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NIntendo Wii Bump mapping or displacement?!

Discussion in 'Nintendo Wii Hardware' started by WannaWii, Aug 29, 2006.

  1. WannaWii

    WannaWii WiiChat Member

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    So whats the deal does any one know? Does the Wii do bump mapping or replacement mapping. Replacement mapping is suposed to be superior to bump mapping.
    If nintendo does either than that will improove the graphics soooo much...
    Does IT?...
     
  2. MetroidZ

    MetroidZ Only took 4 years to get1

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    i dont know, i hope so.
     
  3. Sovieto

    Sovieto Banned

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    what even is mapping bump mapping and what not
     
  4. King Wiired

    King Wiired HITLER ME JEZ

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    Don't have a clue what your on about but... I agree :cool:
     
  5. NeMeZyZ

    NeMeZyZ Chapter .1

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    i remeber readin an article saying it will support bump mapping, i'm not sure if it was wiki or nintendo.com but i certainly remember reading it, i mean they should damnit, its next gen already
     
  6. Sovieto

    Sovieto Banned

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    WHAT IS BUMP MAPPING!? i read a cubetoon on ign and the Wii fanboy was like: nooooooo! wii wont support normal bump mapping! NOOOO then the other 2 were like: do you even know waht that is? and he replied: no but Wii iS DOOOOOOOOMED
    but at the time it was a rumor
     
  7. jakke

    jakke WiiChat Member

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    google? anyone?
     
  8. Oreo

    Oreo WiiChat Member

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    Bump mapping is like.. doing some stuff to make the things are actually just textured on to the character look like it is an actually part of the model instead of the texture. An example of it is like, a player model has a belt textured on to his shirt, instead of being an actual part of the model. The people making that player model can use bump mapping to make it actually look bumped up.
     
  9. Sovieto

    Sovieto Banned

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    i see, welcome to the forums oreo (im the popular-everyones-favorite-guy around here)
     
  10. Jakobthelyre

    Jakobthelyre WiiChat Member

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    wikipedia. explains it all. im gonan be pissed if wii doesnt have this.
     
  11. DarkDepths

    DarkDepths WiiChat Member

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    Well. Chances are that wii will support bump mapping. It may not support NORMAL mapping or parallax mapping. Bump mapping is just a trick that makes the texture looks like its... bumpy. It does this basically by using the lights to emboss things.

    Normal mapping on the other hand looks really good. It truly looks like things stick out.

    The reason I think that wii will support bump mapping is that it is a fairly old technique used in tons of games. Iv'e never noticed, but I wouldn't be surprised if gamecube supported bump mapping.

    Bump Mapping:(Small... bumps[the one on the right obviously!])
    [​IMG]

    Steep Parallax Mapping: (notice how its nice and bumpy)
    [​IMG]

    And then there is Normal Mapping... insn't that just b-e-a-utifull:
    http://www.computerarts.co.uk/__data/assets/image/185268/varieties/7.jpg
     
  12. +Maniacal=Maniac+

    +Maniacal=Maniac+ Am I Losing Friends?

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    I Hope It DOes Have At Least Bump Mapping...

    Nice Examples DarkDepths...
     
  13. WannaWii

    WannaWii WiiChat Member

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    Yeah but replacement mapping is the best
    go to wikipedia for the info, if the wii does it really won't even matter about the graphical power. If it has a type of mapping than on a tv it look just as good as 360 and ps3. It will be less detailed but will look just as good...
     
  14. sKin

    sKin Bulls on Parade

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    lawl Mr. Modesty.

    I doubt the Wii will support bump mapping just because of it's limited graphical power, but it would be awesome if Nintendo could somehow manage it.
     
  15. yosh64

    yosh64 WiiChat Member

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    hey

    What is replacement mapping? is there such a thing? I can't find anything on it :\.

    Firstly, I'm guessing regular Bump Maps will be supported. I'm not sure about Normal Maps and/or Parallax Maps though.

    I'd forget about Displacement Maps, I thinks they require alot more power, and I've never heard of them being used in Real Time Rendering. You see Displacement Maps actually alter the geometry of an object, and Bump/Normal Mapping just alters how the light appears on an object. I should also mention that I think Parallax Mapping builds off Bump/Normal Mapping, and just alters/displaces the Texture Coordinates.

    So basically... Bump Maps add the illusion of depth in only 1 direction, Normal Maps add the illusion of depth in all 3 directions, and Parallax Maps are just a clever trick to add the illusion of even more depth :).

    To learn more see... http://en.wikipedia.org/wiki/Bump_mapping, http://en.wikipedia.org/wiki/Normal_mapping and http://en.wikipedia.org/wiki/Parallax_mapping.

    Finally, some may find this (http://www.beyondvirtual.com/smf/index.php?topic=860.msg9237, page 10) thread intereseting, it has some nice examples of Normal Mapping. Please don't get confused between the HighRes Mesh, and the LowRes Mesh with Normal Map applied ;).

    cyas
     
    #15 yosh64, Aug 31, 2006
    Last edited: Aug 31, 2006
  16. Sovieto

    Sovieto Banned

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    dont hate me cause you aint me :D
    nah joking, but you know its true
     
  17. sasuke747

    sasuke747 #1 Sonic Fan.

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    Well your wrong Sovieto people like me more :p :D
     
  18. Sovieto

    Sovieto Banned

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    Whatever helps you sleep at night...:cool: :p
     
  19. sasuke747

    sasuke747 #1 Sonic Fan.

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    :cool: let's agree to this, We are both the coolest people here :p
     
  20. Sovieto

    Sovieto Banned

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    agreed to the truth
     

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