Super Mario Galaxy review round-up

Sillyhat

The Crusher
May 21, 2006
730
24
The Good
* Some of the best level designs of any 3D platformer
* Beautiful, colorful graphics
* Controls work just about flawlessly in nearly every situation
* Soundtrack is a delight
* Lots of stages and tons of stars to find and collect.

The Bad
* A couple of Mario's special suits can be frustrating to use
* Minimal amount of story doesn't tie everything together especially well.

Here is the game that Wii owners have been pining for, a game that has tons of appeal for both the less experienced player and the longtime gamer. A game that deftly combines accessibility and challenge, all wrapped up in a package that's both deep and addictive. Super Mario Galaxy is all of this and more. It is simultaneously one of Mario's best adventures and a game that doesn't require fandom of the portly plumber's previous engagements to appreciate. The sheer quality of Mario Galaxy's wonderful level designs, tight controls, and brilliant presentation is the sort of thing that just about anyone who loves gaming should be able to appreciate, and that many will fall head-over-heels for.
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The premise for Mario Galaxy begins in fairly well-worn territory. Mario receives a note from his beloved Peach to come to the castle, for she has a special "gift" for him. He arrives, only to walk straight into chaos as Bowser and son arrive in a fleet of airships and use a giant UFO to pluck the Princess' castle right out of the ground. Mario gives chase, but is unable to rescue her before the fearsome twosome jet off into space. This all certainly sounds par for the course, but it's where Mario ends up that gives Mario Galaxy its own flavor. Mario eventually hooks up with a creature called a luma, from a race that looks like some kind of cross between an invincibility star and a headless chicken. The lumas are led by an enigmatic woman named Rosalina, who lives with them on a crazy spaceship called the comet observatory. Mario learns that Bowser has made off with a gaggle of power stars used to power the observatory. To reach Bowser's hideout, Mario has to travel to all the various galaxies in the universe to collect as many power stars as he can in order to power the ship back up, fly to the center of the universe, rescue the princess, and set everything right again.

Mario 64, anyone? If you played that seminal game, Mario Galaxy's star hunt progression probably sounds familiar to you. But apart from that basic structuring, you can hardly call Mario Galaxy a Mario 64 rehash. If anything, Mario Galaxy simply takes the basics of what made Mario 64 such a dynamite game, and turns them completely crazy.

The definition of crazy here has a lot to do with gravity and physics. Each galaxy contains a series of little worlds that can't even really be called planets so much as they are floating puzzles. In many of these worlds, Mario can walk just about anywhere. When he lands on a sphere, he can walk all over it, going sideways and upside down in the process. Sometimes you'll simply jump in one area and end up gravitating toward the ceiling or walls or even another nearby planetoid without even realizing it. Often Mario will need to track down launch stars, which, when you shake the Wii Remote while standing near or inside one, will send you flying to a whole new, previously inaccessible area. There are even sections where you'll be floating through space, using specialized pull stars to hop from area to area, all while floating through the spatial void.

Practically every galaxy you explore is an absolute joy to experience. The level designs here are top flight in every regard, with tons of clever and sometimes dastardly traps and puzzles for Mario to navigate. The difficulty doesn't start off terribly high, but as time goes on, the game ramps up nicely, building the challenge steadily until the final areas, which, though perhaps a bit frustrating to inexperienced players, provides the exact sort of tough workout you've come to expect from a Mario adventure. But even aside from the challenge level, simply exploring all these various galaxies is half the fun. Whether you're floating from land mass to land mass on a giant spinning flower, running frantically around a giant series of platforms that shrink to nothing the first time you touch them, or taking on one of several terrific 2D side-scrolling areas reminiscent of New Super Mario Bros. for the DS, you won't be wanting for variety while playing through Galaxy's dozens of levels.

