The World Asunder (Sign-Up and OOC Discussion)

Name: Kai Fishwash
Species: Human
Gender: M
Age: 25
Country: Born in Miriel
Alignment: Regular
Appearance: A scrawny guy with kind of sunken eyes. Fairly dark skin and black hair, with black irises. Below average height, with the right half of his hair singed stumpily short and the left half longer. Usually wears a plain shirt and pants with a long coat and boots. He has tattoos on the front of his forearms, two lines of variously sized broken circles with angular lines going through them. Also has a weird thing where he sneezes a lot despite not really having any other sinus problems.
Biography: Born to a young Mirieli woman who was working doing cooking and cleaning for some monks on Miriel in an ancient temple said to have been constructed by the unrisen, a lost sister-race of mankind from the time of the surface world. Has a twin sister, Samna Fishwash. Samna and Kai's father left their mother before they were born, and they were raised in large part by the monks, taught the spiritual ways of the Mirieli, the Fae, and what could be reconstructed of that of the unrisen, the latter being practiced uniquely by this sect of monks. Around the age of sixteen or seventeen he left for Lokasen, where he learned to fly a plane. After working odd jobs long enough to save up some cash, he bought a dependable biplane that’s small enough to be fast and maneuverable but big enough that he can make a living moving cargo and occasionally passengers between the islands.
Personality: A bit of a delinquent, foul mouthed, with a tendency to start trouble when left unattended. But still a pretty cheerful guy, and he rarely seems angry. A bit volatile though. Alleged arsonist.
Familiar:
1. A thin steel-and-leather brace around his left forearm, with saether rivets, usually hidden under bandaging. Still hasn’t quite got the hang of controlling it, but can create small incendiary explosions within a radius of about one to ten meters.
2. I possession of a mask made of dyed bone embedded with geometric shapes of black glass which occasionally glow brightly. It looks like a familiar, but he is never seen wearing or using it. Given to him by his sister for safekeeping.
3. Magic Bullet (3)
Other Skills: Very skilled with his switchblade, and likes to show off about it, often doing elaborate blade tricks. Carries a pistol. He’s a competent enough mechanic to keep his plane running, and a dependably good pilot. Not the best, but he won’t crash into stuff that’s not moving. Also a very talented fiddler.

Name: Samna Fishwash
Species: Human
Gender: F
Age: 25
Country: Miriel
Alignment: Regular
Appearance: The same slim build as her brother, and about his height, average for a woman. Long black hair, usually kept tied back, fairly dark skin and black irises. Usually dresses, in the tradition of the monks she was raised with, in the style of the unrisen, in long red and brown cloth garments, and always keeps her forearms covered by sleeves or wraps.
Biography: Samna was raised on Miriel with her twin brother Kai, but when he left to pursue a life off the island as a pilot, she stayed on at Miriel, and eventually, though not an officially ordained monk, rose to a position of leadership within the island’s loosely defined governing council. The council mostly consists of spiritual leaders from each village and temple, and she is usually sent as the representative for the temple of the unrisen by the Abbot and the monks.
Recently uncovered an ancient unrisen artifact that she believes to be a familiar with a power capacity the likes of which hasn't been seen since ages before the Last War, which she has left with her brother for safekeeping.
Personality: Short-tempered but good at keeping a calm exterior. Can often be somewhat petty when she perceives that she has been slighted, but never openly. Intelligent and a skilled manipulator, but with a concern for the well being of others as well as for her own advancement. Significantly more spiritually aware than her brother.
Familiar: Nah.
Other Skills: Her skills as a diplomat have led to her repeatedly being chosen to represent her temple at the council, and she is good at talking her way out of trouble. Very well read, and knows a lot about the various cultures of the six kingdoms. Also a very talented amateur sculptor.


(Samna might not end up being quite as prominent as Kai, unless someone wants to have an Erigan character and get some diplomacy-action going. Eh? Eh? Anyone? No? Squidman?)
 
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This looks interesting for the most part, I might make a character and actually take part (normally I just watch).

You've caught my eye though so chances are I probably will if I can think of an appropriate character to create.

PS: Also out of interest do all the races have different life spans or are they just the same as a Humans (for the most part anyway)?
 
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@Lennox: Both Accepted!
@Pichu2K7: Well, for the most part, humans, Gedric, Thryth and Dwarves have around the same average life expectancy. However, the Fae have been known to live significantly longer, and have an average life expectancy of around 130 years. The Kapshen on the other hand can theoretically live forever, and do not die of old age. They are a unique race such that the older they get, the stronger they get, growing tougher scales and thicker muscles. However, they lead short, violent lives, so it is quite rare to see any Kapshen over the age of 25 or so. And I hope you join us! The more the merrier!
 
Name: Lindsey Wells
Species: Thryth
Gender: M
Country: Erigan
Allegiance: Good

Appearance: Middle Aged, about 7 and a half feet tall. Although his body is traditionally a brownish red, his left arm is a discolored blueish purple (this provides him no benefit,). His wild, light brown hair is always found pulled back into a small ponytail. He has a mid-length graying beard, which goes mostly untended. He has glasses as well, but they fit him poorly and he only wears them when absolutely needed.

