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Metroid : Other M out this September in Europe

Discussion in 'Nintendo News & Rumors' started by Wii News, Jul 9, 2010.

  1. Wii News

    Wii News Wii News Blog

    Oct 10, 2009
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    Nintendo has announced today that Metroid: Other M will be released on September 3rd in Europe. One of the first female video games heroines, Samus Aran takes centre stage once again in this collaboration which blends the slick, action-packed production of the Team Ninja development team with the game design talents of the original Metroid’s creators.

    Playing as Samus, players will seamlessly switch between third-person and first-person gameplay for the first time in a Metroid game. Explore and fight in third-person by holding the Wii Remote sideways, and, whenever you like, switch immediately to a first-person view through Samus’ eyes by simply pointing the Wii Remote at the screen.


    In another series first, Samus will be getting much more physical this time around, with a range of melee attacks at her disposal. You can jump on enemies and perform the powerful Overblast attack, use the 1 button to Counter-attack and finish off wounded enemies with a Lethal Strike. Other new moves include dodging enemy attacks with a well-timed Sensemove and performing a health-restoring Concentration move by holding the Wii Remote vertically and keeping the A button pressed.

    Samus will also have access to a new weapon, the Diffusion Beam, which will scatter Charge Beams after impact and hit additional enemies.


    The game takes place on a single, giant Galactic Federation vessel, albeit one with a huge variety of locations, each with different environments, unique flora, fauna and enemies. The Biosphere is one such environment, a gigantic greenhouse containing a jungle complete with waterfall, rainfall and countless aggressive tropical creatures and plants.

    As you explore the hostile environments, you’ll find yourself drawn into a deeply personal story that finally tells Samus’ own tale, revealing her failings, her flaws and ultimately her motivation for being a Bounty Hunter. The seamless switch from cutscenes to gameplay and the smooth transition between third-person and first-person perspectives makes this the most cinematic experience you’ve ever had in a Metroid game.


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