You know what it is with Zelda games though? You start to just KNOW the way it's done. If Twilight Princess was somebody's first Zelda game, I think they'd enjoy it even more than someone who'd played EVERY Zelda game because the puzzle aspect of it would be fresher. But when I'm playing a Zelda game, if I see 3 stones or something and one isn't in line with the other 2, I IMMEDIATELY know I have to push the 3rd one. Know what I mean? So I don't complain about them not being hard, it's just that I've been playing Zelda games for so long that the puzzles are just kinda natural to me now. I still grin when I get to one tricky one but it's just like an old friend now lol It's like "OK I just got the fire arrow so I KNOW the next locked door, I have to light a stick somewhere across the room with one" or get the boomerang and I KNOW I have to hit something on the other side of a wall somewhere.
The bosses could be harder but I don't think the bosses in any of the Zelda games have ever really been too tricky. Once you figure out how to hurt them, it's pretty much just figuring out the pattern of WHEN to hit them. I'd rather see a series go the way Zelda does, staying true to itself but improving the core game, than try to reinvent itself a dozen times and fail like Mega Man or Sonic.
The bosses could be harder but I don't think the bosses in any of the Zelda games have ever really been too tricky. Once you figure out how to hurt them, it's pretty much just figuring out the pattern of WHEN to hit them. I'd rather see a series go the way Zelda does, staying true to itself but improving the core game, than try to reinvent itself a dozen times and fail like Mega Man or Sonic.