Griever
Banned
I anticipate that people are going to come in here with their fanboy/girl head on and try to defend the Wii against what I am about to post so all I ask is that people don't reply unless they have something valid to back up their opinion.
If people are just going to post something like "OMGZ THE WII IS NEW AND STUFFZ" or "OMG YOU NOOBZ KNO NOTHINGS!!!111oneeleven" then they can just click back and save me having to embaress them.
If people are just going to post something like "OMGZ THE WII IS NEW AND STUFFZ" or "OMG YOU NOOBZ KNO NOTHINGS!!!111oneeleven" then they can just click back and save me having to embaress them.
Okay; we all know what Nintendo think of their new system just from the project name it was given - "Revolution" - but is the idea of using a motion sensor really that revolutionary or is it just a gimmick Nintendo have cleverly incorperated to try and get people to buy the system? I suppose the casual buyer could be fooled into thinking it was completely new given the fact that no other console has ever relied solely on such a system of control but does that really mean it is actually new or does that just mean that Nintendo are banking on the casual buyer's not really knowing?
I mean; the Wii is hardly the first system to use such a method of control. We all know that in arcades there are several gaming platforms which use similiar methods of control to make the game feel more interactive to the player. Lightgun games such as "Time Crisis" and "House of the Dead", skateboarding and snowboarding games which make use of moveable platforms which you stand on and the "Dance Dance Revolution" series are all viable examples. The "House of the Dead" series has even taken the idea to a new level with the reload features it put into the games such as shaking the Uzi for reload of pumping the shotgun for reloading and even introducing grenades in much the same way they are used in Wii title "Red Steel" (I shouldn't have to remind everyone that the "House of the Dead" series is a SEGA franchise).
Even other consoles - not just arcade style games which tend to be a little ahead of the console efforts - have had games using similiar methods; the PS2 has a bunch of games operated using an interactive control system such as the WiiMote but the PS2 never relied on that style of control for the whole system.
Because of all this I think it is sort of backwards the way that Nintendo (and many of their most zealous supporters) back the WiiMote as being a new and exciting gaming renaissance when, in all honesty, even the C64 had games with WiiMote style controls.
Still; you could easily say that it doesn't matter that the WiiMote isn't new because the WiiMote is fun to use. Gaming isn't about how good the games look and so the fact that some of the early titles (especially "Red Steel" and "Call of Duty 3" where their graphics could easily be kicked out by the PS2) won't really matter once you get into the gameplay. The WiiMote has added a lot to the way we play games, on the most part anyway, especially when you look at launch titles such as "Wii Sports". The game really is a lot more fun because of it.
But that's not true for all the games.
Personally I find that, for some styles of gaming, the WiiMote is completely and utterly useless and makes the gaming more of a chore than it makes the gaming fun. For instance, I would much rather play "Zelda" with a control pad since the extra effort needed to use the WiiMote doesn't really add anything to the game for me. I would have preferred if the option of a normal control pad was still made viable (and I know it is for Zelda but not all games are going to be simultaneous Wii/GC releases now are they?) because it would give the Wii more versatility when it came to development and would definately make it the most entertaining console.
Some gaming styles, such as RPG's and Sports, are going to find it hard to use the WiiMote properly; especially for sports like Football were the action is mostly made with your feet and not with your hands or for RPG's like Final Fantasy where there isn't much in the way of action and you really only need a few control pad buttons to do things. Because of all this I think Nintendo - by not allowing a full control pad alternative - may actually be reducing the ability of the console to pump out a diverse range of games. The WiiMote is very versatile when it comes to some styles - "Call of Duty 3" showed this the best with the many ways you can use the WiiMote in that games - but for other's it is going to make the Wii the weakest out of the three major platforms and I personally think that, unless developers get extremely creative, the Wii could become a hinderance for them to develop for.
The Wii is a great console to play when you play the right games but I like a diverse range of games and - up until now - I don't think that is really happening. I hope I can be proved wrong; especially on the RPG thing.
Blah.
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