honestly this game could have truly been better, but the big thing about this game is it's low replay when it's done
Some games will undoubtly have lower replay value, considering online multiplayer games or games with multiple endings. That doesn't mean the game is at fault, it should be valued on the experience it provided.
Perfect example, Madworld. Great game once around, didn't give you any incentive to play it again, but it didn't stop it from being a truly great game, despite what its sales numbers added up to.
Won't disagree with the first statement at all, but the latter, I would. Hero mode adds to the replay value a bit. And even without it, I definitely would'a played it over again anyways.
Thanks for the reminder to buy Madworld. :lol:
Ghirahim is better then every other villain ever made ever. Demise sucks. Though I like the Imprisoned.I think we can all agree that Ghirahim was a much more interestin' villain than Demise. Even if the latter sure as **** looked the part far more than the former.
Now that I think about it, there are some similarities. It's fun drawing comparisons with Xenoblade.
Demise sucks. Though I like the Imprisoned.
I know, which is why I clarified. I like him in the beast form. >.>... The Imprisoned IS Demise ya twat. :lol: It's just a generic monster with stupid lookin' toes anyways, Demise's badassery > The Imprisoned's... uh, whatever it's strongest point is, if any.
My entire reasoning for hating him is because he was a complete freaking asshole to Ghirahim.That, and Demise doesn't suck bro. He's essentially hatred itself and an anti-god. While it would'a been nice to have more backstory on the villain that started it all, he's pretty much Zelda's generic omnipotent villain of pure evil: "He is a character that can fit in any game design nicely". Doesn't mean I think they couldn't of done better with Demise, but he ain't garbage.