In a sort of nod to the suit-happy gameplay of Super Mario Bros. 3, Mario can don a number of different costumes that give him new abilities. For instance, in several levels, Mario can take on the abilities of a bee, buzzing around through the air via his new pair of wings, and wall-climbing specific honeycombed areas of the environment. With others, Mario can freeze water to walk over it, launch fireballs (natch), fly, wrap himself in a Mario-sized spring and jump to great heights, turn invincible (natch, again) and even turn into one of those pesky boos, allowing him to float around and pass through some solid walls. In most cases, the game takes great advantage of these abilities in the context of each level. A few involving the bee suit are a bit frustrating (given that you lose the suit when you touch water) and the spring suit is kind of a pain to control given Mario's perpetual bounciness, but otherwise, these abilities add a great dimension to the already excellent gameplay.
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Apart from the screwiness of the spring suit, there's very little issue to be taken with Mario Galaxy's controls. At its core, it controls much as Mario 64 did, but with a couple of Wii-centric twists. For one, Mario's primary attack is a basic spin move (the same spin move you use to activate launch stars). Simply shaking the Wii Remote engages the spin, and it's an extremely responsive mechanic. The one trick to it is that you have to wait a second before spinning again, so you want to make sure you're able to get away from whatever bad guy is nearby if you happen to miss.

The other key change is the addition of the Wii Remote as a pointer. Simply by pointing at them on the screen you'll collect star bits, which can be found just about everywhere and serve as both Super Mario Galaxy's currency and as a weapon. Firing star bits is as simple as aiming the Wii Remote at an enemy and pressing B to launch. But you don't want to fire off too many of those, as they come in handy for unlocking new stages later on. Only in a few specific cases does the game really dabble in true motion control, such as sections where you're surfing on a manta ray or walking on a boulder. But even these few divergences from the standard gameplay formula are largely successful and quite fun.

Mario Galaxy's journey is scattered and epic all at once. There isn't much of a thread tying together all these disparate worlds, apart from the fact that they have power stars hidden within them somewhere. And yet, at the same time, the lack of cohesion in what you're doing never really gets in the way of your enjoyment of it. Because each level is so much an island unto itself, it actually makes each one stand out all the more.

It helps that practically every stage in the game has a great deal of replayability purely on its own merits. These levels are just inherently fun to go back to again and again, and that the game gives you plenty of reason to is even better. Once you complete an area, you can go back and engage in a specialized version of it in certain cases. Essentially, comets will enter orbit in some of these galaxies, and thus change the way you play in some bizarre way. Whether it's speeding up all the enemies in an area, putting you on a timed run, or having you race against a doppelganger Mario, there's a nice variety of change-ups to experience. The adventure probably won't take you more than 12 to 15 hours if you just collect the minimum number of stars necessary to get to the end level, but you can certainly tack on a great deal more to that if you're into going back and collecting all the stars. And if you want to unlock the game's neat end surprise, you'll need to get all of them.

There is even a multiplayer component to the game, albeit a limited one. Another player can point their Wii Remote at the screen and take part in some of the basic fun, like collecting star bits, shooting star bits, and the like. You can even directly assist Mario by pointing at him and pressing A at the same time as your friend to make him do a super jump, and stop certain enemies from attacking by highlighting them with the pointer. It's not the most involved co-op mode you'll ever experience, but it can be fun if you've got someone enthusiastic alongside you.

As wonderful as Mario Galaxy's gameplay is, its graphics are even better. There simply isn't a better-looking Wii game available. A great deal of credit is due to the art design, which is simply phenomenal. The character designs, level details, animations, all of it is incredibly colorful and vibrant, and just a joy to look at. The technical engine does its part as well, keeping the frame rate drops to minor, infrequent bouts. One area especially worth noting is the game's camera, which takes a largely cinematic perspective, albeit with a limited amount of player control. You can adjust it right or left in certain areas, and go to a first-person view if you just want to look around. There are a few areas where the camera prevents you from seeing things perfectly, but mostly it does an excellent job of framing the action, especially considering all the kooky perspective shifting the game does as you run around these oddball environments. The only thing that's kind of a bummer is that you'll undoubtedly wish at some point while playing that the Wii could support resolutions higher than 480p; but even with the limited resolution, the game just looks beautiful.
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Audio is also excellent, thanks largely to the top-notch soundtrack. Much of the music is made up of classic Mario tunes from a wide variety of different games, and it's all modernized and orchestrated. These are some of the best renditions of these tracks since the originals, and you're sure to be humming along as you play. There's little voice work in the game, but the few voice samples that are there are used to nice effect. It's probably better to just hear Bowser snarling than it is to hear him being a chatty Cathy, anyway. The sound effects are a touch on the shrill side at times, but the bulk of them fit the vibe of each stage nicely.