Biography: Lindsey Wells was an accomplished chemist at a top academy in Erigan, spending over 20 years working tirelessly to progress the nation’s economic advancements. He spent many years studying sethir and is constantly looking for new ways to appropriate its uses. Lindsey recently resigned his position, however, and has left the world of well respected academia in order to take personal time. He works as a carpenter, now, and lives only with his ailing mother. The mountainside had become more of a prison than anything, and he was beginning to feel restless sticking around any more. His decision to leave the world of academia behind provided him with a new motivation to venture out and see how he can help change the world. His work and impact had already been felt in Erigan, and he wanted to see what the other countries had to offer before her grew older.

Personality:
Lindsey is a quiet academic that dreams of a more adventurous lifestyle beyond the frosty mountainside. As he has aged, his pragmatism has helped stifle his urges, but his desire for something beyond the classroom has motivated his daydreams for years. Having spent so much time in academia, he is very smart and very quit-witted. Thinking logically is his strength, but his bulging muscles have always given him a good balance of brains and brawn. His struggle between personal allegiances, public perceptions, and the greater good plague every decision he makes. He is not very confident, and will let both his mental and physical strengths wane when in the company of more natural leaders.

Familiar:
He possesses two small bangles fastened so tightly around his wrists. The bangles serve to hold sethir. When needed, they will form a force field around him. It surrounds his body and appears as a translucent, shiny looking skin that fits to his body. It is impenetrable and amorphous, but cannot reach far from his body and cannot be held for indefinite time. The stronger he is, the longer he can hold the force field. This force field can be used both as a defensive weapon (in a more traditional sense- a basic barrier) and offensively (the force-field’s shape can be full of spikes, thorns, etc.) It takes smarts to learn how to use this weapon offensively, and thus, not many are capable of wielding this weapon well.


Other Skills:
His skills are his smarts as well as his species’ natural strength. He is a longtime scientist and academic, and he has a very extensive knowledge of poisons, antidotes, and other volatile concoctions.


...Did I miss anything?
 
Name: Weidr (Pronounced VY-der) Durgsson
Species:Human (Volur)
Gender: M
Age: 32
Country: Erigan
Allegiance: He doesn't care.
Appearance: Weirdr is around 6'2 tall. He is fairly well-built, though not bulky. He has grey hair and a short grey beard. His eyes are a pale blue and rather large. He wears furs mostly, which are brown and grey. He carries around a large traveling pack with his essentials. He also carries around an intricately carved wooden walking stick. It appears to be rather new. He has a long, thin scar on his temple.
Biography: Born in Erigan, he had a fairly uneventful upbringing. He went to school and learned the basics of seithrjen. At the age of 15, his town was attacked by a squad of Mirien radicals. They destroyed his house, killed his parents, and captured Weidr. He was brought back to Mirien and tortured until he managed to escape, two months later. Without a real home to return to, he went back to Erigan and sought guidance from the Eriginian scientists. With them, he learned how to use seithr in weaponry. However, as he was not as skilled in the discipline of engineering, he was never able to be of use to the scientists in their pursuits. Because of this, he feels indebted to the scientists for helping to raise him. Through hunting splinters, he has been able to help the scientists. He can provide specimens and information regarding the splinters through coming in direct contact with them. He works as a hunter-for-hire, exterminating splinters when they appear. Because of the nature of his work, Weidr travels frequently, and rarely stays in any one place for very long. He makes money by collecting bounties for some splinters, as well as selling some of the caracasses on the black market. He does not have a widespread or prestigious reputation, but he is known in some smaller villages, particularly in Lokasen, where splinters more commonly manifest, and Erigan.
Personality: Weidr is a loner. He doesn't often make friends, and doesn't care much for people in general. He focuses on his goals, and doesn't often see anything outside of them as useful. He is also fairly stingy.
Familiar: Weidr imbues his staff with seithr, making the wood flexible, and creating a string made of seithr. He uses seithr-conductive arrows, which he got from the scientists in Erigan. The tension in the string depends on his much seithr he uses, and increases the power of the shots.
Other Skills: General outdoorsman skills (he is a hunter, after all). He is also fairly skilled at climbing and is an expert marksman. Though his familiar is a bow and arrow, he can use most guns at least fairly competently. He can fight with his staff (which remains a staff when not imbued with seithr). Because of his experience with splinters, he is generally pretty accurate in categorizing how strong a splinter is by appearance.
 
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Looks great so far Gigs. Great SU's so far too!

However... I think you might need a few more "Evil" characters...

... That's where I come in. SU headed this way by the end of the day.
 
Name: Exsul Rgis-Malum

Species: Kapshen

Gender: Male

Age: 34

Country: Lokasen/ Ustuk

Allegiance: Evil

Appearance: Exsul, in both human and Kapshen forme, stands at 6'2". In both forms his weight is approximately 195 pounds. He has the very strong, fit build of a hunter. In human and reptile forme he wears the same clothing; a tattered brown leather shirt and black leather pants. His underarmor is black and outfits his body. As human and reptile, he has dark black hair at about 4 inch length covering his head, usually slicked back in a stylish fashion. In human form, his eyes are the only discernible thing to show he is not fully human, maintaining the dark red retina and yellow pupils of his race.

