Not selling to well

Wii Fit only sold well before because it was new and different.

Wii Fit sold well 'cause fitness games instantaneously became a part of the digital age, and the Wii was the only thing offerin' such an experience. That, and accessibility; just like every other smash hit Wii game with "Wii" in the name.

Exersise isn't a fad, exercise games are.

Incorrect. Exercise games are a portal to digitally-managed workout regiments and fully-functioning AI personal trainers, or some other futuristic bullshit like that. They aren't a fad so much as a first step towards somethin' else.

You can workout without a game.

You're not considerin' the target audience Wii Fit (U) targets. These're the people who ain't fitness nuts or are completely outta their element when tryin' to enter the world of fitness. These're the consumers that aren't easily motivated t' runs oh-so boring laps daily. People who go to gyms don't use Wii Fit; whereas the people who don't are the target.

And yes, that target audience is much bigger than ya think considerin' Wii Fit moved far more copies than actual games like Super Mario Galaxy.
 
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