When all is said and done, the thing that really makes Super Mario Galaxy such a standout game isn't the fact that it's another Mario game, but the fact that it doesn't even need to be a Mario game to be successful. Sure, it's got all the nostalgic flavor Mario fans would want, with the updated soundtrack, familiar foes, and various other Mario-related bric-a-brac scattered throughout the adventure, but the game never leans on these nostalgic aspects as a crutch. It instead puts the whole of its focus on its gameplay design, and with good reason. You could probably swap in just about any other characters from practically any other franchise, and this would still be a phenomenally fun game. That it layers all these memorable characters and components on top of that phenomenal design just makes it all the sweeter. If ever there were a must-own Wii game, Super Mario Galaxy is it.

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Source: http://www.gamespot.com/wii/action/supermario128/review.html?sid=6182474
 
wow for once gamespot isnt being a hatter........
 
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Super Mario Galaxy Video Review from Game Trailers

[MEDIA]http://youtube.com/watch?v=dXOcMVDnJOg[/MEDIA]
 
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Super Mario Galaxy Review from Plagn

Super Mario Galaxy Review
The gaming galaxy’s brightest star.

For effectively as long as gaming has been around, Mario platformers have set standards for everyone else to try and meet. Not just within the platformer genre either, all games aim to emulate the quality of a Mario game, whether it providing tight controls, imaginative gameplay, beautiful graphics or even just creating a tune that’ll stick in your head. Super Mario Bros. on the NES did all this. In the years to come, the likes of Super Mario Bros. 3, Super Mario World and Yoshi’s Island pushed the boundaries of 2D gaming further than anyone thought possible. The transformation into 3D had been a step too far for some game franchises but again it was Nintendo with Mario 64 that demonstrated how to do things right. And 'do it right' is exactly what it did as for many it still remains the benchmark for 3D platformers to this day.

The reason for this brief history lesson isn’t actually just to pad out the review to fill the minimum word quota but is in fact needed to point out how Super Mario Galaxy is one of these genre defining games. As good as Super Mario Sunshine was, it’ll never live in the memory in the same way Super Mario Bros. 3 or Mario 64 do. Super Mario Galaxy quite possibly will simply because it has the magic, the ideas and most importantly, the imagination that the very best of the best have – something that Galaxy has in spades.

Imaginative environments have always been a staple ingredient in the Mario games and it was in this area that Sunshine really came up short, ditching the surreal Mushroom Kingdom for more (and we mean this in the loosest possible sense ) ‘realistic’ settings. Beaches, fairgrounds, shipping harbors and villages are about as visually appealing as a stretch motorway when compared to the delights contained in Mario’s latest offering. The use of Galaxy in the title really emphasizes the degree of freedom the developers have in creating the world. There are no boundaries, nothing is too surreal or off limits as far as the environments go.

One minute you’re invading the site of a rocket launch, the next you’re scaling a giant, motorized robot like something out of Shadow of the Colossus. To go into any further detail would only rob you of the magic of uncovering these delights yourself, but needlessly to say the game constantly surprises, and delights, again and again. As does the actual level design which frequently ignores any unwritten rules or conventions when it comes to platforming. For a kick off, the game is constantly shifting from 3D to 2D depending on the situation. In 3D platformers there are always parts where a simple fixed camera would suffice. For example, you simply don’t need a 3D plane when you’re on a fixed moving platform, dodging between laser beams and balls of fire. Galaxy recognizes these moment and adjusts the perspective accordingly.
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Looks like we have a mole problem....​

The trend in most 3D platformers since Mario 64 has been to throw you into a 3D world and have you complete a handful of tasks to progress. Despite star collecting still being the aim of the game, Super Mario Galaxy again tosses the rulebook out the window and does things how it wants. You see, contained within the main hub of the game are a selection of observatories, each contain a different galaxy of orbiting planets. These planets could be absolutely anything. They could be a Mario 64-esque world containing a selection of stars, or they could be a linear set of interconnected planets, each with their own mini puzzles to solve in order to progress. Anyone who enjoyed the linear-styled Bowser stages from Mario 64 will be happy to see a spiritual return of those too. It’s not uncommon for whole planets to often exist solely for a single star. Take the water park planet within the first galaxy for example, a giant water slide suspended in mid-air created for one single race. Things aren’t needlessly reused here to artificially lengthen the game like they are in lesser games.

