The Moveset Thread

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  • #422
With the announcemet of Tingle being a playable character in SSB4, I am going to make a Tingle Moveset.

Tingle Moveset
200px-Tingle_Artwork_%28Majora%27s_Mask%29.png

150px-Tingle.png

The most beautiful creature ever to walk the lands of Hyrule, Tingle is a thirty-five (but possibly immortal) virgin with a potbelly who is obsessed with chasing "forest fairies." Tingle's dream is to one day become a forest fairy himself. It is obvious that Tingle was intended to be the main character in the Legend of Zelda series but that would have made the game far too easy, although his green clothes and pointed hat carried over to the actual main character Link. Tingle's father (who gave Tingle his good looks) disliked Tingle's obsession with fairies and is often angry at his son even though Tingle created a business of mapping areas which is better than his swamp tour guide business. He is also a wanted man in the World of the Ocean King in Phantom Hourglass, possibly for being too beautiful.

Coming Soon!
Expect great things...

Tingle, Tingle! Kooloo-Limpah! ...These are the magic words that Tingle created himself. Don't steal them!
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NEKU SAKURABA MOVESET

Down B: Switch Partners
Neku can switch between Himself, Shiki, Beat, and Joshua. Each partner has a different B moveset. Neku's regular attacks are the same no matter what.

Final Smash: Depending on which partner you have, it uses their tier three fusion attacks. For Neku alone, it chooses a random fusion attack.

Video:
[video=youtube;mtmdS4lo_oA]http://www.youtube.com/watch?v=mtmdS4lo_oA[/video] It starts at about 0:50.

No Partner
Neutral B: Psych: Force Field
A Barrier surrounds Neku for 5 seconds. During this, anyone who touches it will be damaged for 5-10 damage. Low Knockback.

Side B: Psych: Force Rounds
Neku fires three diverging energy bullets in front of him. This attack is chargeable. The more it is charged, the farther the bullets travel, and the more damage they do.

Up B: Ideas?

Shiki

Neutral B: Block: Basically identical to Marth's counter.

Side B: Mr. Mew Thrust (NEED ATTACK NAMES) : Shiki sends Mr. Mew in front of her for a piercing attack.

Up B: Uppercut: Mr. Mew uppercuts and brings Neku with him. About same range as Mario's Up B.

TO BE CONTINUED

 
  • Thread Starter
  • Thread starter
  • #425
I will read this later but,
WHERE IS J?
Does he ever come to this thread?
 
NEKU SAKURABA MOVESET

Down B: Switch Partners
Neku can switch between Himself, Shiki, Beat, and Joshua. Each partner has a different B moveset. Neku's regular attacks are the same no matter what.

Final Smash: Depending on which partner you have, it uses their tier three fusion attacks. For Neku alone, it chooses a random fusion attack.



No Partner
Neutral B: Psych: Force Field
A Barrier surrounds Neku for 5 seconds. During this, anyone who touches it will be damaged for 5-10 damage. Low Knockback.

Side B: Psych: Force Rounds
Neku fires three diverging energy bullets in front of him. This attack is chargeable. The more it is charged, the farther the bullets travel, and the more damage they do.

Up B: Ideas?

Shiki

Neutral B: Block: Basically identical to Marth's counter.

Side B: Mr. Mew Thrust (NEED ATTACK NAMES) : Shiki sends Mr. Mew in front of her for a piercing attack.

Up B: Uppercut: Mr. Mew uppercuts and brings Neku with him. About same range as Mario's Up B.

TO BE CONTINUED


You will finish this moveset or die tryin', good sir.
 
Next time copy completely, I did much more than that,

Waluigi
images

Waluigi (ワルイージ Waruīji[SUP]?[/SUP]) is a fictional character in the Mario franchise. He accompanies Wario in spin-offs from the main Mario series, oftentimes for the sake of causing mischief. He was created by Camelot employee Fumihide Aoki and is voiced by Charles Martinet, who describes Waluigi as being someone who has a lot of self-pity and would "cheat to win."

Attributes


Waluigi is a light-mid weight character with unique gameplay options. He walks faster than he runs(walking speed is equal to the speed of Falco's walk while his
run is the speed of Luigi,s walk), He jumps under just under the height of Luigi's jump but his double jump is higher, and all his special moves consist of explosions.