Biography: Exsul, first and formost, is an Exile. And Outcast. Hated by his own kind, feared by others because of what he is. Hated by all, hated by himself, loved by none. An abomination of nature. A perversion of purity. A mixture made that can never be undone.

He is, since the beginning, and for the rest of his life... An Exile...

Before Exsul Rgis-Malum disgraced the very dirt he walked upon, there was his mother. His mother was a Kapshen, fierce and terrifying as any Kapshen could be. Since she was small she did way all Kapshen do; train to fight. Her name, was Ignis Malum. For many years she trained, until she became of breeding age. That's when the troubles began...

She turned down suitor after would-be suitor, claiming she would find her own way and mate with whom she deemed fit. Pride and self-importance would be qualities to be admired, but to the Kapshen males, they saw it as an indignity. Still, she held true and stuck to her word and continued to turn down the males who had approached her. Perhaps if she had settled down with one of them, she would still be here today.

In the untraveled wastes of Lokasten is where she hunted. There was plenty of prey for one trained such as herself to not have a problem with and never need protection; until the Hunter became the Hunted. A group of human men came hunting to the Lokasten Wastes, looking for rare animals to collect. They swarmed upon her like a cloud of smoke, she never saw them coming.

She woke several hours later, bloody, bruised, battered, bewildered, and tied up in a cage to the sound of her captors singing in drunken merriment. The bleeding in her forehead had stopped long enough for her reptilian genes to grow new scale over it and seal the wound. She was planning her escape, she had expected the hunters to be foolish enough to tie her up with rope, as even at a young age, Kapshen claws can cut their way through most material.

What she had not expected was to find that the hunters had removed her claws completely by taking her hands.

She looked down in frightened horror at the gauze wrapped nubs the hunters had left her in place of where her hands once were. She tried to scream but found she could not make a sound, they had removed her tongue to sell on the black market as a delicatessen. Her anger rose, as did her sadness when she came to the realization that she could do nothing to escape.

Her terror revived itself when the group of three hunters unlocked her cage and dragged her out onto the ground between the three of them, still tied at the limbs and unable to move. She could smell the heavy amount of alchohol in there systems, along with the strong pheromones of unsatisfied sex drives. She closed her eyes in pain and fear with no way out as the men descended upon her.

Five days passed until she returned to her clan. Beaten, battered, broken, and robbed of every bit of herself that made Ignis Malum a Kapshen. She collapsed on the ground. The males of the village attempted to help her, and succeeded over the following weeks to recover her injuries, until a revelation appeared as a small bulge in her belly.

They could look past the loss of her hands. They could look past the loss of her ability to speak. What they could not look past is that this Kapshen now carried a human child within her. They allowed her to live in their village until the baby was born. It was a strange thing, a mixture of Kapshen and Human, able to mold the scales on its body to take on the appearance of either of its parent races.

Ignis did not even get to hold her child. Once the baby was born and out of its mother, the clan opted to end her life for her betrayal and humiliation. As for the baby, he was given the name Exsul, which means "Outcast." He was given the surname "Rgis," which means "Family" in the Kapshen tongue, and outfitted with the last name of his mother, Malum, to be forever remembered as the abomination that he was. He was raised as a Kapshen until the age of six when he could hunt and feed himself.

At that time... He was Exiled...

Surviving on his own wasn't easy, but Exsul's appearance changing abilities seemed to benefit him far beyond what his other Kapshen-kind could accomplish. He survived many years on Lokasen, until the seasons had changed twenty times. He then used his deceptive abilities to enter Lokasen, and gain passage to Ustuk to learn craftsmanship.

Always eager to learn a new tool or trick to add to his arsenal, Exsul continually studies and trains under the appearance of a human, patiently waiting until the day he feels he is strong enough to take revenge on the humans who doomed his mother and sealed his own fate, to be seen as an equal by his fellow Kapshen, and to watch with his kin in perilous glory, as Avalon falls from the sky.

Personality: Exsul has an ecstatic personality. He is sane, at times, but at other times he revels in hate until it causes him to nearly burst. He shares his races initial hatred for other races,
particularly humans, but unlike his kin, keeps his emotions at bay in favor of controlling a situation rather than destroying it. Cold, calculating, articulate, cunning and brutal, Exsul is an adept scholar, and has no qualms of making sure those who oppose him know it. He knows the goal he reaches for, and will do nearly anything to get there.

Familiar: Exsul's Familiar is a cast under armor he forged himself. Seithr runs through the material and acts as a barrier between himself and others; meaning in lamen terms, his body armor protects him from Seitharjan and other harmful materials.

Other Skills: A skilled talker and even more skilled liar, Exsul's talents do not often fall into combat. If need be, however, he has his own species innate fighting nature and their trademark claws of Kapshen.


How's that Gigs?
 
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