE @3.2GHz
• 7 x 128b 128 SIMD GPRs
• 7 x 256KB SRAM for SPE
• * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
• 1.8 TFLOPS floating point performance
• Full HD (up to 1080p) x 2 channels
• Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
• 256MB XDR Main RAM @3.2GHz
• 256MB GDDR3 VRAM @700MHz
System Bandwidth:
• Main RAM: 25.6GB/s
• VRAM: 22.4GB/s
• RSX: 20GB/s (write) + 15GB/s (read)
• SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage: • HDD
• Detachable 2.5” HDD slot x 1
I/O:
• USB: Front x 4, Rear x 2 (USB2.0)
• Memory Stick: standard/Duo, PRO x 1
• SD: standard/mini x 1
• CompactFlash: (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2) Wi-Fi: IEEE 802.11 b/g Bluetooth: Bluetooth 2.0 (EDR)
Controller:
• Bluetooth (up to 7)
• USB2.0 (wired)
• Wi-Fi (PSP®)
• Network (over IP)
AV Output:
• Screen size: 480i, 480p, 720p, 1080i, 1080p
• HDMI: HDMI out x 2
• Analog: AV MULTI OUT x 1
• Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
• PlayStation CD-ROM
• PlayStation 2 CD-ROM
• CD-DA (ROM), CD-R, CD-RW
• SACD Hybrid (CD layer), SACD HD
• DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
• PlayStation 2 DVD-ROM
• PLAYSTATION 3 DVD-ROM
• DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
• PLAYSTATION 3 BD-ROM
• BD-Video: BD-ROM, BD-R, BD-RE
TOP SELLING GAMES
• Resistance: Fall of Man (2 million)[102]
• MotorStorm (1 million)[103]
360
Custom IBM PowerPC-based CPU
• 3 symmetrical cores running at 3.2 GHz each
• 2 hardware threads per core; 6 hardware threads total
• 1 VMX-128 vector unit per core; 3 total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache
CPU Game Math Performance
• 9 billion dot product operations per second
Custom ATI Graphics Processor
• 500 MHz
• 10 MB embedded DRAM
• 48-way parallel floating-point dynamically-scheduled shader pipelines
Pixel Fill Rate
• 16 gigasamples per second fillrate using 4X MSAA
Memory
• 512 MB GDDR3 RAM
• 700 MHz DDR
• Unified memory architecture
Memory Bandwidth
• 22.4 GB/s memory interface bus bandwidth
• 256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus
I/O
• Support for up to 4 wireless game controllers
• 3 USB 2.0 ports
• 2 memory unit slots
Optimized for Online
• Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
• Built in Ethernet Port
• Wi-Fi Ready: 802.11 A, B and G
• Video Camera Ready
Digital Media Support
• Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
• Stream media from portable music devices, digital cameras, Windows XP PCs
• Rip music to Xbox 360 hard drive
• Custom playlists in every game
• Windows Media Center Extender built in
• Interactive, full screen 3D visualizers
HD Game Support
• All games supported at 16:9, 720p and 1080i, anti-aliasing
• Standard definition and high definition video output supported
TOP SELLING GAMES
• Gears of War (4 million)[10]
• Halo 3 (3.7 million in US)[17]
• The Elder Scrolls IV: Oblivion (3 million, includes PC version)[18]
• Crackdown (1.5 million)[19]
• Perfect Dark Zero (1.5 million)[20]