A Moves



neutral A: Makes two straight punch motions in front of him~ 1-5 damage- Very low knock back.
side A: Puts a mini Bob-omb on the ground and it walks the length of one Bowser then explodes~ 1-8 damage- Low knock back(this bomb will walk off an edge.)
up A: Does a small jump and has a sweet spot on the top of the head~ 5-7 damage if not sweet spotted and 7-9 if sweet spotted- Low knock back.
down A: Lightly kicks the ground(like Luigi,s taunt but faster) and spikes an opponent in the air~ 3-5 damage- Very low knock back.
dash attack: This is a very unique move, pivots and throw's a small Bob-omb, so he attacks in the opposite direction he is running,great for when being chased~ 13-15 damage- Moderate knock back.

side smash
: Pulls out a tennis racket from "Mario Power Tennis" and swings, knock back is at a downwards angle~ 12-16 damage no charged_14-20 damage fully charged- Moderate knock back.
down smash: Puts two small Bob-ombs on each side of him and they walk further the longer you charge, max is three Bowsers lowest is one Bowser~ 13-16 damage no charge_16-23 damage fully charged- Good knock back.
up smash: Throws a Bob-omb in the air, goes higher the longer charged same idea in range as snake's up smash~ 12-14 damage no charge_14- 18 damage fully charged.

Aerials




neutral air: Does a simple flip with his legs and arms out straight, sweet spot if it comes in contact the first few frames it's out~12-15 damage if sweet spotted_9-12 if not sweet spotted- Good knock back when sweet spotted fair knock back if not sweet spotted.
forward air: Kicks forward with large range~ 8-11 damage- Good knock back
back air: Kicks backwards with good range~ 9-12 damage- Fair knock back
up air: Bites and makes a slashing sound if hits~ 12-14 damage- Good knock back
down air: headbutts downwards and spikes~ 11-13 damage- High knock back

B moves




neutral B|Explosion: A chargable move that can not be carried waluigi keeps on eatting Bob-ombs to make a larger explosion, each Bob-omb eaten does 5 damage to waluigi but 10 to whoever is hit,max charge is 5 bombs eaten, usually KO is instant~ 1 bomb eaten= 10 damage to opponent and 5 to self, so max is 50 damage to opponent and 20 damage to self.- Immense knock back.
side B|Chomp: Moves fast right or left chomping on opponent at the end throws a mini Bob-omb at hit opponent~ 15-18 damage- Large knock back.
down B|Bob-omb pull: Takes a Bob-omb out the ground has a 30 sencond wait inbetween each pull, although the Bob-omb has a blue-ish tint~ Same status as Bob-omb.
up B|Bob-omb Barrage: Moves in a direction you choose(yeah it's directional) very fast while throwing about 5 mini Bob-ombs in the opposite diretion of where he's traveling.

Final smash|Bob-omb Storm: It rains Large blue colored, larger and stronger than usual(50 damage on contact to be precise) Bob-ombs for 6 senconds VERY VERY fast in all locations(and i mean ALL locations even places just to fall to there doom) and all players percentage goes to 300% (other than waluigi's) and even if u dont get hit which is really hard to do u still have 300% so your still screwed~Damage WHO CARES you will die at 300% quick any way-KNOCK BACK REALLY YOU AT 300% GETTING HIT BY NOT A REGULAR ONE BUT A GIANT STRONGER ONE!!!!!! So in other words knock back is at the WTF level.

im lazy so i will continue this tommorow

tell me what u think so far thanks​


Last edited by Truegamer360; 01-19-2013 at 02:15 PM.


I will finish it at some point.... not the point at least I did a decent amount.
 
OTheFool has done a decent amount as well.

You didn't finish yours, but you're telling him to finish his. You shouldn't do that.
 
NEKU SAKURABA MOVESET

Down B: Switch Partners
Neku can switch between Himself, Shiki, Beat, and Joshua. Each partner has a different B moveset. Neku's regular attacks are the same no matter what.

Final Smash: Depending on which partner you have, it uses their tier three fusion attacks. For Neku alone, it chooses a random fusion attack.

Video:
(INSERT VIDEO HERE) It starts at about 0:50.

No Partner
Neutral B: Psych: Force Field
A Barrier surrounds Neku for 5 seconds. During this, anyone who touches it will be damaged for 5-10 damage. Low Knockback.

Side B: Psych: Force Rounds
Neku fires three diverging energy bullets in front of him. This attack is chargeable. The more it is charged, the farther the bullets travel, and the more damage they do.

Up B: Ideas?

Shiki

Neutral B: Block: Basically identical to Marth's counter.

Side B: Mr. Mew Thrust (NEED ATTACK NAMES) : Shiki sends Mr. Mew in front of her for a piercing attack.

Up B: Uppercut: Mr. Mew uppercuts and brings Neku with him. About same range as Mario's Up B.

TO BE CONTINUED


Joshua

B: Obstacle Summon: Joshua summons a random weapon item (Beam Sword, Super Scope, etc.). If items are turned off, Joshua summons a Capsule that always explodes, but for less knockback.

Side B: Light Summon: Joshua summons a horizontal ray of light in the direction he is facing. It has similar range and mechanics to Samus's Charge Beam.

Up B: Levitate/teleport: Joshua teleports in a similar fashion to Zelda's Farore's wind, although he leaves a damaging beam of light behind him. It has similar range, however to Lucario's Extreme Speed.
 
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