Unlike in Super Mario Sunshine where collecting red/blue coins made up a large percentage of the 120 stars (‘shines’ in that game), there is none of that laziness here. You can really appreciate the care that went into making practically ever star in the game an enjoyable achievement. One of the biggest reasons why Yoshi’s Island is such a special game is the way each level had its own theme, its own idea, its own power up or ability use that made it different from the rest. Super Mario Galaxy replicates that same sense of variety.

Its ideas are simply jaw dropping at times, whether you’re jumping your way through gravity switching tubular structures, taking a ride inside a bubble or sling shotting yourself across an asteroid belt, the game constantly presents you with new, exiting ideas and gameplay mechanics. A big helping factor in achieving this sense of variety is the inclusion of arguably the best set of power-ups in a Mario game since Super Mario Bros. 3. We’ve all seen the ‘bee’ costume that handily lets Mario hover in the air briefly as well as tread lightly on clouds and flower petals, but it’s predictably the ones that Nintendo have kept under wraps that offer the most thrills.

The game isn’t afraid to completely change the control dynamics for particular levels either. The water slide race, mentioned earlier, for example features Excitetruck-like controls, while a motion controlled Monkey Ball tribute stage is hidden away in here too. There are also sections where the Wii remote pointer is used - most commonly for traveling between the blue star orbs scattered through space but it does have other, and quite frankly, more inventive uses that you’ll be keen to discover.
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Mario's plan to sell fruit & veg didn't quite turn out as he'd hoped.​

While on the subject of the Wii remote, it’s of little surprise that Super Mario Galaxy controls with absolute perfection. The camera is near faultless, never getting stuck in silly positions and always trying its best to give the best possible view of the action when needed. Mario is controlled exactly how you would expect him to with movement on the nunchuck analog stick, jumping with A on the Wii remote and a combination of Z and A to perform Mario’s butt stomping, long jumping and back flipping abilities. His movement is quicker, his jumping is smoother and his ‘weight’ feels just right. In short, Mario is a complete joy to play with, especially given the swift pace of the game. When playing at full flow, leaping between platforms, bouncing off enemies and flying from planet to planet it echoes one of those expert Super Mario Bros speed runs such is the fluidity of it all at times.

For the most part this game could control on a Gamecube pad, but doing so would remove the surprising satisfaction that the spin attack provides. Traveling between planets is done so by activating star launch pads. They could have made them activate automatically or with just a button press but by requiring a shake of the Wii remote it genuinely connects you to the game. It’s the same with the boss encounters. In the past a punch from a button press would have been more than acceptable but smashing the tail of a giant piranha plant or fiercely returning a watermelon into the face of a humongous octopus with a sharp thrust of the Wii remote is strangely satisfying.

On the topic of boss fights, the quality of the ones found here are in keeping with the high standards the rest of the game has set, the Bowser encounters being the jewel in the crown. Not just because they’re superb, screen filling affairs, but also because Bowser is back to being mean again. In recent years he’s been treated as a bit of a token comical bad guy, but in Galaxy he’s angry and he’s evil and it’s great to see, especially given the strength of the story this time around which, without going into detail, has a much grander, more epic feel to anything that has gone on in a Mario game before now.

In terms of visuals and presentation there isn’t a single game on the Wii that can match what Super Mario Galaxy delivers us. From the Yoshi’s Island-style story book sketchings that open the game to the gorgeously rendered cutscenes that play throughout, the game is presented in the highest quality. Graphically it’s in a league of its own compared to other Wii titles. It’s bright, it’s colourful, it’s imaginative, it’s surreal, it’s beyond anything you could expect from a Mario game but at the same time it’s exactly what you would expect. It looks like Mario but offers so much more. Everything is huge and totally over the top and we love it. It all runs incredibly smooth too, no matter how fast things are moving or however many things are on screen at once.
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One of the finest platforming levels in gaming.​

Music has always been a big part of what has made the Mario series so special over the years. Everyone knows the Super Mario Bros. theme, the level 1 tune from Super Mario Bros. 3 and the unforgettable melody of Peach’s castle in Mario 64. Thankfully Super Mario Galaxy yet again excels in this area providing the player with a variety of catchy tunes that you’ll find yourself humming around the house or whistling to yourself in the shower, especially the beautiful orchestrated hub theme which is especially addictive. To add to the delight there are also a handful of classic tunes thrown into the mix too, including the Bowser stage music from Mario 64 which pleased a certain member of our staff.

