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Discussion in 'Smash Brothers' started by Mr. MR, Mar 8, 2013.
All I know is
Up-Smash real quickly
I figured out a trick but I don't know what to call it. Jump cancel? Fall cancel? Attack cancel?
First, you need to stand on a platform. Moving ones like Smashville's work best.
Next, drop down by flicking the control pad down.
Now you can press any command. Timing is crucial: you must still be on the platform but no longer standing on it.
I use Jab (Neutral A) since that seems to be the easiest. If done correctly, the character will fall and then appear back on the platform without jumping.
Smashes are very useful when performing this. However, they have the hardest-to-see results. Try in slow motion to somewhat see it clearly.
If you're good at it, you can move your character around the platform quickly, and use tilts as well. This works with all characters.
EDIT: Most of these won't damage the opponent, but some (like Smashes) will. It works when landing on a platform too.
That was back in brawl
It is called Platform Canceling
Seriously? That worked in Brawl?
Way t' rediscover an AT. :lol: I did the same way back when actually, accidentally discovered glide tossing a decent amount'a time after it was known. I used glide tossing in my early With Anyone days without realizing it was a legitimate AT. Someone on here pointed out the AT after we were goofin' off with items on... so then I Googled it.
And that's how I inadvertently learned 'bout DACUSing.
How come Project M CPUs overabuse Platform Canceling while vBrawl CPUs don't do it at all?
The same reason why they wavedash all the time
Advanced Techs are only recognized until the game comes out and people start discovering them. And Nintendo would never purposely add them into their CPUs.
So thats how pros do it! Always wondered bout that
... Ninja, if you're takin' his words as the wisdom of a pro, you're sorely mistaken. No offense Trago. >_>;
Perhaps I'm readin' it wrong, but that's not exactly the most useful way t' use Platform Canceling neither (I'm not even sure how that is useful actually, explain t' me in detail, yeah?). You're s'posed t' use PCing to cancel your jump and immediately attack, cancel the jump and instantly drop through the platform or simply canceling the jump and dashing/fast walking as an approach option. Characters with really floaty full jumps or high jumps like Falco can especially make use of it as an approach option at the platform's height since it's ridiculously quicker than doin' a full jump and then landing on said platform via fast fall.
That and Marth's really use it a lot.
If I remember correctly, you fall through the platform, press jump, and then flick the direction stick down, and then perform the attack.
Also can be done by approaching the platform from below.
also it can only be performed on a moving platform
I've also seen Mk's do something like that with their b up in vBrawl
Meta automatically glides outta Shuttle Loop. Glides can be cancelled by pressin' B or attacked out of with A. If canceled via either method right on top of a surface ya can land on, you'll instantly land without lag and can follow up with literally anythin'. Shield, movement, jumping, attack, whatever. In the case of an attack proper timing lets ya glide attack and follow up with another move with zero ending lag on the glide attack. Glide Attack -> D-Smash or Mach Tornado are two disgustingly broken combinations for Meta t' abuse...
Anyways, it don't got nothin' to do with Platform Canceling.
It most certainly does, so long as ya use the Wi-fi safe version. T'is 99% the same as offline P:M.
What's the 1% difference?
Built in stage striking
and analog trigger buttons
I have no idea what either'a those are for.
Hit X on the stage select screen in the full version.
Analog is more precise and sensitive than digital
A....tryhard badass? wut?
Figured I'd finally do some offline training... and by trainin', I mean ****in' around in training mode, as all I did was derp about and thus no real trainin'.
I discovered Toon can cancel his Up B and instantly grab the ledge by sliding his way off the stage, so long as he's facin' the stage. +1 edge guarding tool, 'cause clearly he didn't have enough as is. :lol: Grandly useful against spacies t' outright beat their Side B when they're recoverin' (IF Toon's spin attack has higher priority, anyways). Also, tippered D-tilt -> Up B for legit KOs.
Training doesn't teach you how to deal with those DI's
Because combo's that I think would work don't work with DI's