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OmG Devil May Cry

Discussion in 'Playstation Consoles' started by Sovieto, Mar 20, 2007.

  1. Sovieto

    Sovieto Banned

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    #1 Sovieto, Mar 20, 2007
    Last edited: Mar 20, 2007
  2. MasterJedi2U

    MasterJedi2U Banned

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    "Capcom is committed to making its titles available to as wide an audience as possible, and has been building its technology base to meet that goal," said Mark Beaumont, executive vice president, officer and head of Capcom consumer software publishing in the Americas and Europe.

    BTW theres already a thread on this...but just to comment thats a classic quote there. And I truly believe him. The 360 has a much bigger audience than PS3 and of course PC is just HUGE so it doesn't surprise they want to branch out...lol Sony needs to pray hard and fast.
     
  3. Sovieto

    Sovieto Banned

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    hmm i just relized this was already posted
     
  4. 333Wii333

    333Wii333 wii will play

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    YAY i hate ps3..........but i love sony speakers and tvs
     
  5. sagema

    sagema 3D Artist

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    Lol double links. But very big news. Capcom has a history of PC ports. I expected that. But to port it onto the 360... Devil May Cry never launched on the Xbox. It's not even the European PS3 launch yet and developers are jumping out of the water. Talk about no faith in a system. I'm kind of steamed they made this decision before the game even launched.
     
  6. wiihbanga

    wiihbanga WiiChat Member

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    i used to live this game!!!!! too bad the ps3 sucks.
     
  7. Rahnter

    Rahnter WiiChat Member

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    Oh Sovieto how low you've stooped... remember that the 360 has also lost some exclusives, although it doesn't affect it as much now since most have been out for a while. But in the future, I expect both the 360 and PS3 to lose equal amounts of exclusives and have more multi-platform releases...

    Everyone needs to stop acting as if this is so rare in the gaming biz... developers and publishers want to get paid :crazy:
     
  8. Shiftfallout

    Shiftfallout shiftfallout.com

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    Sony just doesnt want to pay money to keep the exclusives. Dear god, its not the developers running away from the system its just that the company itself isnt offering money to keep them there. Multiplatforming is more profitable for them unless another company wants to give them money to stay exclusive.
     
  9. RedProdigy

    RedProdigy NOD fanatic

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    You're missing something critical: price. With multiplatformism, why would people bother buying a PS3 when the 360 is cheaper? Exclusives are still critical and Sony needs to get in the game this year.
     
  10. Shiftfallout

    Shiftfallout shiftfallout.com

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    They do have exclusives, but are relying on their own franchises. They believe there will eventually be a difference due to the sheer potential a developer can have with blue ray.

    and finally the biggest part. HOME, which takes all PS3 games and gives them more meaning in their online virtual reality world. They seem to be putting their money on the fact that the other systems wont do this. Example, once you buy a game it unlocks or rather adds more content to HOME (clothing, furniture, trophies and contests/tournaments). Of course then it boils down to the user, if they would rather play the multiplatorm game on which system for which reasons.
     
  11. VampiricLugia

    VampiricLugia Guillotine Fodder

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    Mii's and Accheivements bud. May not be as thoroughly done, but essentially the same things.
     
  12. kidtmnt

    kidtmnt WiiChat Member

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    out with the old, in with the new. Ive never heard of Rag doll kung fu, but little big planet looks good. lets see some more new game developers.
     
  13. En4Neo

    En4Neo Jet-Set-Jesse

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    Home and free online play could help Ps3.
     
  14. Shiftfallout

    Shiftfallout shiftfallout.com

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    definately not the same thing. Not even close. Have you actually looked into each of them in detail?

    Ragdoll Kungfu was pretty amazing. Basically Valve came out with Half-life 2 and created a system called steam to distribute user made games built off the HL2 engine. This was PC only. Anyways, RagDoll Kung Fu was pretty much a user made game using the HL2 engine + inbuilt physics system. Its important because this was done not by a major developement group, but a couple guys making a game on their free time. The concept of games being made by the community, much like films, rather than purely big companies says a lot. Anyways, interesting no?
     
    #14 Shiftfallout, Mar 23, 2007
    Last edited: Mar 23, 2007
  15. Rahnter

    Rahnter WiiChat Member

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    lol "multiplatformism"...

    True, price difference is an issue. But you can expect that the PS3 will continue to have a larger japanese library, while western games will have greater support on the 360. This is not going to change, each system will support the home market.

    The multiple platform games will come from the bigger developers who have world wide support... and Capcom is definitely one of them. They've had too much success on the 360 to not supply the system with more games... look how well Dead Rising and Lost Planet have done, they'd be stupid not to have a multi-system launch.

    This gen you'll find that most big blockbuster games will be on both units, unless they're 1st party titles. But you can continue to expect more Namco, Atlus, Bandai, Konami, Square-Enix, Kojima, SNK, etc on the PS3 (and Wii)... the same way that western developers will have more games on the 360. It's simple logic.

    PS Home... I'm not too excited about this. It looks cool, but I'll wait to see how it'll be implemented and if it'll promote online gaming or just more micro transactions and online annoyances.
     
    #15 Rahnter, Mar 23, 2007
    Last edited: Mar 23, 2007
  16. kidtmnt

    kidtmnt WiiChat Member

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    Shiftfallout
    "Ragdoll Kungfu was pretty amazing. Basically Valve came out with Half-life 2 and created a system called steam to distribute user made games built off the HL2 engine. This was PC only. Anyways, RagDoll Kung Fu was pretty much a user made game using the HL2 engine + inbuilt physics system. Its important because this was done not by a major developement group, but a couple guys making a game on their free time. The concept of games being made by the community, much like films, rather than purely big companies says a lot. Anyways, interesting no?"

    Thanks for the background info on Ragdoll Kungfu, very interesting.
     

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