It’s hard to find any fault in Super Mario Galaxy. Sure, there are a handful of anti-climatic star missions, but out of 120 of them it’s hardly a worthwhile reason of complaint. Difficulty is something that is often lacking in recent Nintendo games but even this manages to challenge the player at times the further you get. Being able to ‘finish’ the game at 60 stars also gives the game a wider appeal allowing more casual, lesser skilled gamers get to the ‘end’ while the hardcore players will attempt to truly finish it at 120 stars (and beyond…) much in Mario 64 where you could finish it at 70 or even Yoshi’s Island which wasn’t a hard game to finish but the underlying score system gave the committed gamer a worthy challenge.

Sometimes a game of such high quality comes along and you’ve just got to hold your hands up and say well done. Super Mario Galaxy delivers blistering quality in every area, whether it’s level design, the soundtrack, boss fights, graphics or controls. It feels familiar but fresh thanks to the sheer amount of ideas and creativity put into each and every level. Like so many lesser games do, corners haven’t been cut by reusing ideas over and over or artificially extending the length of he game with collect-a-thons. Practically every level offers something different from the one before it and it’s a game that will surprise and delight the deeper you explore. There's no such thing as a perfect game, but Super Mario Galaxy comes as close as you're ever likely to get. An essential experience for all gamers.

Music has always been a big part of what has made the Mario series so special over the years. Everyone knows the Super Mario Bros. theme, the level 1 tune from Super Mario Bros. 3 and the unforgettable melody of Peach’s castle in Mario 64. Thankfully Super Mario Galaxy yet again excels in this area providing the player with a variety of catchy tunes that you’ll find yourself humming around the house or whistling to yourself in the shower, especially the beautiful orchestrated hub theme which is especially addictive. To add to the delight there are also a handful of classic tunes thrown into the mix too, including the Bowser stage music from Mario 64 which pleased a certain member of our staff.

It’s hard to find any fault in Super Mario Galaxy. Sure, there are a handful of anti-climatic star missions, but out of 120 of them it’s hardly a worthwhile reason of complaint. Difficulty is something that is often lacking in recent Nintendo games but even this manages to challenge the player at times the further you get. Being able to ‘finish’ the game at 60 stars also gives the game a wider appeal allowing more casual, lesser skilled gamers get to the ‘end’ while the hardcore players will attempt to truly finish it at 120 stars (and beyond…) much in Mario 64 where you could finish it at 70 or even Yoshi’s Island which wasn’t a hard game to finish but the underlying score system gave the committed gamer a worthy challenge.

Sometimes a game of such high quality comes along and you’ve just got to hold your hands up and say well done. Super Mario Galaxy delivers blistering quality in every area, whether it’s level design, the soundtrack, boss fights, graphics or controls. It feels familiar but fresh thanks to the sheer amount of ideas and creativity put into each and every level. Like so many lesser games do, corners haven’t been cut by reusing ideas over and over or artificially extending the length of he game with collect-a-thons. Practically every level offers something different from the one before it and it’s a game that will surprise and delight the deeper you explore. There's no such thing as a perfect game, but Super Mario Galaxy comes as close as you're ever likely to get. An essential experience for all gamers.

Graphics:
By far the best on the Wii. Colourful, surreal and imaginative - all running as smooth as silk.
9.5
Sound:
Beautifully orchestrated music mixed with catchy tunes and a selection of old favourites.
10.0
Gameplay:
Perfection. With faultless control, a feast of new ideas and jaw dropping level design there isn't a better 3D platformer is existence.
9.0
Lifespan:
Only 60 stars are needed to see the end credits but it'll take far longer to get all 120. And who knows what lies beyond that....
10.0
Overall:
Super Mario Galaxy is without doubt the finest game Nintendo have produced this decade - endorsements don’t come much stronger than that.
10.0

Source: http://palgn.com.au/article.php?id=9354&sid=aee1615ff9230801da7148f45269d693
 
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